Seeker: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Chillbro22
Seeker: removed redundant heading
1d4chan>Not LongPoster Again
m Some minor style repair -- category, template, links, spelling.
Line 1: Line 1:




[[File: SeekerWoods.jpg|frame|How Seekers were envisioned]]
[[File: SeekerWoods.jpg|frame|How Seekers were envisioned.]]




Seekers are WOTC attempt at making a primal controller that is not called a [[druid]].  
Seekers are [[Wizards of the Coast]]'s attempt at making a primal controller that is not called a [[druid]].  
The result is a class whose primary mechanic revolves around imbuing weapons with primal spirits and then throwing said weapons as hard as they can at enemies.  
The result is a class whose primary mechanic revolves around imbuing weapons with primal spirits and then throwing said weapons as hard as they can at enemies.  
In many ways Seekers are like the unpopular kid from druid school who couldn't take an animal form or get any living animals to be friends with him so he dropped out, moved back with his mom, and now binds animal spirits to arrows and shoots them at enemies as a way of getting back at them for not letting him join in their reindeer games.  
In many ways Seekers are like the unpopular kid from druid school who couldn't take an animal form or get any living animals to be friends with him so he dropped out, moved back with his mom, and now binds animal spirits to arrows and shoots them at enemies as a way of getting back at them for not letting him join in their reindeer games.  
Line 17: Line 17:
Despite the generally lackluster power/role/feat selection for this class the seeker does have the occasional useful power.  
Despite the generally lackluster power/role/feat selection for this class the seeker does have the occasional useful power.  
Like the ability to slow/shiftlock at-will, or the encounter power feyjump shot which allows you to swap two enemies' places on the field and daze both of them.  
Like the ability to slow/shiftlock at-will, or the encounter power feyjump shot which allows you to swap two enemies' places on the field and daze both of them.  
There are also more colorful things like causing trees to grow out of badguys, or (my personal favorite) having a swarm of spirit bats attack your enemies because, assumably, all the living bats were busy helping out druids.
There are also more colorful things like causing trees to grow out of bad guys, or (my personal favorite) having a swarm of spirit bats attack your enemies because, presumably, all the living bats were busy helping out druids.




Line 25: Line 25:




[[File:Green-Arrow-Glove.jpg|What Seekers actually look like. Flavorful but ineffective]]
[[File:Green-Arrow-Glove.jpg|frame|left|What Seekers actually look like: flavorful but ineffective.]]
 
{{D&D4-Classes}}
[[Category:Dungeons & Dragons Classes]]

Revision as of 13:44, 11 April 2012


How Seekers were envisioned.


Seekers are Wizards of the Coast's attempt at making a primal controller that is not called a druid. The result is a class whose primary mechanic revolves around imbuing weapons with primal spirits and then throwing said weapons as hard as they can at enemies. In many ways Seekers are like the unpopular kid from druid school who couldn't take an animal form or get any living animals to be friends with him so he dropped out, moved back with his mom, and now binds animal spirits to arrows and shoots them at enemies as a way of getting back at them for not letting him join in their reindeer games.


Seekers can choose to use either bows/crossbows or thrown weapons (the latter of which return to your hand after attacks are made, with no clear mechanic on how that makes sense other than "the spirits do it"). This is, in fact, the entire problem behind the seeker is that none of its features seem to make any sense whatsoever. It is a ranged Controller class that, according to the PHB3, subclasses in either striker or defender. The defending option focuses on daring people to attack you, and then running away to hide behind your party's real defender. Luckily, this part is simple as he will be easy to spot, he will be the one not holding a bow and talking to dead people during his turn.


Despite the generally lackluster power/role/feat selection for this class the seeker does have the occasional useful power. Like the ability to slow/shiftlock at-will, or the encounter power feyjump shot which allows you to swap two enemies' places on the field and daze both of them. There are also more colorful things like causing trees to grow out of bad guys, or (my personal favorite) having a swarm of spirit bats attack your enemies because, presumably, all the living bats were busy helping out druids.


Still, the lack of many hard controlling powers, or the ability to enforce the soft control options available leave the Seeker way outclassed in the controller department. There are simply better choices out there, even for the same power source. But if all you want is to rely on dead things to help you survive combat and to shoot people with trick arrows this is the class for you.


What Seekers actually look like: flavorful but ineffective.
Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 ClericFighterPaladinRangerRogueWarlockWarlordWizard
Player's Handbook 2 AvengerBarbarianBardDruidInvokerShamanSorcererWarden
Player's Handbook 3 ArdentBattlemindMonkPsionRunepriestSeeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book ArtificerBladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon PathEpic Destiny
*·: Non-AEDU variant classes