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Red Steel is an [[Advanced Dungeons & Dragons]] "mini-setting", in that it is a campaign setting that focuses on a specific region of a larger campaign setting, ala [[Maztica]] or [[Al-Qadim]] focus on the South American and Arabian regions of the [[Forgotten Realms]]. Red Steel focuses on the Savage Coast region of [[Mystara]], where conflict is driven over the titular magical mineral, which poisons those who wield it and turns them into mystically super-powered [[mutant]]s. | Red Steel is an [[Advanced Dungeons & Dragons]] "mini-setting", in that it is a campaign setting that focuses on a specific region of a larger campaign setting, ala [[Maztica]] or [[Al-Qadim]] focus on the South American and Arabian regions of the [[Forgotten Realms]]. Red Steel focuses on the Savage Coast region of [[Mystara]], where conflict is driven over the titular magical mineral, which poisons those who wield it and turns them into mystically super-powered [[mutant]]s. | ||
Perhaps one of the reasons why it isn't well remembered is because the new races introduced in this setting were pretty much all of the [[furry]] mold; [[Catfolk|Rakasta]] (cat-people), [[Lupin]]s (faux-French swashbuckling wolf-people), [[Aranea]] (shapeshifting spiders) and [[Tortle]s (humanoid turtles). | Perhaps one of the reasons why it isn't well remembered is because the new races introduced in this setting were pretty much all of the [[furry]] mold; [[Catfolk|Rakasta]] (cat-people), [[Lupin]]s (faux-French swashbuckling wolf-people), [[Aranea]] (shapeshifting spiders) and [[Tortle]]s (humanoid turtles). | ||
Revision as of 21:05, 5 July 2016
Red Steel is an Advanced Dungeons & Dragons "mini-setting", in that it is a campaign setting that focuses on a specific region of a larger campaign setting, ala Maztica or Al-Qadim focus on the South American and Arabian regions of the Forgotten Realms. Red Steel focuses on the Savage Coast region of Mystara, where conflict is driven over the titular magical mineral, which poisons those who wield it and turns them into mystically super-powered mutants.
Perhaps one of the reasons why it isn't well remembered is because the new races introduced in this setting were pretty much all of the furry mold; Rakasta (cat-people), Lupins (faux-French swashbuckling wolf-people), Aranea (shapeshifting spiders) and Tortles (humanoid turtles).
| Dungeons & Dragons Campaign Settings | |
|---|---|
| Basic D&D | Mystara (Blackmoor) • Pelinore • Red Sonja |
| AD&D | Birthright • Council of Wyrms • Dark Sun • Diablo • Dragonlance • Forgotten Realms (Al-Qadim • The Horde • Icewind Dale • Kara-Tur • Malatra • Maztica) • Greyhawk • Jakandor • Mystara (Hollow World • Red Steel • Savage Coast) • Planescape • Ravenloft (Masque of the Red Death) • Spelljammer |
| 3rd/3.5 Edition | Blackmoor • Diablo • Dragonlance • Dragon Fist • Eberron • Forgotten Realms • Ghostwalk • Greyhawk (Sundered Empire) • Ravenloft (Masque of the Red Death) • Rokugan |
| 4th Edition | Blackmoor • Dark Sun • Eberron • Forgotten Realms • Nentir Vale |
| 5th Edition | Dragonlance • Eberron • Exandria • Forgotten Realms • Greyhawk • Ravenloft • Ravnica • Theros • Spelljammer • Strixhaven • Radiant Citadel |