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Orgomancer: The Dicking is a Roleplaying and Card game wherein you play an Orgomancer, a person who uses Orgone Energy accrued through having sex with things, and must repel a Monstergirl invasion.
Orgomancer: The Dicking is a Roleplaying and Card game wherein you play an Orgomancer, a person who uses Orgone Energy accrued through having sex with things, and must repel a Monstergirl invasion.
First thread: http://suptg.thisisnotatrueending.com/archive/15036495/
First thread: http://suptg.thisisnotatrueending.com/archive/15036495/
Wikia: http://orgomancersthedickening.wikia.com/wiki/Orgomancers_-_The_Dickening_Wiki
Wikia: http://orgomancersthedickening.wikia.com/wiki/Orgomancers_-_The_Dickening_Wiki



Revision as of 01:13, 25 May 2011

Orgomancer: The Dicking is a Roleplaying and Card game wherein you play an Orgomancer, a person who uses Orgone Energy accrued through having sex with things, and must repel a Monstergirl invasion.

First thread: http://suptg.thisisnotatrueending.com/archive/15036495/

Wikia: http://orgomancersthedickening.wikia.com/wiki/Orgomancers_-_The_Dickening_Wiki

Crunch

The system uses a number of ordinary six-sided dice. To resolve an action, roll dice equal to the rank you have in a relevent Attribute. Add the results of each die together to determine what number you get. If the number is higher than the Diificulty, you succeed. When opposing the action of someone else, if the person who rolls the higher number succeeds.

Attributes

Attributes are rated from one to five, as in other games such as World of Darkness or Dungeons: the Dragoning. The stats are as follows:

  • Charisma
  • Wits (includes Manipulation)
  • Intelligence (research, make orgone-fueled items)
  • Strength
  • Dexterity
  • Constitution
  • Endowment
  • Orgonomics
  • Magery

Pools

In addition to your attributes, you have two pools of points. The maximum for these pools is determined based on your attributes, and the number of points in those pools raises or lowers during play.

  • Orgone Pool: Orgone x 5 + Endowment + Charisma
  • Health Levels: Constitution x 5 + Strength

Combat

To attack, roll Dexterity. The opposing character also raises dexterity to resist. Whoever roll higher succeeds in attacking, and then rolls strength. The loser of the Dexterity roll loses Health equal to the result of the Strength roll.

When one individual is reduced to 0 or less health, the individual is considered helpless until it reaches a positive Health score. Any other character may choose to kill the helpless individual, to initiate sex, or do anything else to the helpless character.

Sex

Each character rolls Endowment. The difference between the two values is subtracted from the Orgone Pool of the character who rolled the lower value, and added to that of the character who rolled higher.

When a Monster is reduced to 0 or less Orgone, it becomes a card. When a human is reduced to 0 or less Orgone, he or she orgasms, and becomes helpless.

Cards

You have a Deck, composed of all of the Cards your character has. Each turn, you draw cards until you have as many cards in your Hand as your Magery score. To play a card, pay its Orgone cost. If it is a Summon card, the creature comes into play under your control. If it is a Spell card, the effect listed on the card occurs.