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'''Siren: The Drowning''' (originally called '''Siren: The Surfacing''') is a fanmade game set in the [[New World of Darkness]] about [[mermaids]]. | '''Siren: The Drowning''' (originally called '''Siren: The Surfacing''') is a fanmade game set in the [[New World of Darkness]] about [[mermaids]]. | ||
Sometime in the far future, an apocalyptic disaster called the Deluge will wipe humanity out. But luckily, a primordial sea goddess took pity on them and sent the Song back through time to help. Now, people who fall into despair but manage to pull themselves back out again sometimes experience the Drowning, where they are shown a vision of the Deluge and gain a Diluvian (mermaid) form, along with the duty to prevent the Deluge. Unluckily, none of them know exactly what the Deluge even is, to say nothing of how it'll come about and who or what will be responsible. At least the werewolves actually know what they're fighting... | |||
==The Celestial Ocean== | |||
The Celestial Ocean is a reflection of the future in which the Deluge has occured, with multiple separate oceans showing various ways the Deluge might occur. Sirens can return to the Celestial Ocean through any body of water, and it can serve as a home base and source of resources, if a somewhat dangerous one. Which Water a Siren sees determines their racial splat. | |||
===Discordia=== | |||
Discordia represents the possibility that war and human conflict will eventually destroy the world. It's a bloody and brutal place, and the Sirens who Surface there tend to be grouchy bastards who like to solve problems with their fists and have survived some sort of conflict themselves. | |||
===Freshwater=== | |||
Go look up 'Part Of Your World' from ''The Little Mermaid'' and you'll have a good idea of how this Water works. Freshwater Sirens are optimists even in the face of the apocalypse, and the closest to humanity of all. Their Celestial Ocean represents the possibility that technology gone wrong will end the world and is full of the ruins of human civilization. | |||
===Gardenia=== | |||
This Ocean represents the possibility that a natural disaster will end the world and is a viciously wild place that suffers from Earthquakes. Sirens from this Water tend to be much more comfortable with nature than human civilization. | |||
===Polaria=== | |||
Polaria represents the possibility that Earth will freeze over. Naturally, it's really damn cold. Polarian Sirens, also known as Selkies, tend to look like marine mammals and are a grim lot who tend to do the dirty work for their fellows. | |||
===Tropicana=== | |||
The all-too-real possibility that global warming is going to get out of hand. Tropicana sirens burn with passion, figuratively and literally, much like their Ocean. | |||
===Vaporia=== | |||
All the other oceans represent problems that we can see and know exist. But because of that, we can ''stop'' them. It's just as likely that the apocalypse will come in some way nobody thought of, destroying humanity by the dint of catching us by surprise. That is the possibility of the Deluge that Vaporia represents, and it appears as a world stripped of its atmosphere. Vaporian Sirens tend to be drifters, showing up, solving problems, and leaving, just as mysterious as their home Water. | |||
==Currents== | |||
The Social splats. All Sirens know they've gotta prevent the apocalypse, but how? Not an easy question to answer, especially since Sirens don't even know what they're facing beyond trying to solve climate change and end war. The Currents are groups of like-minded Sirens who work together to fix the world in their own way, and really really hope they're not making it worse in the process. | |||
===Buoyancy=== | |||
The Sirens who think that doing bad things to stop worse things is better than doing nothing and get their hands dirty to save the planet. Of course, their ruthlessness might cause just as much damage as it fixes... | |||
===Conflict=== | |||
The fighting current. These Sirens like to knock heads together to solve problems, which works until violence isn't the answer. | |||
===Harmony=== | |||
The Noblebright current, who focus on diplomacy and saving the world with peace and cooperation. When this works, it works great, but the reasonable approach in the World of Darkness tends to be hit and miss at best. | |||
===Healing=== | |||
The current of fixing things. These Sirens may not be the best at solving large-scale problems, but they're the absolute best at finding something that's hurt and treating it. | |||
===Wisdom=== | |||
One of the major problems Sirens face is that they know pretty much jack squat about their nature and mission. The Current of Wisdom aims to fix that by learning what's going on and using that knowledge to prevent the Deluge, while occasionally accidentally poking the things that should not be poked. | |||
==Links== | ==Links== |
Revision as of 10:42, 9 May 2023
Siren: The Drowning (originally called Siren: The Surfacing) is a fanmade game set in the New World of Darkness about mermaids.
Sometime in the far future, an apocalyptic disaster called the Deluge will wipe humanity out. But luckily, a primordial sea goddess took pity on them and sent the Song back through time to help. Now, people who fall into despair but manage to pull themselves back out again sometimes experience the Drowning, where they are shown a vision of the Deluge and gain a Diluvian (mermaid) form, along with the duty to prevent the Deluge. Unluckily, none of them know exactly what the Deluge even is, to say nothing of how it'll come about and who or what will be responsible. At least the werewolves actually know what they're fighting...
The Celestial Ocean
The Celestial Ocean is a reflection of the future in which the Deluge has occured, with multiple separate oceans showing various ways the Deluge might occur. Sirens can return to the Celestial Ocean through any body of water, and it can serve as a home base and source of resources, if a somewhat dangerous one. Which Water a Siren sees determines their racial splat.
Discordia
Discordia represents the possibility that war and human conflict will eventually destroy the world. It's a bloody and brutal place, and the Sirens who Surface there tend to be grouchy bastards who like to solve problems with their fists and have survived some sort of conflict themselves.
Freshwater
Go look up 'Part Of Your World' from The Little Mermaid and you'll have a good idea of how this Water works. Freshwater Sirens are optimists even in the face of the apocalypse, and the closest to humanity of all. Their Celestial Ocean represents the possibility that technology gone wrong will end the world and is full of the ruins of human civilization.
Gardenia
This Ocean represents the possibility that a natural disaster will end the world and is a viciously wild place that suffers from Earthquakes. Sirens from this Water tend to be much more comfortable with nature than human civilization.
Polaria
Polaria represents the possibility that Earth will freeze over. Naturally, it's really damn cold. Polarian Sirens, also known as Selkies, tend to look like marine mammals and are a grim lot who tend to do the dirty work for their fellows.
Tropicana
The all-too-real possibility that global warming is going to get out of hand. Tropicana sirens burn with passion, figuratively and literally, much like their Ocean.
Vaporia
All the other oceans represent problems that we can see and know exist. But because of that, we can stop them. It's just as likely that the apocalypse will come in some way nobody thought of, destroying humanity by the dint of catching us by surprise. That is the possibility of the Deluge that Vaporia represents, and it appears as a world stripped of its atmosphere. Vaporian Sirens tend to be drifters, showing up, solving problems, and leaving, just as mysterious as their home Water.
Currents
The Social splats. All Sirens know they've gotta prevent the apocalypse, but how? Not an easy question to answer, especially since Sirens don't even know what they're facing beyond trying to solve climate change and end war. The Currents are groups of like-minded Sirens who work together to fix the world in their own way, and really really hope they're not making it worse in the process.
Buoyancy
The Sirens who think that doing bad things to stop worse things is better than doing nothing and get their hands dirty to save the planet. Of course, their ruthlessness might cause just as much damage as it fixes...
Conflict
The fighting current. These Sirens like to knock heads together to solve problems, which works until violence isn't the answer.
Harmony
The Noblebright current, who focus on diplomacy and saving the world with peace and cooperation. When this works, it works great, but the reasonable approach in the World of Darkness tends to be hit and miss at best.
Healing
The current of fixing things. These Sirens may not be the best at solving large-scale problems, but they're the absolute best at finding something that's hurt and treating it.
Wisdom
One of the major problems Sirens face is that they know pretty much jack squat about their nature and mission. The Current of Wisdom aims to fix that by learning what's going on and using that knowledge to prevent the Deluge, while occasionally accidentally poking the things that should not be poked.