Pathfinder Roleplaying Game: Difference between revisions
added campaign world info |
1d4chan>37 No edit summary |
||
Line 1: | Line 1: | ||
When D&D 4th edition was announced it was immediately accepted with a lot of negative feelings by a rather large number of people. Realizing a lot of 3 and 3.5 material would suddenly become mostly useless and that Wizards will be making a significantly different game, Paizo Publishing decided to cash in on the 4th edition naysayers and appeal to the people who wanted to stick to the old edition, but realized it still needed fixing. | When [[4E|D&D 4th edition]] was announced it was immediately accepted with a lot of negative feelings by a rather large number of people. Realizing a lot of 3 and 3.5 material would suddenly become mostly useless and that [[WotC|Wizards]] will be making a significantly different game, Paizo Publishing decided to cash in on the 4th edition naysayers and appeal to the people who wanted to stick to the old edition, but realized it still needed fixing. | ||
Thus Pathfinder came about, usually called | Thus Pathfinder came about, usually called D&D 3.75, due to the fact that it largely resembles the 3.5 ruleset but with various non-drastic updates, fixes and changes. Notably, grappling now makes sense (gasp!) and Half-orcs, and Half-elves don't suck anymore. Fighters and Monks suck slightly less, but this game is still a Spellcaster Edition game. | ||
Noted for the extremely well-textured campaign world (which contains elements lifted from pretty much everything, ever, from real-world history to crappy pulp Sci-Fi to LotoR) , entire published campaigns called Adventure Paths, and decent maturity level (in both senses. Gay people exist, as do bum-fuckin, banjo-playing, inbred hillbilly ogres). | Noted for the extremely well-textured campaign world (which contains elements lifted from pretty much everything, ever, from real-world history to crappy pulp Sci-Fi to LotoR), entire published campaigns called Adventure Paths, and decent maturity level (in both senses. Gay people exist, as do bum-fuckin, banjo-playing, inbred hillbilly ogres). The setting is both good and total shit at the same time, no better than any decent [[gamemaster]] can come up with on their own. | ||
{{stub}} | {{stub}} | ||
[[category:roleplaying]] | [[category:Publishers]][[category:roleplaying]] |
Revision as of 01:35, 31 December 2008
When D&D 4th edition was announced it was immediately accepted with a lot of negative feelings by a rather large number of people. Realizing a lot of 3 and 3.5 material would suddenly become mostly useless and that Wizards will be making a significantly different game, Paizo Publishing decided to cash in on the 4th edition naysayers and appeal to the people who wanted to stick to the old edition, but realized it still needed fixing.
Thus Pathfinder came about, usually called D&D 3.75, due to the fact that it largely resembles the 3.5 ruleset but with various non-drastic updates, fixes and changes. Notably, grappling now makes sense (gasp!) and Half-orcs, and Half-elves don't suck anymore. Fighters and Monks suck slightly less, but this game is still a Spellcaster Edition game.
Noted for the extremely well-textured campaign world (which contains elements lifted from pretty much everything, ever, from real-world history to crappy pulp Sci-Fi to LotoR), entire published campaigns called Adventure Paths, and decent maturity level (in both senses. Gay people exist, as do bum-fuckin, banjo-playing, inbred hillbilly ogres). The setting is both good and total shit at the same time, no better than any decent gamemaster can come up with on their own.
![]() |