Plot Armor: Difference between revisions

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==Individuals who wear the armour of all-defying-protectiveness==
==Individuals who wear the armour of all-defying-protectiveness==


* Doctor Who (he just "regenerates" all the time)
:''See [[List of Mary Sues]]
* Any comic book character of note so they can be reused constantly
* Failddabon the Despoiler, who just...damn...refuses...to....go!
* The Emperor of Mankind, as the game would officially jump the shark without him
* Any of the current ultramarine characters


[[Category:Gamer Slang]]
[[Category:Gamer Slang]]

Revision as of 00:01, 22 January 2014

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Plot armor is the ultimate, logic/odds-defying plating that can be outfitted on any Player character. Plot armor is rarely absent in any role-playing character, and it basically allows a character to survive situations that would outright kill anyone and/or anything else, such as surviving a Nuclear blast outside shelter, or fending off thousands of elite warriors without so much getting a wound. In games, such as D&D, players tend to outfit their characters with heavy plot armor plating as the Dungeon master tends to kill them off and make it not-fun for players. In time-travel stories, the character might be known to exist at some point in the future, making this person impossible to kill before that event occurs.

In short plot armour in sci-fi and fantasy stories is done to allow a writer to tell a story, as the main character or characters being killed off too quickly might impend the great work the authors imagines, even if said situations grow a little too improbable especially if super demons or full on nuclear attacks are involved. Heck the universe has thrown every monster horror in it's basement at the Doctor and he just can't be killed.

Forms

Plot armor can take many forms:

  • hidden die rolls that "miss"
  • surprise reinforcements
  • some type of armour/clothing that renders most/all attacks useless or inert on the wearer

In role-playing games, there can be a mechanism for plot armor, where player characters (and potentially very important NPCs) have "fate" or "karma" points that can be spent to offset bad rolls or shrug off injuries, or just many more hit points than anything else around them.

Individuals who wear the armour of all-defying-protectiveness

See List of Mary Sues