Shadow War: Armageddon: Difference between revisions
Jump to navigation
Jump to search
1d4chan>CMLR |
1d4chan>CMLR |
||
Line 12: | Line 12: | ||
==What Sucks== | ==What Sucks== | ||
* It's not Necromunda. The closest things we have to the hive gangs and mutants of old are Chaos and Genestealer cultists, and that's...just not the same. This is probably because GW, [[skub|for better or worse]], seems to be be on a big kick lately to have their standard model range cross-compatible with all of their specialist games, and is apparently unwilling to make a bunch of new models just for a faithful Necromunda reboot. Far easier to just bring back the Necromunda style of gameplay using the existing factions and models. | * It's not Necromunda. The closest things we have to the hive gangs and mutants of old are Chaos and Genestealer cultists, and that's...just not the same. This is probably because GW, [[skub|for better or worse]], seems to be be on a big kick lately to have their standard model range cross-compatible with all of their specialist games, and is apparently unwilling to make a bunch of new models just for a faithful Necromunda reboot. Far easier to just bring back the Necromunda style of gameplay using the existing factions and models. | ||
* The boxed set was a limited release, and was completely sold out within hours. <s>Thankfully, it's back up again, sort of. GW has announced that the boxed game will be available in stores on the 8th, but is no longer available for pre-orders online (probably so that people can't instantly clean them out again). Even so, the game is still apparently available only while stocks last, so it should still be considered limited.</s> That literally happens ALWAYS, be surprised if GW confirms that the game was a web exclusive (which wasn't) | * The boxed set was a limited release, and was completely sold out within hours. <s>Thankfully, it's back up again, sort of. GW has announced that the boxed game will be available in stores on the 8th, but is no longer available for pre-orders online (probably so that people can't instantly clean them out again). Even so, the game is still apparently available only while stocks last, so it should still be considered limited.</s> That literally happens ALWAYS, be surprised if GW confirms that the game was a web exclusive (which wasn't). | ||
* Despite having rules for all the other factions available as free PDFs, the core rulebook that you need to actually play, along with the rules for Space Marines, Orks, and Imperial Guard, only come with the sold-out boxed set, which kinda makes the PDFs of little use ATM. However, it was announced at AdeptiCon that individual Shadow War content like the terrain would be available at full price a few weeks after release. Hopefully this means the rulebook will be available as well. Failing that it's just a matter of time before some [[This Guy|enterprising soul]] scans and uploads it somewhere. | * Despite having rules for all the other factions available as free PDFs, the core rulebook that you need to actually play, along with the rules for Space Marines, Orks, and Imperial Guard, only come with the sold-out boxed set, which kinda makes the PDFs of little use ATM. However, it was announced at AdeptiCon that individual Shadow War content like the terrain would be available at full price a few weeks after release. Hopefully this means the rulebook will be available as well. Failing that it's just a matter of time before some [[This Guy|enterprising soul]] scans and uploads it somewhere. | ||
UPDATE: Warhammer-Community confirmed that they will be trying to let the rules more widely available. | |||
* Unlike [[Kill Team]] (which some claim that Shadow War is replacing), Shadow War: Armageddon is much more limited in what kind of units are allowed. Rather than bringing whatever you want within a set of loose parameters, you're given a specific set of units for leaders, troopers, new recruits, specialists, and special operatives, and that's it. No vehicles. | * Unlike [[Kill Team]] (which some claim that Shadow War is replacing), Shadow War: Armageddon is much more limited in what kind of units are allowed. Rather than bringing whatever you want within a set of loose parameters, you're given a specific set of units for leaders, troopers, new recruits, specialists, and special operatives, and that's it. No vehicles. | ||
Revision as of 20:14, 5 April 2017
![]() |

Openly labeled as the spiritual successor to Necromunda, Shadow War: Armageddon is a standalone boxed game pitting kill teams against each other in skirmish combat in the depths of a hive city. The stock scenario is set in Hive Acheron on Armageddon between Space Marine Scouts and Orks, but there's also extended rules for kill teams from virtually every other faction: Chaos Space Marines, Tyranids, Genestealer Cults, Imperial Guard, Eldar, Skitarii, Grey Knights, Necrons, Tau, pretty much the whole shebang.
What Rocks
- IT'S NECROMUNDA! (sorta)
- WITH ALL THE FACTIONS!
- Comes with a set of awesome modular Hive City scenery that's begging (and advertised) to be used for standard 40k, and can be built into constructions of truly epic proportions.
- Said scenery will be available for separate, if more expensive, sale.
What Sucks
- It's not Necromunda. The closest things we have to the hive gangs and mutants of old are Chaos and Genestealer cultists, and that's...just not the same. This is probably because GW, for better or worse, seems to be be on a big kick lately to have their standard model range cross-compatible with all of their specialist games, and is apparently unwilling to make a bunch of new models just for a faithful Necromunda reboot. Far easier to just bring back the Necromunda style of gameplay using the existing factions and models.
- The boxed set was a limited release, and was completely sold out within hours.
Thankfully, it's back up again, sort of. GW has announced that the boxed game will be available in stores on the 8th, but is no longer available for pre-orders online (probably so that people can't instantly clean them out again). Even so, the game is still apparently available only while stocks last, so it should still be considered limited.That literally happens ALWAYS, be surprised if GW confirms that the game was a web exclusive (which wasn't). - Despite having rules for all the other factions available as free PDFs, the core rulebook that you need to actually play, along with the rules for Space Marines, Orks, and Imperial Guard, only come with the sold-out boxed set, which kinda makes the PDFs of little use ATM. However, it was announced at AdeptiCon that individual Shadow War content like the terrain would be available at full price a few weeks after release. Hopefully this means the rulebook will be available as well. Failing that it's just a matter of time before some enterprising soul scans and uploads it somewhere.
UPDATE: Warhammer-Community confirmed that they will be trying to let the rules more widely available.
- Unlike Kill Team (which some claim that Shadow War is replacing), Shadow War: Armageddon is much more limited in what kind of units are allowed. Rather than bringing whatever you want within a set of loose parameters, you're given a specific set of units for leaders, troopers, new recruits, specialists, and special operatives, and that's it. No vehicles.