Realism: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
'''Realism''' is when a work of art (including fiction and traditional games) attempts to recreate reality with some degree of accuracy. | '''Realism''' is when a work of art (including fiction and traditional games) attempts to recreate reality with some degree of accuracy. It can be either a good thing or something to be avoided depending entirely on context. | ||
== Pros of realism == | == Pros of realism == | ||
Realism makes the illusion that much more believable, which can make things more engaging. It also provides a handy frame work onto which things can be built. The world has a lot of great things that you can use, combine, tweak and master. | Realism makes the illusion that much more believable, which can make things more engaging. It also provides a handy frame work onto which things can be built. The world has a lot of great things that you can use, combine, tweak and master. |
Revision as of 22:06, 18 December 2017
Realism is when a work of art (including fiction and traditional games) attempts to recreate reality with some degree of accuracy. It can be either a good thing or something to be avoided depending entirely on context.
Pros of realism
Realism makes the illusion that much more believable, which can make things more engaging. It also provides a handy frame work onto which things can be built. The world has a lot of great things that you can use, combine, tweak and master.
Cons of realism
Realism demands restrictions. You can't have Wizards riding armored dragons battling against a horde of exploding watermelon throwing golems piloted by sapient weasels and call it realistic.
More concretely, in traditional games realism all too often comes at the cost of heavy doses of crunch.
![]() |