Railroading: Difference between revisions
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The degree of determinism in a tabletop game. Railroading occurs when the GM has a particular story or sequence of events planned out and will not allow the players to deviate from it. | The degree of determinism in a tabletop game. Railroading occurs when the [[GM]] has a particular story or sequence of events planned out and will not allow the players to deviate from it. | ||
A small amount of railroading occurs in nearly all campaigns and is considered reasonable and necessary for a satisfying story. Excessive railroading, however, destroys the illusion of freedom that | A small amount of railroading occurs in nearly all campaigns and is considered reasonable and necessary for a satisfying story. Excessive railroading, however, destroys the illusion of freedom that [[RPG]]s provide and alienates the players. For this reason it is important that a [[GM]] be able to improvise when his players go off the trail he's marked out for them without simply forcing them back onto it again. | ||
[[Category:roleplaying]] | [[Category:roleplaying]] | ||
Revision as of 22:17, 24 September 2008
The degree of determinism in a tabletop game. Railroading occurs when the GM has a particular story or sequence of events planned out and will not allow the players to deviate from it.
A small amount of railroading occurs in nearly all campaigns and is considered reasonable and necessary for a satisfying story. Excessive railroading, however, destroys the illusion of freedom that RPGs provide and alienates the players. For this reason it is important that a GM be able to improvise when his players go off the trail he's marked out for them without simply forcing them back onto it again.