Scrollhammer: Order of the Black Worm: Difference between revisions
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==Introduction== | ==Introduction== | ||
[lore and stuff goes here] | [lore and stuff goes here] | ||
==General Rules== | ==General Rules== | ||
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====Diseases==== | ====Diseases==== | ||
Chills: ????? | |||
Brown Rot: ????? | |||
Astral Vapors: ????? | |||
Carrion Worms: ????? | Carrion Worms: ????? | ||
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'''Decayed Corpse Count''' | '''Decayed Corpse Count''' | ||
*When a fleshy undead model dies, it adds to the | *When a fleshy undead model dies, it adds to the Decayed Corpse Count. | ||
*The | *The Decayed Corpse Count may be used to create skeletal undead (Skeletons, Skeleton Champions, Bonelords, etc.). | ||
*Skeletal undead do not add to the Corpse Counts when slain. | *Skeletal undead do not add to the Corpse Counts when slain. | ||
| Line 307: | Line 314: | ||
Zombies cause Fear. | Zombies cause Fear. | ||
'''Disease''' Dread Zombies have Brown Rot | |||
The entire unit may be upgraded to: | The entire unit may be upgraded to: | ||
*Dread Zombies +? pts per model | *Dread Zombies +? pts per model | ||
The entire unit may take (or, in the case of Dread Zombies, replace their Brown Rot with) the following diseases: | |||
*Brown Rot +? pts per model | |||
*Chills +? pts per model | |||
*Astral Vapors +? pts per model | |||
*Carrion Worms +? pts per model | |||
*Slug Famine +? pts per model | |||
| Line 525: | Line 541: | ||
Mummies cause Fear. | Mummies cause Fear. | ||
'''Disease''' Mummies have Brown Rot | |||
One model may be upgraded to: | One model may be upgraded to: | ||
| Line 752: | Line 770: | ||
| ? | | ? | ||
| ? | | ? | ||
| | | - (4++) | ||
|} | |} | ||
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'''Spells''': | '''Spells''': | ||
'''Special Rules''': | '''Special Rules''': | ||
Demi-God: Mannimarco is a Physical God. However, his Ward Save granted by this rule is only a 4+. | |||
Lord of the Writhing Host: All Zombies and Dread Zombies raised by Mannimarco have the Carrion Worms upgrade. | |||
Revision as of 15:24, 19 December 2012
I'll start working on this later. Eventually. Maybe. --Dagoth Guy 15:26, 18 December 2012 (UTC)
Introduction
[lore and stuff goes here]
General Rules
Shade of the Revenant: A model with this rule is able to use Soul Trap on Common Race models.
Diseases
Chills: ?????
Brown Rot: ?????
Astral Vapors: ?????
Carrion Worms: ?????
Slug Famine: ?????
Corpse Counts
- The Corpse Counts may freely be accessed by all players
- For every model that dies on the table top, the Corpse Counts increase.
- When ever a Corpse Count is used to create undead, the count used is reduced by the number of undead created.
Fresh Corpse Count
- Most living models will add to the Fresh Corpse Count when they die. This includes all Common Races as well as some others, such as Falmer.
- The Fresh Corpse Count may be used to create "fleshy" undead (Zombies, Mummies, Bonewalkers, etc.).
Decayed Corpse Count
- When a fleshy undead model dies, it adds to the Decayed Corpse Count.
- The Decayed Corpse Count may be used to create skeletal undead (Skeletons, Skeleton Champions, Bonelords, etc.).
- Skeletal undead do not add to the Corpse Counts when slain.
Army List
Overview
Heroes: Elder Necromancer, Lich, Sload Warlock
Core: Skeletons, Zombies, Ghosts
Elites: Skeleton Champions, Wraiths, Mummies, Worm Anchorites
Support: Necromancer Cabal, Thrassian Plaguewrights, Worm Eremites
Heroes
Master Necromancer
[description goes here]
? pts (? pts for [Grim/Dark/Dread/Something, I don't know] Archimandrite )
Hero. Independent Character, Skirmish, Infantry, Imperial. Single Model
25mm x 25mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Master Necromancer | 2 | 4 | 2 | 3 | 2 | 2 | 2 | 9 | 6(7) | - |
| [Whatever] Archimandrite | 2 | 4 | 2 | 3 | 3 | 2 | 2 | 9 | 7(8) | - |
A Master Necromancer may be changed to
- Breton for +? pts
- Altmer for +? pts
Wargear:
Spells:
Special Rules:
Lich
[description goes here]
? pts.
Hero. Independent Character, Skirmish, Infantry, Undead. Single Model.
40mm x 40mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Lich | 2 | 5 | 4 | 4 | 5 | 2 | 2 | 10 | 8 | 6+ |
Wargear:
Spells:
Special Rules:
Sload Warlock
[description goes here]
? pts.
Hero. Independent Character, Skirmish, Infantry, Sload. Single Model.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Sload Warlock | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Wargear:
Spells:
Special Rules:
Core
Skeletons
Throughout Tamriel, the long-dead lurk in the shadows, only bones remaining, but nevertheless moving with mysterious unlife. Many of these skeletons are servants of necromancers; others, damned souls cursed to walk Nirn even after all their flesh has rotted away. But all are silent, mindless killers, deserving no pity from the living.
4 pts per model.
Core. Horde, Infantry, Undead. 10-40 models per unit.
25mm x 25mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton | 3 | 3 | 2 | 2 | 1 | 2 | 1 | 5 | 0 | - |
Wargear: Skeletons carry a Hand Weapon and Shield.
Special rules:
Skeletons cause Fear.
The entire unit may replace its Hand Weapons and Shields with:
- Short Bow (free)
- Longbow (free)
- Spear and Shield (+1 pts/model)
Zombies
[description goes here]
? pts per model.
Core. Horde, Infantry, Undead. ?-? models per unit.
25mm x 25mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Zombie | 2 | 2 | 3 | 4 | 1 | 1 | 1 | 5 | 0 | - |
| Dread Zombie | 3 | 3 | 3 | 4 | 2 | 2 | 1 | 7 | 0 | - |
Wargear: none
Special rules:
Zombies cause Fear.
Disease Dread Zombies have Brown Rot
The entire unit may be upgraded to:
- Dread Zombies +? pts per model
The entire unit may take (or, in the case of Dread Zombies, replace their Brown Rot with) the following diseases:
- Brown Rot +? pts per model
- Chills +? pts per model
- Astral Vapors +? pts per model
- Carrion Worms +? pts per model
- Slug Famine +? pts per model
Ghosts
[description goes here]
4 pts per model.
Core. Horde, Infantry, Undead. 10-60 models per unit.
25mm x 25mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Ghost | 2 | 0 | 2 | 2 | 1 | 2 | 1 | 5 | 2 | - |
Wargear: none
Special Rules:
Ghostly: Ghostly models ignore difficult and dangerous terrain. They are Ethereal(see the Scrollhammer rulebook) and Immune to Frost.
Elites
Skeleton Champions
[description goes here]
? pts per model.
Elite. Skirmish, Infantry, Undead. ?-? models per unit.
25mm x 25mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Champion | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Wargear: Skeleton Champions carry a Hand Weapon and Shield.
Special rules:
Skeleton Champions cause Fear.
The entire unit may replace its Hand Weapons and Shields with:
- Longbow (free)
- Spear and Shield +1 pts per model
- Pike +2 pts per model
- Great Weapon or Poleaxe +5 pts per model
The entire unit may take:
- Plate Armour(5+) +3 pts per model
Wraiths
[description goes here]
? pts per model.
Elite. Horde, Infantry, Undead. ?-? models per unit.
25mm x 25mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Wraith | 3 | 0 | 3 | 3 | 1 | 3 | 2 | 7 | 2 | - |
| Gloom Wraith | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Wargear: none
Special Rules:
Wraiths cause Fear.
Ghostly: Ghostly models ignore difficult and dangerous terrain. They are Ethereal(see the Scrollhammer rulebook) and Immune to Frost.
The entire unit may be upgraded to:
- Gloom Wraiths +? pts per model
Mummies
[description goes here]
? pts per model.
Elite. Horde, Infantry, Undead. ?-? models per unit.
25mm x 25mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Mummy | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
| Greater Mummy | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Wargear: none
Special rules:
Mummies cause Fear.
Disease Mummies have Brown Rot
One model may be upgraded to:
- Greater Mummy +? pts
Worm Anchorites
[descripion goes here]
? pts per model.
Elite. Skirmish, Infantry, Imperial. ?-? models per unit.
25mm x 25mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Worm Anchorite | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Worm Anchorites may be changed to
- Breton for +1 pts per model
- Altmer for +2 pts per model
Wargear:
Spells:
Special Rules:
Support
Necromancer Cabal
[description goes here]
? pts per model.
Support. Skirmish, Infantry, Imperial. ?-? models per unit.
25mm x 25mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Necromancer | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5 | - |
Necromancers may be changed to
- Breton for +1 pts per model
- Altmer for +2 pts per model
Wargear: Necromancer Robes, Wizard's Staff, Dagger
Spells:
Special Rules:
Thrassian Plaguewrights
[description goes here]
? pts per model.
Support. Skirmish, Infantry, Sload. 3-6 models per unit.
?mm x ?mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Plaguewright | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Wargear:
Spells:
Special Rules:
Worm Eremites
[desciption goes here]
? pts per model.
Support. Skirmish, Infantry, Undead. 1-4 models per unit.
25mm x 25mm base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Worm Eremite | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Wargear:
Spells:
Special Rules:
Special Characters
Mannimarco, the King of Worms
[description goes here]
? pts.
Mannimarco may be taken as a Hero choice. Independent Character, Skirmish, Infantry, Undead. Single Model.
? x ? base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Mannimarco | ? | ? | ? | ? | ? | ? | ? | ? | ? | - (4++) |
Wargear:
Staff of Worms: ?????
Robes of the Worm King: ?????
Spells:
Special Rules:
Demi-God: Mannimarco is a Physical God. However, his Ward Save granted by this rule is only a 4+.
Lord of the Writhing Host: All Zombies and Dread Zombies raised by Mannimarco have the Carrion Worms upgrade.
N'Gasta
[description goes here]
? pts.
N'Gasta may be taken as a Hero choice. Independent Character, Skirmish, Infantry, Sload. Single Model.
? x ? base.
| Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| N'Gasta | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Wargear:
Spells:
Special Rules:
Equipment
Basic Equipment
Necromancer Robes are unarmored clothing
Wizard's Staff is a staff which lets the bearer reroll 1 Power die per game turn(the second result must be kept).
Magic Items
Weapons and Staves
Armor and Shields
Bloodworm Helm: Bizarre in appearance, the Bloodworm Helm is a construct of eldritch bone. Forged through the dark magic of Mannimarco, King of Worms, it grants dark powers of sorcery to its wearer. Whoever bears it on his head becomes immersed in the black rites of the King of Worms, and the dead beckon to his command from their graves. Artifact, Helm. The bearer of the Helm of Worms may reroll any number of Power Dice each time he attempts to cast a Necromancy spell. He must abide by the second result. Undead he Summons have +1WS +1S. +25 pts.
Mantle of Woe: ?????
Other Items
Ahzidal's Ring of Necromancy: Artifact, Ring. ?????
Necromancer's Amulet: Artifact, Amulet. ?????
Tome of Unlife: Artifact. ?????
Consumables
Spells
School of Destruction
School of Conjuration
Summon: (casting requirements vary) A Summoned unit is an upgrade for caster, kept in reserve, and may not enter play by any normal means. See the Scrollhammer Rulebook for further information on Summoning.
Raise Skeletal Minion: Cast on 7+, Summon Horde. Cast during your movement phase. Summon a Skeleton with no upgrades.
Raise Skeletons: Cast on 10+, Summon Horde. Cast during your movement phase. Summon d3 Skeletons with no upgrades.
Raise Skeletal Horde: Cast on 20+, Summon Horde. Cast during your movement phase. Summon 2d6 Skeletons with no upgrades.
Invoke Ghost: Cast on 7+, Summon Horde. Cast during your movement phase. Summon a Ghost with no upgrades.
School of Necromancy
Atrophy: ?????
Apoptosis: ?????
Raise Undead: (casting requirements vary) An animated unit is an upgrade for caster, kept in reserve, and may not enter play by any normal means. For every undead model raised through Necromancy, the appropriate Corpse Count must be reduced. See the Scrollhammer Rulebook for further information on Summoning.
Animate Skeletal Minion: Cast on 7+, Summon Horde. Cast during your movement phase. Summon a Skeleton with no upgrades.
Animate Skeletons: Cast on 10+, Summon Horde. Cast during your movement phase. Summon d3 Skeletons with no upgrades.
Animate Skeletal Horde: Cast on 20+, Summon Horde. Cast during your movement phase. Summon 2d6 Skeletons with no upgrades.
Animate Zombie Minion: Cast on 7+, Summon Horde. Cast during your movement phase. Summon a Zombie with no upgrades.
Animate Zombies: Cast on 10+, Summon Horde. Cast during your movement phase. Summon d3 Zombies with no upgrades.
Animate Zombie Horde: Cast on 20+, Summon Horde. Cast during your movement phase. Summon 2d6 Zombies with no upgrades.
Animate Dread Zombie Minion: Cast on ?+, Summon Horde. Cast during your movement phase. Summon a Dread Zombie with no upgrades.
Animate Dread Zombies: Cast on ?+, Summon Horde. Cast during your movement phase. Summon d3 Dread Zombies with no upgrades.
Animate Dread Zombie Horde: Cast on ?+, Summon Horde. Cast during your movement phase. Summon 2d6 Dread Zombies with no upgrades.