Shadow War: Armageddon: Difference between revisions

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==What Sucks==
==What Sucks==
* It's not Necromunda. The closest things we have to the hive gangs and mutants of old are Chaos and Genestealer cultists, and that's...just not the same. This is probably because GW, [[skub|for better or worse]], has been on a big kick lately to have their model range cross-compatible with ''all'' of their games, and is apparently unwilling to make a bunch of new models just for a faithful Necromunda reboot. Far easier to just bring back the Necromunda style of gameplay using the existing factions and models.
* It's not Necromunda. The closest things we have to the hive gangs and mutants of old are Chaos and Genestealer cultists, and that's...just not the same. This is probably because GW, [[skub|for better or worse]], has been on a big kick lately to have their model range cross-compatible with ''all'' of their games, and is apparently unwilling to make a bunch of new models just for a faithful Necromunda reboot. Far easier to just bring back the Necromunda style of gameplay using the existing factions and models.
* It's yet another limited release, and was completely sold out within hours. Hopefully, though, the very fact that it sold out so fast will convince GW to release the game permanently.
* <s>It's yet another limited release, and was completely sold out within hours. Hopefully, though, the very fact that it sold out so fast will convince GW to release the game permanently</s> While the bundle box itself had exclusive Space Marines, Imperial Guar and Ork rules, the other big bonus of this was the infantry and scenery kits.
* Despite having rules for all the other factions available as a free PDF, rules for Space Marines, Orks, and Imperial Guard apparently only come with the core rules, which only comes with the sold-out boxed set.
* Despite having rules for all the other factions available as a free PDF, rules for Space Marines, Orks, and Imperial Guard apparently only come with the core rules, which only comes with the sold-out boxed set.
* Unlike [[Kill Team]] (which some claim that Shadow War is replacing), Shadow War: Armageddon is much more limited in what kind of units are allowed. Rather than bringing whatever you want within a set of loose parameters, you're given a specific set of units for leaders, troopers, new recruits, specialists, and special operatives, and that's it. No vehicles.
* Unlike [[Kill Team]] (which some claim that Shadow War is replacing), Shadow War: Armageddon is much more limited in what kind of units are allowed. Rather than bringing whatever you want within a set of loose parameters, you're given a specific set of units for leaders, troopers, new recruits, specialists, and special operatives, and that's it. No vehicles.

Revision as of 05:04, 4 April 2017

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Openly labeled as the spiritual successor to Necromunda, Shadow War: Armageddon is a standalone boxed game pitting kill teams against each other in skirmish combat in the depths of a hive city. The stock scenario is set in Hive Acheron on Armageddon between Space Marine Scouts and Orks, but there's also extended rules for kill teams from virtually every other faction: Chaos Space Marines, Tyranids, Genestealer Cults, Imperial Guard, Eldar, Skitarii, Grey Knights, Necrons, Tau, pretty much the whole shebang.

What Rocks

  • IT'S NECROMUNDA! (sorta)
  • WITH ALL THE FACTIONS!
  • Comes with a set of awesome modular Hive City scenery that's begging (and advertised) to be used for standard 40k, and can be built into constructions of truly epic proportions.
  • Said scenery will be available for separate, if more expensive, sale.

What Sucks

  • It's not Necromunda. The closest things we have to the hive gangs and mutants of old are Chaos and Genestealer cultists, and that's...just not the same. This is probably because GW, for better or worse, has been on a big kick lately to have their model range cross-compatible with all of their games, and is apparently unwilling to make a bunch of new models just for a faithful Necromunda reboot. Far easier to just bring back the Necromunda style of gameplay using the existing factions and models.
  • It's yet another limited release, and was completely sold out within hours. Hopefully, though, the very fact that it sold out so fast will convince GW to release the game permanently While the bundle box itself had exclusive Space Marines, Imperial Guar and Ork rules, the other big bonus of this was the infantry and scenery kits.
  • Despite having rules for all the other factions available as a free PDF, rules for Space Marines, Orks, and Imperial Guard apparently only come with the core rules, which only comes with the sold-out boxed set.
  • Unlike Kill Team (which some claim that Shadow War is replacing), Shadow War: Armageddon is much more limited in what kind of units are allowed. Rather than bringing whatever you want within a set of loose parameters, you're given a specific set of units for leaders, troopers, new recruits, specialists, and special operatives, and that's it. No vehicles.
The Specialist Games of Games Workshop
Warhammer 40,000
(Classic):
Battlefleet Gothic - Epic - Gorkamorka
Inquisitor - Lost Patrol - Necromunda - Space Hulk
Warhammer 40,000
(New):
Aeronautica Imperialis - Assassinorum Execution Force - Adeptus Titanicus
Betrayal at Calth - Blackstone Fortress - Shadow War: Armageddon
Necromunda - Kill Team - Space Marine Heroes - Combat Arena - Space Marine Adventures
Warhammer Fantasy: Blood Bowl - Man O' War - Mordheim - Warmaster
Warhammer: Age of Sigmar: Gorechosen - Warhammer Underworlds - Skirmish - Warcry
Board Games: Chaos in the Old World - Relic