Age of Sigmar/Tactics/Warscrolls Compendium/The Empire: Difference between revisions
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*'''Master Engineer''' | *'''Master Engineer''' | ||
**'''Master Engineer on Mechanical Steed''' | **'''Master Engineer on Mechanical Steed''' | ||
*'''The War Altar of Sigmar''' | *'''The War Altar of Sigmar''' | ||
*'''Warrior Priest''' | *'''Warrior Priest''' | ||
Line 45: | Line 40: | ||
*'''Amber Battle Wizard on Imperial Griffon''' | *'''Amber Battle Wizard on Imperial Griffon''' | ||
*'''Luminark of Hysh''' | *'''Luminark of Hysh''' | ||
===Warmachines=== | |||
*'''Empire Cannon:''' If 3 Crewmen are within 1" of the Cannon, this thing fires 2 shots that do D6 wounds. If you're incredibly lucky, you just dealt 12 wounds. | |||
*'''Empire Mortar''' | |||
*'''Helblaster Volleygun:''' You decide whether you load 1 deck, 2 decks, or 3 decks. For each deck you decide to load, you roll a D6 to determine how many shots you get. However, any doubles rolled means the Volleygun jams and cannot fire that turn. A Human Engineer within 1" can allow you to re-roll ALL of the dice. | |||
*'''Helstorm Rocket Blaster''' | |||
*'''Empire Steam Tank''' | |||
==Formations== | |||
*'''State Troop Detachment:''' 1 Empire General (Can be mounted on Griffon), 3 Units of State Troops (Hand Gunners, Crossbowmen, Archers) in any combination, and 1 unit of either Greatswords, Pistoliers, or Outriders. A unit within 6" of another State Troop Detachment unit adds +1 to hit, and have +1 Bravery when within 10" of the General. And if a 1 is rolled for a bravery test, no models flee. And if a unit contains a bannermen, [[Awesome|then your unit is unbreakable.]] | |||
*'''Brotherhood of Knights:''' 4 units of Empire Knights or Demigryph Knights in any combination. All models in formation get +1 attack when charging, and have +1 bravery. | |||
==External Links== | ==External Links== | ||
Rules are here [http://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-the-empire-en.pdf] | Rules are here [http://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-the-empire-en.pdf] | ||
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]] | [[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]] |
Revision as of 14:09, 30 July 2015
The Empire Tactica for the Age of Sigmar rule-set, so you can follow your god into the next world!
The Empire Warscrolls
Named Characters
- Karl Franz on Deathclaw
- Kurt Helborg: Makes enemy units that fail battleshock tests lose an extra guy. Also, all Free Peoples units within 15" of Kurt re-roll charge distances. In the utterly hilarious/stupid (take your pick) tradition of AoS, Kurt Helborg is the 1 named character in the Army to have real life affect the game. If you have a bigger and better moustache than your opponent, you re-roll failed hits with his Runefang.
- Balthazar Gelt, The Supreme Patriarch
- Valten
- Marius Leitdorf
- Ludwig Schwarzhelm
- Markus Wulfhart: With Monster Hunter (+1 to hit against Monsters), D6 damage against Monsters, and can make a unit of Archers Wulhart's Hunters, giving them a permanent +1 to hit.
- Volkmar the Grim
- Luthor Huss, Prohpet of Sigmar
Free People units
- Empire General
- General of the Empire on Imperial Griffin
- Grand Master
- Demigryph Knights
- Empire Knights
- Reiksguard Knights
- Crossbowmen
- Handgunners
- Spearmen
- Archers
- Greatswords
- Pistoliers
- Outriders
- State Troops
- Free Company Militia
- Master Engineer
- Master Engineer on Mechanical Steed
- The War Altar of Sigmar
- Warrior Priest
- Witch Hunter
- Flagellant Warband
- Celestial Hurricanum
- Empire Battle Wizard
- Amber Battle Wizard on Imperial Griffon
- Luminark of Hysh
Warmachines
- Empire Cannon: If 3 Crewmen are within 1" of the Cannon, this thing fires 2 shots that do D6 wounds. If you're incredibly lucky, you just dealt 12 wounds.
- Empire Mortar
- Helblaster Volleygun: You decide whether you load 1 deck, 2 decks, or 3 decks. For each deck you decide to load, you roll a D6 to determine how many shots you get. However, any doubles rolled means the Volleygun jams and cannot fire that turn. A Human Engineer within 1" can allow you to re-roll ALL of the dice.
- Helstorm Rocket Blaster
- Empire Steam Tank
Formations
- State Troop Detachment: 1 Empire General (Can be mounted on Griffon), 3 Units of State Troops (Hand Gunners, Crossbowmen, Archers) in any combination, and 1 unit of either Greatswords, Pistoliers, or Outriders. A unit within 6" of another State Troop Detachment unit adds +1 to hit, and have +1 Bravery when within 10" of the General. And if a 1 is rolled for a bravery test, no models flee. And if a unit contains a bannermen, then your unit is unbreakable.
- Brotherhood of Knights: 4 units of Empire Knights or Demigryph Knights in any combination. All models in formation get +1 attack when charging, and have +1 bravery.
External Links
Rules are here [1]