Shadow War: Armageddon: Difference between revisions

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* IT'S NECROMUNDA! (sorta)
* IT'S NECROMUNDA! (sorta)
* WITH ALL THE FACTIONS!
* WITH ALL THE FACTIONS!
* Comes with a set of awesome modular Hive City scenery that's begging (and advertised) to be used for standard 40k, and be built into truly epic constructions.
* Comes with a set of awesome modular Hive City scenery that's begging (and advertised) to be used for standard 40k, and can be built into constructions of truly epic proportions.


'''What Sucks'''
'''What Sucks'''
*It's another limited release, and was sold out literally within hours. Hopefully, though, such wild popularity will convince GW to release the game properly.
*It's another limited release, and was sold out literally within hours. Hopefully, though, such wild popularity will convince GW to release the game properly.

Revision as of 13:34, 3 April 2017

Openly labeled as the spiritual successor to Necromunda, Shadow War: Armageddon is a standalone boxed game, pitting kill teams against each other in skirmish combat in the depths of a hive city. The stock scenario is set in Hive Acheron on Armageddon between Space Marine Scouts and Orks, but there's also extended rules for kill teams from virtually every other faction: Chaos Space Marines, Tyranids, Genestealer Cults, Imperial Guard, Eldar, Skitarii, Grey Knights, pretty much the whole shebang.

What Rocks

  • IT'S NECROMUNDA! (sorta)
  • WITH ALL THE FACTIONS!
  • Comes with a set of awesome modular Hive City scenery that's begging (and advertised) to be used for standard 40k, and can be built into constructions of truly epic proportions.

What Sucks

  • It's another limited release, and was sold out literally within hours. Hopefully, though, such wild popularity will convince GW to release the game properly.