Sidhe Scholar: Difference between revisions
1d4chan>The Hat That Was mNo edit summary |
1d4chan>Slipmcripfist m →Class Features: forgot a feature |
||
| Line 92: | Line 92: | ||
; Wild One (Ex): The sidhe scholar's animal companion begins with +1 hit point per Hit Die, +2 Dexterity, and +2 Charisma. The animal always has an initial attitude of "unfriendly" around humanoids who aren't its master. But, other druids and rangers can use the wild empathy ability to increase the animal companion's attitude towards them to "neutral". In addition, the animal refuses to enter a humanoid settlement larger than a thorp, lurking on its outskirts until its master rejoins it in the wilds. | ; Wild One (Ex): The sidhe scholar's animal companion begins with +1 hit point per Hit Die, +2 Dexterity, and +2 Charisma. The animal always has an initial attitude of "unfriendly" around humanoids who aren't its master. But, other druids and rangers can use the wild empathy ability to increase the animal companion's attitude towards them to "neutral". In addition, the animal refuses to enter a humanoid settlement larger than a thorp, lurking on its outskirts until its master rejoins it in the wilds. | ||
; Blessing of the Fey (Su): At 2nd level, the sidhe scholar gains a +2 bonus on Knowledge (arcana) and Survival checks. | ; Blessing of the Fey (Su): At 2nd level, the sidhe scholar gains a +2 bonus on Knowledge (arcana) and Survival checks. | ||
; Sylvan Gifts (Su): At 4th level, the sidhe scholar gains bonus spells as if their Wisdom score were 2 higher than it really is. This does not affect the DCs of their spells. | |||
; Otherworldly Shifting (Su): The sidhe scholar's wild shape forms appear alien and strangely beautiful, varying greatly and never appearing the same way twice. Each time their wild shape ability is used, their form has a new random element, tending towards being slightly smaller and leaner than a typical animal of its kind. Adding to the form's alien appearance are angular features, sharp-pointed ears, bright and unusual coloured pelt or plumage, and faintly glowing almond-shaped eyes. | ; Otherworldly Shifting (Su): The sidhe scholar's wild shape forms appear alien and strangely beautiful, varying greatly and never appearing the same way twice. Each time their wild shape ability is used, their form has a new random element, tending towards being slightly smaller and leaner than a typical animal of its kind. Adding to the form's alien appearance are angular features, sharp-pointed ears, bright and unusual coloured pelt or plumage, and faintly glowing almond-shaped eyes. | ||
; Dark Moon’s Secret (Su): At 6th Level, the sidhe scholar adds the Evil domain spell list to their druid spell list. | ; Dark Moon’s Secret (Su): At 6th Level, the sidhe scholar adds the Evil domain spell list to their druid spell list. | ||
Revision as of 20:06, 30 May 2023

The Sidhe Scholar is a Variant Class of the Druid introduced in Dragon Magazine #339 pgs. 90-91 for Dungeons & Dragons 3rd Edition.
Civilized nations have often long forgotten the ancient druidic traditions. These "civilized" people might have even intentionally done away with the tradition and its strange, oft-misunderstood, pagan rites. Those who later pursue this lost knowledge rely more upon crumbling written accounts rather than the wild's natural calling. Scholars of these ancient ways who show enough promise become embraced and "adopted" by trickster fey, learning the old ways anew. Capricious and cruel as only the fey can be, these new druids might eventually discover why the druids of old were put to the sword. The sidhe (pronounced "shee") scholar is an erudite hero who has lost touch with the more mundane tasks of a traditional druid (such as normal care of flora and fauna) in exchange for sylvan power that might prove itself best left to the immortals that refined it. The fey who usually take these druids under their wings are not your average "fairies." They are not dryads or nixies, grigs or brownies. Instead, the fey who train sidhe scholars are the refined, aristocratic faeries of the Seelie and Unseelie courts. As sleek and dangerous as hunting cats, these fey are incomprehensible beings to whom a human's life holds as much significance as a mayfly's. The faeries of the courts regard humans who wish to learn from and worship them with amusement, approving of their reverent attitudes as appropriate behavior from such inferior beings. As such, they do aid their supplicants readily, but expect much praise and appreciation for their pains.
The sidhe scholar is a more educated character than the archetypical druid. She actually has more in common with wizards than any other character class. A sidhe scholar is not a wizard, though. Despite erudite tendencies, the sidhe scholar is still a divine supplicant: she gains her magical powers through hard work and study, but she cannot cast her spells or perform her other magical abilities based upon her own inner arcane spark like a wizard or even a sorcerer. Instead, like other druids, she must draw upon the powers of nature and the wild lands. In settings with themes of urbanization and turning away from the natural world, the traditions of the original druidic ways are likely lost and must be rediscovered. Hence, the sidhe scholar calls not upon the deities of nature or the raw energy of the wilds themselves, but upon the only beings who remember the old ways well enough to instruct her - the fey.
Like the druid, the sidhe scholar values Wisdom as her most important ability score; bonus spells, spell DCs, and Will save are all extremely important to this magic-oriented variant. Intelligence and Charisma share secondary importance. Ranks in different Knowledge skills and Diplomacy serve her well. Pursuing the forgotten rites of the old druids might be viewed as foolish at best and dangerous at worst, making it important to assuage the fears and superstitions of concerned locals. Dealings with the fey themselves also tend to go much smoother with a high Charisma.
The sidhe scholar is a variant druid. Unless otherwise noted, a sidhe scholar advances in the same manner as a druid (same base attack bonus, saving throw bonuses, skill points, and so on). When a character elects to take a level of druid or sidhe scholar, she may not later take levels in the other class. This prevents the character from gaining the benefits of a 1st-level druid twice.
Because of her faerie training, a Sidhe Scholar gets some weird abilities compared to a standard druid. Whilst she retains the druid's Wild Shape and Timeless Body features, she also gains several others. Notably, her animal companion has a touch of fey blood in it, making it more powerful, but also more aloof - and more opposed to civilization. The fey magics they call upon influence their Wild Shape, causing their animal forms to always be cosmetically altered to suggest faerie heritage. Their focus on a more studied and academic approach to the druidic arts gives them a more wizardly outlook, manifesting in an increased aptitude for the more scholarly side of nature lore and the ability to craft magical staffs. Finally, the tutelage of the fey gives them access to increased magical aptitudes, from increased aptitude for magical lore and survival, to enhanced magical potency, to the ability to cast spells normally associated with the Cleric Domain of Evil.
Crunch
The sidhe scholar is a variant druid. This class advances as its base class does unless otherwise noted. (same Hit Die, base attack bonus, saving throw bonuses, skill points, etc.). When a character elects to take a level of this class, they may not later take levels in the base class or its other variants. This is to prevent the gaining of 1st-level class benefits twice.
- Hit Die
- d6
| Level | Special |
|---|---|
| 1st | Intelligentsia, Nature Sense, Wild One |
| 2nd | Blessing of the Fey |
| 3rd | |
| 4th | Sylvan Gifts |
| 5th | Otherworldly Shifting, Wild Shape (1/day) |
| 6th | Dark Moon's Secret, Wild Shape (2/day) |
| 7th | Wild Shape (3/day) |
| 8th | Wild Shape (Large) |
| 9th | Venom Immunity |
| 10th | Wild Shape (4/day) |
| 11th | Wild Shape (Tiny) |
| 12th | Sylvan Craft |
| 13th | A Thousand Faces |
| 14th | Wild Shape (5/day) |
| 15th | Timeless Body, Wild Shape (Huge) |
| 16th | Wild Shape (Elemental 1/day) |
| 17th | |
| 18th | Wild Shape (6/day, Elemental 3/day) |
| 19th | |
| 20th |
Class Skills
This class's class skills (and the key ability for each skill) are the same as Druid, and also has Knowledge (arcana).
Class Features
All of the following are class features of this class.
- Weapon and Armor Proficiency
- Simple weapons, light armor, and shields (except tower shields), regardless of material composition.
- Intelligentsia (Ex)
- At 1st level, the sidhe scholar gains Skill Focus (Knowledge [nature]) as a bonus feat.
- Wild One (Ex)
- The sidhe scholar's animal companion begins with +1 hit point per Hit Die, +2 Dexterity, and +2 Charisma. The animal always has an initial attitude of "unfriendly" around humanoids who aren't its master. But, other druids and rangers can use the wild empathy ability to increase the animal companion's attitude towards them to "neutral". In addition, the animal refuses to enter a humanoid settlement larger than a thorp, lurking on its outskirts until its master rejoins it in the wilds.
- Blessing of the Fey (Su)
- At 2nd level, the sidhe scholar gains a +2 bonus on Knowledge (arcana) and Survival checks.
- Sylvan Gifts (Su)
- At 4th level, the sidhe scholar gains bonus spells as if their Wisdom score were 2 higher than it really is. This does not affect the DCs of their spells.
- Otherworldly Shifting (Su)
- The sidhe scholar's wild shape forms appear alien and strangely beautiful, varying greatly and never appearing the same way twice. Each time their wild shape ability is used, their form has a new random element, tending towards being slightly smaller and leaner than a typical animal of its kind. Adding to the form's alien appearance are angular features, sharp-pointed ears, bright and unusual coloured pelt or plumage, and faintly glowing almond-shaped eyes.
- Dark Moon’s Secret (Su)
- At 6th Level, the sidhe scholar adds the Evil domain spell list to their druid spell list.
- Sylvan Craft (Su)
- At 12th level, the sidhe scholar gains Craft Staff as a bonus feat and can create a staff in half the normal amount of time. The created staffs are abstractly beautiful, asymmetrical, ornate, and utterly alien in appearance.