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{{topquote|What will your fate be? One of Service? Of Glory? Of Heresy?<br>One can only hope it will be better than mine.|Your predecessor, before she died.}}
{{topquote|What will your fate be? One of Service? Of Glory? Of Heresy?<br>One can only hope it will be better than mine.|Your predecessor, before she died.}}


'''Warhammer 40k: Rogue Trader''' is an upcoming CRPG set in the Koronus Expanse sometime after 700.m41. It's being developed by Owlcat Games, who you might know as the guys behind the [[Pathfinder]] CRPGs [[Kingmaker]] and [[Wrath of the Righteous]]. Unlike those games however, Rogue Trader is based on the [[Fantasy Flight Games|Fantasy Flight]] TTRPG of the [[Rogue Trader (RPG)|same name]].
'''Warhammer 40k: Rogue Trader''' is an upcoming CRPG set in the Koronus Expanse. It's being developed by Owlcat Games, who you might know as the guys behind the [[Pathfinder]] CRPGs [[Kingmaker]] and [[Wrath of the Righteous]]. Unlike those games however, Rogue Trader is based on the [[Fantasy Flight Games|Fantasy Flight]] TTRPG of the [[Rogue Trader (RPG)|same name]].


You play as a Rogue Trader, and your tasks are to explore the fringes of the galaxy, establish communication with lost or new worlds, and possibly kill any threats to the Imperium. There also seems to be a mystery with what happened to your ancestor, which could come back to ruin you...
You play as the Rogue Trader, and it is your task to rebuild and expand your dynasty's trade empire, '''become obscenely rich''', and save the Koronus Expanse from <s>the Warpstorm Trilogy</s> the growing dangers which threaten to undo all the Imperium has built within it. Just make sure you keep the various factions and power brokers of Footfall off your back while you do so, or they'll take more than just a cut of the profits.
 
==<span title="All information based on the Dec 2022 alpha and subject to change"><u>Gameplay</u></span>==
[[Bioware|Like]] [[Baldur's Gate (Games)|most]] [[Icewind Dale|isometric]] [[Neverwinter Nights|RPGs]] [[Planescape: Torment|you]] [[Pillars of Eternity|may]] [[Kingmaker|be]] [[Wrath of the Righteous|familiar]] [[Tyranny|with]] (of the Bioware school), you and a party of quirky characters walk around massive, highly-detailed 3D environments holding down the Tab key looking for highlighted boxes to steal shit from and opening dialogue trees with named NPCs until you get interrupted by a random enemy encounter and/or walk over a trap that kills 3 of your party members. There's nothing too innovative here aside from a horrible, HORRIBLE inventory UI and a really clunky implementation of the Profit Factor mechanic from the original RPG this is based on. You '''will''' pick up hundreds of generic autopistols, flak vests, and axes that you must manually pack into cargo crates for later resale to various merchants, or else carry them in your character inventory if you hope to use them at some point. The game will refer to all items, including plot-important key items, pointless lore notes, literal garbage you looted from the homeless encampment in the sewers, etc. as "Trophies" and remind you ever time you leave the area that you may have left some trophies unpacked.  
 
Skill tests are resolved exactly like in the original RPG: Roll a d100 under a number based on your character's skill level in their relevant attribute and with the appropriate DC modifiers applied. You can equip gear to increase your character's skill points and raise your chance of success, but right now there don't seem to be skill mastery levels, which makes it a lot harder to reliably succeed even basic tasks; for example, there are many opportunities for small Lore (subject) tests in various areas, but you will probably fail more than half of them at any given time since the player character's ability scores start around 35-40 and additional equipment is typically a +5 bonus to a single skill. In the original Rogue Trader RPG, you could spend XP at each rank up to gain Skill Mastery in specific skills, giving up to a +20 bonus to that skill and demonstrating your character's focused development, but so far in the alpha it seems that all ranking up does is give you additional abilities to use in combat.


==Gameplay==
The combat is turn-based, based on the d100 system used in the FFG tabletop RPG. Unlike Owlcat's other games, there isn't an option for Real Time with Pause.
The combat is turn-based, based on the d100 system used in the FFG tabletop RPG. Unlike Owlcat's other games, there isn't an option for Real Time with Pause.


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'''Pasqal:''' a Tech-Priest, representative of the Adeptus Mechanicus. In combat, he is a durable tank capable of many buffing abilities and strong melee attacks, and has a tendency to get stupidly high initiative when combat starts.
'''Pasqal:''' a Tech-Priest, representative of the Adeptus Mechanicus. In combat, he is a durable tank capable of many buffing abilities and strong melee attacks, and has a tendency to get stupidly high initiative when combat starts.


'''Cassia:''' a Navigator, an officer crucial for space navigation. In ground combat she’s able to shoot and give additional moves and attacks to other characters, as well as use her Third Eye to release a huge cone of raw warp energy, stunning and damaging the enemies in a large area. The Tali'Zorah of the game.
'''Cassia:''' a Navigator, an officer crucial for space navigation. In ground combat she’s able to shoot and give additional moves and attacks to other characters, as well as use her Third Eye to release a huge cone of raw warp energy, stunning and damaging the enemies in a large area. The Aerie/Tali'Zorah/Meryl/Sirin of the game.


'''Jae Heydari:''' A highly respected businesswoman from footfall who is both very cunning and ambitious. Seeks to ally with the rogue trader to deter her rivals, but also desires vast power and riches. You'll either love her or hate her.  
'''Jae Heydari:''' A highly respected businesswoman from footfall who is both very cunning and ambitious. Seeks to ally with the rogue trader to deter her rivals, but also desires vast power and riches. You'll either love her or hate her.  

Revision as of 20:23, 8 January 2023

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"What will your fate be? One of Service? Of Glory? Of Heresy?
One can only hope it will be better than mine."

– Your predecessor, before she died.

Warhammer 40k: Rogue Trader is an upcoming CRPG set in the Koronus Expanse. It's being developed by Owlcat Games, who you might know as the guys behind the Pathfinder CRPGs Kingmaker and Wrath of the Righteous. Unlike those games however, Rogue Trader is based on the Fantasy Flight TTRPG of the same name.

You play as the Rogue Trader, and it is your task to rebuild and expand your dynasty's trade empire, become obscenely rich, and save the Koronus Expanse from the Warpstorm Trilogy the growing dangers which threaten to undo all the Imperium has built within it. Just make sure you keep the various factions and power brokers of Footfall off your back while you do so, or they'll take more than just a cut of the profits.

Gameplay

Like most isometric RPGs you may be familiar with (of the Bioware school), you and a party of quirky characters walk around massive, highly-detailed 3D environments holding down the Tab key looking for highlighted boxes to steal shit from and opening dialogue trees with named NPCs until you get interrupted by a random enemy encounter and/or walk over a trap that kills 3 of your party members. There's nothing too innovative here aside from a horrible, HORRIBLE inventory UI and a really clunky implementation of the Profit Factor mechanic from the original RPG this is based on. You will pick up hundreds of generic autopistols, flak vests, and axes that you must manually pack into cargo crates for later resale to various merchants, or else carry them in your character inventory if you hope to use them at some point. The game will refer to all items, including plot-important key items, pointless lore notes, literal garbage you looted from the homeless encampment in the sewers, etc. as "Trophies" and remind you ever time you leave the area that you may have left some trophies unpacked.

Skill tests are resolved exactly like in the original RPG: Roll a d100 under a number based on your character's skill level in their relevant attribute and with the appropriate DC modifiers applied. You can equip gear to increase your character's skill points and raise your chance of success, but right now there don't seem to be skill mastery levels, which makes it a lot harder to reliably succeed even basic tasks; for example, there are many opportunities for small Lore (subject) tests in various areas, but you will probably fail more than half of them at any given time since the player character's ability scores start around 35-40 and additional equipment is typically a +5 bonus to a single skill. In the original Rogue Trader RPG, you could spend XP at each rank up to gain Skill Mastery in specific skills, giving up to a +20 bonus to that skill and demonstrating your character's focused development, but so far in the alpha it seems that all ranking up does is give you additional abilities to use in combat.

The combat is turn-based, based on the d100 system used in the FFG tabletop RPG. Unlike Owlcat's other games, there isn't an option for Real Time with Pause.

Companions

Abelard: Rogue Traders are very busy people, who don't have all the time in the world to do boring stuff like "bookkeeping" and "risk management". So, these duties fall to your Seneschal, Abelard. He's been serving your family line for a long time, and is staunchly loyal to the trade empire he helped establish. So, uh, don't go and fuck it up.

Argenta: a Sister of Battle, a fierce warrior specialising in ranged weapons and flamers.

Idira: a non-sanctioned (not very legal) psyker, an advisor to your predecessor, also a powerful caster with various support and damage abilities.

Heinrix: an Interrogator, a representative of the Inquisition. Follows his own agenda. In combat he is a strong melee fighter and a psyker, as well, but less powerful and more focused on support than Idira.

Pasqal: a Tech-Priest, representative of the Adeptus Mechanicus. In combat, he is a durable tank capable of many buffing abilities and strong melee attacks, and has a tendency to get stupidly high initiative when combat starts.

Cassia: a Navigator, an officer crucial for space navigation. In ground combat she’s able to shoot and give additional moves and attacks to other characters, as well as use her Third Eye to release a huge cone of raw warp energy, stunning and damaging the enemies in a large area. The Aerie/Tali'Zorah/Meryl/Sirin of the game.

Jae Heydari: A highly respected businesswoman from footfall who is both very cunning and ambitious. Seeks to ally with the rogue trader to deter her rivals, but also desires vast power and riches. You'll either love her or hate her.

Yrliet Lanaevyss: A proud Aeldari ranger who walks the path of the outcast to escape the constraints of craftworld society. Romanceable