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Planeswalkers are distinguished by a Spark that manifests at some point during their lives, usually a suitably dramatic moment.  This manifestation usually involves the newly-minted planeswalker involuntarily jumping to another plane.  Not many planeswalkers survive this first jump, but the ones who have the right combination of survival skills and good luck to make it past the first few weeks are not to be underestimated.
Planeswalkers are distinguished by a Spark that manifests at some point during their lives, usually a suitably dramatic moment.  This manifestation usually involves the newly-minted planeswalker involuntarily jumping to another plane.  Not many planeswalkers survive this first jump, but the ones who have the right combination of survival skills and good luck to make it past the first few weeks are not to be underestimated.


In games of [[Magic: The Gathering]], the players themselves are planeswalkers.  Players' decks ("Libraries") represent all of the spells they know, all the creatures they can summon, and all of the places whose natural energy (or [[mana]]) they can tap.  Many cards involving shuffling or searching or otherwise manipulating hands and decks are flavored as being some kind of mental manipulation -- trying to recall how to summon a particular desired creature, or trying to scramble or erase the opponent's knowledge of a particular spell.  In a move that would make Xzibit proud, [[Wizards of the Coast]] makes planeswalker cards, allowing players to play planeswalkers while playing at being planeswalkers.
In games of [[Magic: The Gathering]], the players themselves are planeswalkers.  Players' decks ("Libraries") represent all of the spells they know, all the creatures they can summon, and all of the places whose natural energy (or [[mana]]) they can tap.  Many cards involving shuffling or searching or otherwise manipulating hands and decks are flavored as being some kind of mental manipulation -- trying to recall how to summon a particular desired creature, or trying to scramble or erase the opponent's knowledge of a particular spell.  In a move that would make Xzibit proud, [[Wizards of the Coast]] makes planeswalker cards, allowing players to play planeswalkers while playing at being planeswalkers. The flavorful explanation for this is that the player is calling on the help of an allied planeswalker; the related mechanics somewhat reflect this, as planeswalker cards have their own selection of abilities they can use on their own akin to a player casting spells, and each has a pool of "loyalty counters" that are exhausted through taking damage and firing off their more powerful abilities. Once all the counters are exhausted the card is discarded, representing that planeswalker's literal loyalty to the player being exhausted and them leaving off to find something better to do.


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Revision as of 08:17, 14 November 2013

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A planeswalker is a particular variety of magic-user in the world of Magic: The Gathering. They are, as the name suggests, capable of moving from one plane of existence to another.

Planeswalkers are distinguished by a Spark that manifests at some point during their lives, usually a suitably dramatic moment. This manifestation usually involves the newly-minted planeswalker involuntarily jumping to another plane. Not many planeswalkers survive this first jump, but the ones who have the right combination of survival skills and good luck to make it past the first few weeks are not to be underestimated.

In games of Magic: The Gathering, the players themselves are planeswalkers. Players' decks ("Libraries") represent all of the spells they know, all the creatures they can summon, and all of the places whose natural energy (or mana) they can tap. Many cards involving shuffling or searching or otherwise manipulating hands and decks are flavored as being some kind of mental manipulation -- trying to recall how to summon a particular desired creature, or trying to scramble or erase the opponent's knowledge of a particular spell. In a move that would make Xzibit proud, Wizards of the Coast makes planeswalker cards, allowing players to play planeswalkers while playing at being planeswalkers. The flavorful explanation for this is that the player is calling on the help of an allied planeswalker; the related mechanics somewhat reflect this, as planeswalker cards have their own selection of abilities they can use on their own akin to a player casting spells, and each has a pool of "loyalty counters" that are exhausted through taking damage and firing off their more powerful abilities. Once all the counters are exhausted the card is discarded, representing that planeswalker's literal loyalty to the player being exhausted and them leaving off to find something better to do.

Planeswalkers of Magic: The Gathering
Original Five: Ajani Goldmane - Chandra Nalaar
Garruk Wildspeaker - Jace Beleren - Liliana Vess
Alara: Elspeth Tirel - Nicol Bolas - Sarkhan Vol - Tezzeret
Zendikar: Gideon Jura - Nissa Revane - Sorin Markov
Scars of Mirrodin: Karn - Koth of the Hammer - Venser
Innistrad: Tamiyo - Tibalt - Davriel Cane
Return to Ravnica: Domri Rade - Ral Zarek - Vraska
Theros: Ashiok - Kiora - Xenagos - Calix
Tarkir: Ugin - Narset
Kaladesh: Dovin Baan - Saheeli Rai
Amonkhet: Samut
Other: Dack Fayden - Vivien Reid - Kaya
Commander 2014: Daretti - Freyalise - Nahiri - Ob Nixilis - Teferi
Pre-mending: Bo Levar - Commodore Guff - Jaya Ballard - Urza
Forgotten Realms: Ellywick Tumblestrum - Bahamut - Lolth - Zariel - Mordenkainen
Planeswalker Groups: The Gatewatch