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The Realm of Chaos is effectively The Warp in Age of Sigmar, complete with the abandonment of real-world physics. Time? Gravity? A Chaos God craves not these things. It serves as the home of the four major Chaos Gods and their forces, as well as any mortals unfortunate enough to have found themselves there. It's described as a 'landscape,' but likely makes even "less" sense than the Mortal Realms do in terms of physical layout. | |||
The Realm of Chaos is divided into domains ruled over by the Gods because Chaos might be unpredictable and messy, but it apparently likes to keep its own house in order. | |||
=Book= | =Book= | ||
==Foundry of Rage== | |||
==Mount Hedon== | |||
==Putrefax Sump== | |||
==Crystalline Shores== | |||
=In-Universe= | =In-Universe= | ||
== | ==Blight City== | ||
Home to everyone's favorite rat-men, and formerly [[Skavenblight|Skavenblight]]; it was relocated to the Realm of Chaos upon the Great Horned Rat's ascension, being dragged there by GHR himself. The city itself is a hodgepodge of factories, mines, highly dangerous machinery powered with volatile warpstone, and is just generally an unpleasant place to live. It is as much a danger to the Skaven as it is a shelter. Technically it still "is" Skavenblight but the GHR decided that it needed a face-lift after it was brought into the warp. Of course, having prime real estate in the immaterium wasn't enough for the rat men, so they dug too deep, and too greedily, and fucking sank half of their city back into reality. | |||
Rather than being the "Oh shit" moment it would be for almost any other race, the Skaven immediately used this disaster as an opportunity to gain access to basically anywhere they want. It should be noted that this "sinking back into reality" doesn't just automatically create realm gates to the other realms. Instead, the Skaven "literally tunnel through un-reality" and are the only ones insane enough to then use said tunnels. A few hundred rat-men might be lost forever in the space between spaces, but what's a drop in the ocean, eh? | |||
==Brass Citadel== | |||
Khorne's portion of the Realm of Chaos, decorated just like the teenager power-metal fantasy that you'd expect. His domain is described as an "unending battlefield of brass and blood," with rivers of boiling blood, raging volcanoes, bloodstained fields, blackened skies, bone piles, and bloodied corpses. Thinking about it, Khorne apparently was just ''really'' into Aqshy, and decided it just needed more of a "gore" motif. | |||
At the center of his domain, covered in spikes, blood, and visions from Todd McFarlane's trapper-keeper is Khorne's totally-not-compensating-for-anything Brass Citadel, so large that it could give Rogal Dorn a half-chub. Inside is all manner of forges, prisons, <s>secret shrines to MLP</s>, and of course his Skull Throne. Khorne doesn't just "let" his followers into this place, instead only allowing entrance to the defeated. Defeated followed crawl, weakened due to banishment from the physical realm, through a moat of boiling blood and disembodied screams. They then need to present to the Gatekeeper and speak their true name, and who bested them, before they're allowed to enter where (presumably) Khorne gives them a chain-axe spanking for being so thoroughly shit at daemon-ing. | |||
==Crystal Labyrinth of Tzeentch== | |||
True to form, Tzeentch wasn't content with only having a portion of the Realm of Chaos as his domain, and also had the Halosphere as his power generator and doormat. This land was called the Thousand Portals, and was just one of the outer bastions of the Crystal Labyrinth of Tzeentch. That is, until the Seraphon came along and ruined things by settling there. | |||
The Labyrinth itself is a seemingly endless maze of glass towers, crystalline mountains, curtains of light, and lots of other shiny shit that isn't gold. Except it also has rivers of gold, in forests also made from crystal. It would be enough to completely mind-fuck your average mortal, with the landscape shifting depending on how the light touches it. In fact, everything about this place only works, or reveals its proper function, under specific and esoteric circumstances. [[Just as planned|Just as planned]]. | |||
==Garden of Nurgle== | |||
Papa Nurgle's home away from Ghyran, the Garden of Nurgle is an overgrown park reserve for all the disgusting but cheerful things that he brews and creates. The air alone is so toxic that any living thing, except perhaps for Nurgle worshipers, will turn inside-out the moment they breathe its air - and they'd better pray to Nurgle for it to end at that. The place writhes with pestilent life, and Papa Nurgle even has a fortress of his own called Nurgle's Manse. It's dilapidated, crumbling, and a blight on the eyes to look at, but that's just Nurgle being the humble fellow that he is. It's here that he jauntily sings and chuckles to himself while concocting diseases that strip the skin from your dick whenever you sneeze. | |||
Much like Nurgle himself, when Nurgle's power rises the boundaries of his realm swell and collapse. When this happens, all his fetid, nasty shit (probably literally) spills into the other Chaos Gods' realms to ruin their day. | |||
== | ==Varanspire== | ||
Archaon's giant middle finger to the mortal realms, the Vanaspire is built on the literal doorstep of the eight other realms on the [[Allpoints|Allpoints]]. So confident is he in his ownership that he renamed them to the 'Eightpoints,' because Chaos is nothing if not thematic. It's so massive that its walls encroach into the mortal realms, and can be seen with the naked eye from the other realms. This angers Khorne. | |||
The creatively named Varanguard, Archaon's personal minions, also make their pilgrimage to the Varanspire when they hear Archaon's call. Those who get an A+ in these tests earn a special spot <s>at the big kid's table</s> in one of Daddy Archaon's eight circles, and receive a horrific pet/horse blob/war mount thing. |
Revision as of 03:26, 1 October 2018
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The Realm of Chaos is effectively The Warp in Age of Sigmar, complete with the abandonment of real-world physics. Time? Gravity? A Chaos God craves not these things. It serves as the home of the four major Chaos Gods and their forces, as well as any mortals unfortunate enough to have found themselves there. It's described as a 'landscape,' but likely makes even "less" sense than the Mortal Realms do in terms of physical layout.
The Realm of Chaos is divided into domains ruled over by the Gods because Chaos might be unpredictable and messy, but it apparently likes to keep its own house in order.
Book
Foundry of Rage
Mount Hedon
Putrefax Sump
Crystalline Shores
In-Universe
Blight City
Home to everyone's favorite rat-men, and formerly Skavenblight; it was relocated to the Realm of Chaos upon the Great Horned Rat's ascension, being dragged there by GHR himself. The city itself is a hodgepodge of factories, mines, highly dangerous machinery powered with volatile warpstone, and is just generally an unpleasant place to live. It is as much a danger to the Skaven as it is a shelter. Technically it still "is" Skavenblight but the GHR decided that it needed a face-lift after it was brought into the warp. Of course, having prime real estate in the immaterium wasn't enough for the rat men, so they dug too deep, and too greedily, and fucking sank half of their city back into reality.
Rather than being the "Oh shit" moment it would be for almost any other race, the Skaven immediately used this disaster as an opportunity to gain access to basically anywhere they want. It should be noted that this "sinking back into reality" doesn't just automatically create realm gates to the other realms. Instead, the Skaven "literally tunnel through un-reality" and are the only ones insane enough to then use said tunnels. A few hundred rat-men might be lost forever in the space between spaces, but what's a drop in the ocean, eh?
Brass Citadel
Khorne's portion of the Realm of Chaos, decorated just like the teenager power-metal fantasy that you'd expect. His domain is described as an "unending battlefield of brass and blood," with rivers of boiling blood, raging volcanoes, bloodstained fields, blackened skies, bone piles, and bloodied corpses. Thinking about it, Khorne apparently was just really into Aqshy, and decided it just needed more of a "gore" motif.
At the center of his domain, covered in spikes, blood, and visions from Todd McFarlane's trapper-keeper is Khorne's totally-not-compensating-for-anything Brass Citadel, so large that it could give Rogal Dorn a half-chub. Inside is all manner of forges, prisons, secret shrines to MLP, and of course his Skull Throne. Khorne doesn't just "let" his followers into this place, instead only allowing entrance to the defeated. Defeated followed crawl, weakened due to banishment from the physical realm, through a moat of boiling blood and disembodied screams. They then need to present to the Gatekeeper and speak their true name, and who bested them, before they're allowed to enter where (presumably) Khorne gives them a chain-axe spanking for being so thoroughly shit at daemon-ing.
Crystal Labyrinth of Tzeentch
True to form, Tzeentch wasn't content with only having a portion of the Realm of Chaos as his domain, and also had the Halosphere as his power generator and doormat. This land was called the Thousand Portals, and was just one of the outer bastions of the Crystal Labyrinth of Tzeentch. That is, until the Seraphon came along and ruined things by settling there.
The Labyrinth itself is a seemingly endless maze of glass towers, crystalline mountains, curtains of light, and lots of other shiny shit that isn't gold. Except it also has rivers of gold, in forests also made from crystal. It would be enough to completely mind-fuck your average mortal, with the landscape shifting depending on how the light touches it. In fact, everything about this place only works, or reveals its proper function, under specific and esoteric circumstances. Just as planned.
Garden of Nurgle
Papa Nurgle's home away from Ghyran, the Garden of Nurgle is an overgrown park reserve for all the disgusting but cheerful things that he brews and creates. The air alone is so toxic that any living thing, except perhaps for Nurgle worshipers, will turn inside-out the moment they breathe its air - and they'd better pray to Nurgle for it to end at that. The place writhes with pestilent life, and Papa Nurgle even has a fortress of his own called Nurgle's Manse. It's dilapidated, crumbling, and a blight on the eyes to look at, but that's just Nurgle being the humble fellow that he is. It's here that he jauntily sings and chuckles to himself while concocting diseases that strip the skin from your dick whenever you sneeze.
Much like Nurgle himself, when Nurgle's power rises the boundaries of his realm swell and collapse. When this happens, all his fetid, nasty shit (probably literally) spills into the other Chaos Gods' realms to ruin their day.
Varanspire
Archaon's giant middle finger to the mortal realms, the Vanaspire is built on the literal doorstep of the eight other realms on the Allpoints. So confident is he in his ownership that he renamed them to the 'Eightpoints,' because Chaos is nothing if not thematic. It's so massive that its walls encroach into the mortal realms, and can be seen with the naked eye from the other realms. This angers Khorne.
The creatively named Varanguard, Archaon's personal minions, also make their pilgrimage to the Varanspire when they hear Archaon's call. Those who get an A+ in these tests earn a special spot at the big kid's table in one of Daddy Archaon's eight circles, and receive a horrific pet/horse blob/war mount thing.