Age of Sigmar/Tactics/Realm Of Battle: Difference between revisions

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===Aqshy: [[Realm of Fire]]===
===Aqshy: [[Realm of Fire]]===
'''*REALMSPHERE MAGIC:''' ''Fireball:'' CV 5, target unit 18" Range, 1 Mortal Wound vs 1 model, d3 vs 2-9 models, d6 vs 10+ models
*'''REALMSPHERE MAGIC:''' ''Fireball:'' CV 5, target unit 18" Range, 1 Mortal Wound vs 1 model, d3 vs 2-9 models, d6 vs 10+ models


'''*REALMSCAPE FEATURE:''' ''Burning Lands:'' Terrain has Volcanic in addition to other scenery rules. At the end of each hero phase each unit within 1" of any terrain rolls a die. On a 6 that unit takes d3 Mortal wounds.
*'''REALMSCAPE FEATURE:''' ''Burning Lands:'' Terrain has Volcanic in addition to other scenery rules. At the end of each hero phase each unit within 1" of any terrain rolls a die. On a 6 that unit takes d3 Mortal wounds.


'''*REALM ARTEFACT:''' ''Incandescent Rageblade:'' 1 of the bearers melee weapons scores 2 hits instead of 1 on an unmodified 6 to hit.
*'''REALM ARTEFACT:''' ''Incandescent Rageblade:'' 1 of the bearers melee weapons scores 2 hits instead of 1 on an unmodified 6 to hit.


'''*REALM COMMAND:''' ''Blazing Fervor:'' At the start of your hero phase, pick 1 friendly unit within 12" of a friendly '''Hero'''. Add 1 to run and charge rolls made for that unit until your next hero phase. The same unit cannot benefit from this command ability more than once per phase.
*'''REALM COMMAND:''' ''Blazing Fervor:'' At the start of your hero phase, pick 1 friendly unit within 12" of a friendly '''Hero'''. Add 1 to run and charge rolls made for that unit until your next hero phase. The same unit cannot benefit from this command ability more than once per phase.
**This is a great Counterpick for hoard armies and armies that rely on terrain features. If you are against Sylvaneth pick this and watch them burn to death in their own Wyldwoods.
**This is a great Counterpick for hoard armies and armies that rely on terrain features. If you are against Sylvaneth pick this and watch them burn to death in their own Wyldwoods.



Revision as of 14:54, 29 August 2020

As of General's handbook 2020 all matched play games are required to take place in one of the mortal realms. Players roll off and the winner picks the Mortal Realm for the battle. This gives both players access to a realm specific command ability and spell as well as gives each terrain in the game (including faction terrain!) an additional scenery rule. If you decide that your army is from a specific mortal realm and wish to make one of your artifacts of power a realm artefact, you must pick the realm artefact from your chosen realm instead of using an artifact from Malign Sorcery

Aqshy: Realm of Fire

  • REALMSPHERE MAGIC: Fireball: CV 5, target unit 18" Range, 1 Mortal Wound vs 1 model, d3 vs 2-9 models, d6 vs 10+ models
  • REALMSCAPE FEATURE: Burning Lands: Terrain has Volcanic in addition to other scenery rules. At the end of each hero phase each unit within 1" of any terrain rolls a die. On a 6 that unit takes d3 Mortal wounds.
  • REALM ARTEFACT: Incandescent Rageblade: 1 of the bearers melee weapons scores 2 hits instead of 1 on an unmodified 6 to hit.
  • REALM COMMAND: Blazing Fervor: At the start of your hero phase, pick 1 friendly unit within 12" of a friendly Hero. Add 1 to run and charge rolls made for that unit until your next hero phase. The same unit cannot benefit from this command ability more than once per phase.
    • This is a great Counterpick for hoard armies and armies that rely on terrain features. If you are against Sylvaneth pick this and watch them burn to death in their own Wyldwoods.

Chamon: Realm of Metal

*REALMSPHERE MAGIC: Metamorphic Warding: CV 7, pick a friendly unit wholly within 12" and add 1 to their save rolls. Old mystic shield, give your softer units a little more staying power, make your tougher ones better.

*REALMSCAPE FEATURE: Transmutive Lands: Terrain has Entangling in addition to other scenery rules. Subtract 2 from run and charge rolls for units within 1" of terrain.

*REALM ARTEFACT: Plate of Perfect Protection: Negates Rend -1.

*REALM COMMAND: Living Blades: In the combat phase, pick 1 friendly unit wholly within 12" of a friendly Hero. Add 1 to hit rolls of that unit if it charged that same turn.

Ghur: Realm of Beasts

*REALMSPHERE MAGIC:

*REALMSCAPE FEATURE:

*REALM ARTEFACT:

*REALM COMMAND:

Ghyran: Realm of Life

*REALMSPHERE MAGIC:

*REALMSCAPE FEATURE:

*REALM ARTEFACT:

*REALM COMMAND:

Hysh: Realm of Light

*REALMSPHERE MAGIC:

*REALMSCAPE FEATURE:

*REALM ARTEFACT:

*REALM COMMAND:

Shyish: Realm of Death

*REALMSPHERE MAGIC:

*REALMSCAPE FEATURE:

*REALM ARTEFACT:

*REALM COMMAND:

Ulgu: Realm of Shadow

*REALMSPHERE MAGIC:

*REALMSCAPE FEATURE:

*REALM ARTEFACT:

*REALM COMMAND:

Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
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