Party: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Undo revision 268697 by 70.192.210.244 (talk) |
||
Line 11: | Line 11: | ||
* [[Murder hobos]], what many parties deevolve into. | * [[Murder hobos]], what many parties deevolve into. | ||
* [[Gamemaster]], the guy the party have to deal with. | * [[Gamemaster]], the guy the party have to deal with. | ||
* [[Party Archetypes]], the many faces of your average party. | |||
== External Links == | == External Links == |
Revision as of 14:57, 8 March 2015
>
Don't you know, you never split the party.
Clerics in the back keep those fighters hale and hearty.
The wizard in the middle, where he can shed some light,
And you never let that damn thief out of sight.
- Emerald Rose, "Never Split The Party"
A party, in the context of role-playing games, is a group of player characters working together. Generally, given a group of players, one will be the GM/DM/ST/Aedile, and the other players will take control of the player characters in a party. A party does not need to contain solely Player Characters, and various NPCs may or may not join the party, at the GM's discretion, when the plot demands it, or when players get goofy.
Never split the party. I'm serious, man, it's a bad idea.
See Also
- Murder hobos, what many parties deevolve into.
- Gamemaster, the guy the party have to deal with.
- Party Archetypes, the many faces of your average party.
External Links
- Never Split The Party, a filk song about a group that splits the party and runs into trouble.