Rex: Final Days of an Empire: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Saarlacfunkel
We need this, so here I go into writing more about things I don't know a huge amount about.
 
1d4chan>Saarlacfunkel
Line 15: Line 15:
* The Bene Gesserit (or Xxcha in Rex) Player, before the game starts, predicts which player will win, and in what turn. If both of these predictions comes true, even if it's an alliance, even if they are in the alliance, and even if they've been eliminated, the Bene Gesserit/Xxcha win alone.
* The Bene Gesserit (or Xxcha in Rex) Player, before the game starts, predicts which player will win, and in what turn. If both of these predictions comes true, even if it's an alliance, even if they are in the alliance, and even if they've been eliminated, the Bene Gesserit/Xxcha win alone.


(Yes, every faction has a bonus, it's just that these three are the ones that involve victory; two give just two more, the Fremen/Sol take less damage from the Storm/Sol Offensives, and everybody pays the Hacan/Guild to get their off-world armies into play.)
(Yes, every faction has a bonus, it's just that these three are the ones that involve victory.)

Revision as of 06:38, 25 May 2018

AKA Dune.

Dune was 1979 Avalon Hill game made by the same guys that made Cosmic Encounter; it's one of the crown jewels of the Avalon Hill body of work. The game property was bought by Final Flight Games, but the owners of the Dune trademarks said "no," so FFG published the game using their Twilight Imperium setting as a prequel to that wargame.

Since we already have a Dune article covering the setting, and need to cover the game itself, and Dune is Out Of Print, but Rex is not, we'll cover both games here. Anyway, begin the description:

A brutal mindfuck of a backstabbing, horribly evil game, Rex/Dune is fascinating for a few mechanics. Let's go over one, the victory conditions, just to give some flavor:

Victory

A player wins if he holds three (of five) strongholds (it's also possible to win in a (publicly declared) alliance by two players, each holding two strongholds). There are three exceptions:

  • The Fremen (or Sol in Rex) Player wins if nobody else has won by the end of round 8 and either they or nobody controls two specific locations.
  • The Guild (or Hacan in Rex) Player win if Round 8 has passed, and the Sol/Fremen haven't won.
  • The Bene Gesserit (or Xxcha in Rex) Player, before the game starts, predicts which player will win, and in what turn. If both of these predictions comes true, even if it's an alliance, even if they are in the alliance, and even if they've been eliminated, the Bene Gesserit/Xxcha win alone.

(Yes, every faction has a bonus, it's just that these three are the ones that involve victory.)