Shadow War: Armageddon: Difference between revisions
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==What Sucks== | ==What Sucks== | ||
* It's not | * It's not Necromunda. The closest things we have to the hive gangs and mutants of old are Chaos and Genestealer cultists, and that's...just not the same. | ||
* It's another limited release, and was completely sold out | * It's yet another limited release, and was completely sold out within hours. Hopefully, though, the very fact that it sold out so fast will convince GW to release the game permanently. | ||
* Unlike [[Kill Team]] (which some claim that Shadow War is replacing), Shadow War: Armageddon is much more limited in what kind of units are allowed. Rather than bringing whatever you want within a set of loose parameters, you're given a specific set of units for leaders, troopers, new recruits, specialists, and special operatives, and that's it. No vehicles. | * Unlike [[Kill Team]] (which some claim that Shadow War is replacing), Shadow War: Armageddon is much more limited in what kind of units are allowed. Rather than bringing whatever you want within a set of loose parameters, you're given a specific set of units for leaders, troopers, new recruits, specialists, and special operatives, and that's it. No vehicles. | ||
Revision as of 17:12, 3 April 2017

Openly labeled as the spiritual successor to Necromunda, Shadow War: Armageddon is a standalone boxed game, pitting kill teams against each other in skirmish combat in the depths of a hive city. The stock scenario is set in Hive Acheron on Armageddon between Space Marine Scouts and Orks, but there's also extended rules for kill teams from virtually every other faction: Chaos Space Marines, Tyranids, Genestealer Cults, Imperial Guard, Eldar, Skitarii, Grey Knights, Necrons, Tau, pretty much the whole shebang.
What Rocks
- IT'S NECROMUNDA! (sorta)
- WITH ALL THE FACTIONS!
- Comes with a set of awesome modular Hive City scenery that's begging (and advertised) to be used for standard 40k, and can be built into constructions of truly epic proportions.
What Sucks
- It's not Necromunda. The closest things we have to the hive gangs and mutants of old are Chaos and Genestealer cultists, and that's...just not the same.
- It's yet another limited release, and was completely sold out within hours. Hopefully, though, the very fact that it sold out so fast will convince GW to release the game permanently.
- Unlike Kill Team (which some claim that Shadow War is replacing), Shadow War: Armageddon is much more limited in what kind of units are allowed. Rather than bringing whatever you want within a set of loose parameters, you're given a specific set of units for leaders, troopers, new recruits, specialists, and special operatives, and that's it. No vehicles.