Scrollhammer: Dwemer Animunculi: Difference between revisions
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'''Special Rules:''' | '''Special Rules:''' | ||
Powered: Centurion Atronachs do not regenerate Magicka each turn, and should they lose all their Magicka remove the model from the game. In addition to this, select one of the following elements each Centurion Atronach- | Powered: Centurion Atronachs do not regenerate Magicka each turn, and should they lose all their Magicka remove the model from the game. In addition to this, select one of the following elements for each Centurion Atronach- | ||
* Fire: Loses Immunity to Shock, gains Immunity to Fire. Gains '''Firebolt''': ''shooting attack. S4 AP1 Blast, Move and Fire 1, Range 24", flame.'' | * Fire: Loses Immunity to Shock, gains Immunity to Fire. Gains '''Firebolt''': ''shooting attack. S4 AP1 Blast, Move and Fire 1, Range 24", flame.'' | ||
* Lightning: Gains '''Lightning Strike''': ''S3, ignores armor, Move and Fire 1, Range 24". For each unsaved wound dealt, Lightning Strike scores an additional hit. Spell damage, shock, Magicka Drain (1) on striking.'' | * Lightning: Gains '''Lightning Strike''': ''S3, ignores armor, Move and Fire 1, Range 24". For each unsaved wound dealt, Lightning Strike scores an additional hit. Spell damage, shock, Magicka Drain (1) on striking.'' |
Revision as of 20:44, 22 November 2012
This is a work in progress of Dwemer Animunculi, for Scrollhammer, by FatherDuke.
Overview
These units are meant to be taken as cohorts for certain heroes in other codexes. Ash Vampires and (maybe Aldmeri Inquisitors) are among those that do.
General Rules
Centurion Racial Traits:
Centurions are much like Automatons, and share many of the same rules, save that they are weak to Frost and resistant to Shock.
- Dwemer-make: Centurions are Fearless, unaffected by disease, and are Immune to Shock and Poison. Frost damage ignores the armor saves of Centurions, and gets +1 to wound against them. Centurions are not mortals.
- Mechanical: Centurions cannot be affected by Blind, Paralyze, Silence or Command effects, or Illusion spells an opponent controls, unless a special rule specifically allows it. Centurions may be chilled.
Dwemer Animunculi
Support, Skirmish, Infantry, Centurion.
Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|---|
Centurion Spider | 3 | 3 | 2 | 3 | 1 | 3 | 2 | 10 | 0 | 5+ | 12 |
Wargear: Claws
The entire unit may-
- Have their claws upgraded to Shocking (deals Shock damage and has Magicka Drain(1) on striking) for +6 pts each
- Be upgraded to Detonatable, for +3 pts each. A Spider with this upgrade may detonate itself at any time, automatically casting Fireball directly on it's position, then removing itself from the game.
Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|---|
Steam Centurion | 4 | 0 | 5 | 5 | 3 | 2 | 2 | 10 | 0 | 4+ | 50 |
Adv. Steam Centurion | 5 | 0 | 6 | 6 | 3 | 2 | 2 | 10 | 0 | 3+ | 100 |
Forge Master | 4 | 0 | 5 | 7 | 3 | 2 | 1 | 10 | 0 | 4+ | 100 |
Wargear: Hand weapon
Special Rules:
Integrated Weaponry: Steam Centurions can not be disarmed.
The entire unit may-
- Be upgraded to Advanced Steam Centurions, for +50 pts each.
- Be upgraded to Forge Masters, for +50 pts each. The forge master loses Immunity to Shock, gains Immunity to Flame, and has a special shooting attack: S4 AP1, Fire and Charge 1, template, flame.
Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|---|
Centurion Atronach | 3 | 3 | 4 | 4 | 3 | 7 | 3 | 10 | 4 | 4++ | 40 |
Wargear: Claws
Special Rules:
Powered: Centurion Atronachs do not regenerate Magicka each turn, and should they lose all their Magicka remove the model from the game. In addition to this, select one of the following elements for each Centurion Atronach-
- Fire: Loses Immunity to Shock, gains Immunity to Fire. Gains Firebolt: shooting attack. S4 AP1 Blast, Move and Fire 1, Range 24", flame.
- Lightning: Gains Lightning Strike: S3, ignores armor, Move and Fire 1, Range 24". For each unsaved wound dealt, Lightning Strike scores an additional hit. Spell damage, shock, Magicka Drain (1) on striking.
- Frost: Loses Weakness to Frost, gains Weakness to Fire and Immunity to Frost. Gains Cone of Frost: S3, ignores armor saves, Fire and Charge 1, Template, models hit have their Initiative reduced to 1 until end of turn, frost.
Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|---|
Centurion Sphere | 4 | 0 | 4 | 4 | 2 | 2 | 2 | 10 | 0 | 4+ | 20 |
Wargear: Dwarven hand weapon and Shield
Special Rules: Counter-Attack
Integrated Weaponry: Centurion Spheres can not be disarmed.
Centurion Spheres may have their Hand weapons upgraded to Shocking (deals Shock damage and has Magicka Drain(1) on striking) for +8 pts each
Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|---|
Centurion Archer | 3 | 4 | 4 | 4 | 2 | 2 | 1 | 10 | 0 | 5+ | 20 |
Wargear: Dwarven Bolt-thrower (S4 AP2, Move and Fire 1, Range 24".)
Special Rules: Precision, Split Fire
Integrated Weaponry: Centurion Archers can not be disarmed.
Centurion Archers may have their Bolt-throwers upgraded to Shocking (deals Shock damage and has Magicka Drain(1) on striking) for +8 pts each
Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|---|
Flesh-Metal Simulacrum | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 10 | 0 | 6+ | ? |
Wargear:
Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|---|
Brazen Incinerator | 3 | 4 | 4 | 5 | 3 | 1 | 2 | 10 | 0 | 4+ | 100 |
Wargear: Claws
Special Rules:
Crucible: Brazen Incinerators are Immune to Flame. They also have a special shooting attack: S4 AP1, Fire and Charge 2, template, flame
Clumsy Gait: Brazen Incinerators may not march.
Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|---|
Centurion Altus | 4 | 0 | 4 | 5 | 2 | 2 | 2 | 10 | 0 | 5+ | 33 |
Wargear: Claws
Special Rules: Rending