Plot Armor: Difference between revisions

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'''Plot armor''' is whatever it takes to make a character in a story survive long odds or stupid decisions, because that character is necessary to the story. In a role-playing game, the characters used by players tend to be wearing plot armor because the DM is loathe to kill them off and make it not-fun for players. In time-travel stories, the character might be known to exist at some point in the future, making this person impossible to kill before that event occurs.
'''Plot armor''' is the ultimate, logic/odds-defying plating that can be outfitted on any character, plot armor is rarely absent in any role-playing character. In role-playing, plot armor is basically allowing a character to survive situations that would outright kill anyone and/or anything, such as surviving a Nuclear blast outside shelter, fending off thousands of elite warriors and survive without so much getting a wound. In games, such as D&D, players tend to outfit their characters with heavy plot armor plating as the Dungeon master tends to kill them off and make it not-fun for players. In time-travel stories, the character might be known to exist at some point in the future, making this person impossible to kill before that event occurs.


==Forms==
Plot armor can take many forms:
Plot armor can take many forms:
* hidden die rolls that "miss"
* hidden die rolls that "miss"

Revision as of 09:52, 26 October 2010

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Plot armor is the ultimate, logic/odds-defying plating that can be outfitted on any character, plot armor is rarely absent in any role-playing character. In role-playing, plot armor is basically allowing a character to survive situations that would outright kill anyone and/or anything, such as surviving a Nuclear blast outside shelter, fending off thousands of elite warriors and survive without so much getting a wound. In games, such as D&D, players tend to outfit their characters with heavy plot armor plating as the Dungeon master tends to kill them off and make it not-fun for players. In time-travel stories, the character might be known to exist at some point in the future, making this person impossible to kill before that event occurs.

Forms

Plot armor can take many forms:

  • hidden die rolls that "miss"
  • surprise reinforcements
  • some type of armour/clothing that renders most/all attacks useless or inert on the wearer

In role-playing games, there can be a mechanism for plot armor, where player characters are the only ones with "fate" or "karma" points that can be spent to offset bad rolls or shrug off injuries, or just waaaay more hit points than anything else around them.