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'''Siren: The Drowning''' (originally called '''Siren: The Surfacing''') is a fanmade game set in the [[New World of Darkness]] about [[mermaids]].
'''Siren: The Drowning''' (originally called '''Siren: The Surfacing''') is a fanmade game set in the [[New World of Darkness]] about [[mermaids]].


You're a person who underwent the Drowning - a point in your life where you nearly gave into despair, only to come out the other side.  You gained a Diluvian form, but you also gained knowledge of the Deluge - an apocalyptic event in the future that will wipe out humanity. Now you have to stop it, but there's one problem. You don't know who or what will cause the Deluge, or even what form it will take...
Sometime in the far future, an apocalyptic disaster called the Deluge will wipe humanity out. But luckily, a primordial sea goddess took pity on them and sent the Song back through time to help. Now, people who fall into despair but manage to pull themselves back out again sometimes experience the Drowning, where they are shown a vision of the Deluge and gain a Diluvian (mermaid) form, along with the duty to prevent the Deluge. Unluckily, none of them know exactly what the Deluge even is, to say nothing of how it'll come about and who or what will be responsible. At least the werewolves actually know what they're fighting...
 
==The Celestial Ocean==
 
The Celestial Ocean is a reflection of the future in which the Deluge has occured, with multiple separate oceans showing various ways the Deluge might occur. Sirens can return to the Celestial Ocean through any body of water, and it can serve as a home base and source of resources, if a somewhat dangerous one. Which Water a Siren sees determines their racial splat.
 
===Discordia===
 
Discordia represents the possibility that war and human conflict will eventually destroy the world. It's a bloody and brutal place, and the Sirens who Surface there tend to be grouchy bastards who like to solve problems with their fists and have survived some sort of conflict themselves.
 
===Freshwater===
 
Go look up 'Part Of Your World' from ''The Little Mermaid'' and you'll have a good idea of how this Water works. Freshwater Sirens are optimists even in the face of the apocalypse, and the closest to humanity of all. Their Celestial Ocean represents the possibility that technology gone wrong will end the world and is full of the ruins of human civilization.
 
===Gardenia===
 
This Ocean represents the possibility that a natural disaster will end the world and is a viciously wild place that suffers from Earthquakes. Sirens from this Water tend to be much more comfortable with nature than human civilization.
 
===Polaria===
 
Polaria represents the possibility that Earth will freeze over. Naturally, it's really damn cold. Polarian Sirens, also known as Selkies, tend to look like marine mammals and are a grim lot who tend to do the dirty work for their fellows.
 
===Tropicana===
 
The all-too-real possibility that global warming is going to get out of hand. Tropicana sirens burn with passion, figuratively and literally, much like their Ocean.
 
===Vaporia===
 
All the other oceans represent problems that we can see and know exist. But because of that, we can ''stop'' them. It's just as likely that the apocalypse will come in some way nobody thought of, destroying humanity by the dint of catching us by surprise. That is the possibility of the Deluge that Vaporia represents, and it appears as a world stripped of its atmosphere. Vaporian Sirens tend to be drifters, showing up, solving problems, and leaving, just as mysterious as their home Water.
 
==Currents==
 
The Social splats. All Sirens know they've gotta prevent the apocalypse, but how? Not an easy question to answer, especially since Sirens don't even know what they're facing beyond trying to solve climate change and end war. The Currents are groups of like-minded Sirens who work together to fix the world in their own way, and really really hope they're not making it worse in the process.
 
===Buoyancy===
 
The Sirens who think that doing bad things to stop worse things is better than doing nothing and get their hands dirty to save the planet. Of course, their ruthlessness might cause just as much damage as it fixes...
 
===Conflict===
 
The fighting current. These Sirens like to knock heads together to solve problems, which works until violence isn't the answer.
 
===Harmony===
 
The Noblebright current, who focus on diplomacy and saving the world with peace and cooperation. When this works, it works great, but the reasonable approach in the World of Darkness tends to be hit and miss at best.
 
===Healing===
 
The current of fixing things. These Sirens may not be the best at solving large-scale problems, but they're the absolute best at finding something that's hurt and treating it.
 
===Wisdom===
 
One of the major problems Sirens face is that they know pretty much jack squat about their nature and mission. The Current of Wisdom aims to fix that by learning what's going on and using that knowledge to prevent the Deluge, while occasionally accidentally poking the things that should not be poked.


==Links==
==Links==

Revision as of 10:42, 9 May 2023

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Siren: The Drowning (originally called Siren: The Surfacing) is a fanmade game set in the New World of Darkness about mermaids.

Sometime in the far future, an apocalyptic disaster called the Deluge will wipe humanity out. But luckily, a primordial sea goddess took pity on them and sent the Song back through time to help. Now, people who fall into despair but manage to pull themselves back out again sometimes experience the Drowning, where they are shown a vision of the Deluge and gain a Diluvian (mermaid) form, along with the duty to prevent the Deluge. Unluckily, none of them know exactly what the Deluge even is, to say nothing of how it'll come about and who or what will be responsible. At least the werewolves actually know what they're fighting...

The Celestial Ocean

The Celestial Ocean is a reflection of the future in which the Deluge has occured, with multiple separate oceans showing various ways the Deluge might occur. Sirens can return to the Celestial Ocean through any body of water, and it can serve as a home base and source of resources, if a somewhat dangerous one. Which Water a Siren sees determines their racial splat.

Discordia

Discordia represents the possibility that war and human conflict will eventually destroy the world. It's a bloody and brutal place, and the Sirens who Surface there tend to be grouchy bastards who like to solve problems with their fists and have survived some sort of conflict themselves.

Freshwater

Go look up 'Part Of Your World' from The Little Mermaid and you'll have a good idea of how this Water works. Freshwater Sirens are optimists even in the face of the apocalypse, and the closest to humanity of all. Their Celestial Ocean represents the possibility that technology gone wrong will end the world and is full of the ruins of human civilization.

Gardenia

This Ocean represents the possibility that a natural disaster will end the world and is a viciously wild place that suffers from Earthquakes. Sirens from this Water tend to be much more comfortable with nature than human civilization.

Polaria

Polaria represents the possibility that Earth will freeze over. Naturally, it's really damn cold. Polarian Sirens, also known as Selkies, tend to look like marine mammals and are a grim lot who tend to do the dirty work for their fellows.

Tropicana

The all-too-real possibility that global warming is going to get out of hand. Tropicana sirens burn with passion, figuratively and literally, much like their Ocean.

Vaporia

All the other oceans represent problems that we can see and know exist. But because of that, we can stop them. It's just as likely that the apocalypse will come in some way nobody thought of, destroying humanity by the dint of catching us by surprise. That is the possibility of the Deluge that Vaporia represents, and it appears as a world stripped of its atmosphere. Vaporian Sirens tend to be drifters, showing up, solving problems, and leaving, just as mysterious as their home Water.

Currents

The Social splats. All Sirens know they've gotta prevent the apocalypse, but how? Not an easy question to answer, especially since Sirens don't even know what they're facing beyond trying to solve climate change and end war. The Currents are groups of like-minded Sirens who work together to fix the world in their own way, and really really hope they're not making it worse in the process.

Buoyancy

The Sirens who think that doing bad things to stop worse things is better than doing nothing and get their hands dirty to save the planet. Of course, their ruthlessness might cause just as much damage as it fixes...

Conflict

The fighting current. These Sirens like to knock heads together to solve problems, which works until violence isn't the answer.

Harmony

The Noblebright current, who focus on diplomacy and saving the world with peace and cooperation. When this works, it works great, but the reasonable approach in the World of Darkness tends to be hit and miss at best.

Healing

The current of fixing things. These Sirens may not be the best at solving large-scale problems, but they're the absolute best at finding something that's hurt and treating it.

Wisdom

One of the major problems Sirens face is that they know pretty much jack squat about their nature and mission. The Current of Wisdom aims to fix that by learning what's going on and using that knowledge to prevent the Deluge, while occasionally accidentally poking the things that should not be poked.

Links

World of Darkness Games 
Old World of Darkness New World of Darkness
Offical Games Vampire: The Masquerade
Werewolf: The Apocalypse
Mage: The Ascension
Wraith: The Oblivion
Changeling: The Dreaming
Hunter: The Reckoning
Kindred of the East
Mummy: The Resurrection
Demon: The Fallen


Vampire: The Requiem
Werewolf: The Forsaken
Mage: The Awakening
Promethean: The Created
Changeling: The Lost
Hunter: The Vigil
Geist: The Sin-Eaters
Mummy: The Curse
Demon: The Descent
Beast: The Primordial
Deviant: The Renegades

Fan-made Games Atlantean: The Longing
Exalted Versus World of Darkness
Gargoyles: The Vigil
Greys: The Abduction
Highlander: The Gathering
Senshi: The Merchandising
Tech Infantry
Zombie: The Coil




Alien: The Stranded
Dragon: The Embers
Genius: The Transgression
Giant: The Perfidious
Hunchback: The Lurching
Janus: The Persona
Leviathan: The Tempest
Mutant: The Aberration
Outsider: The Calling
Princess: The Hopeful
Psychic: The Gifted
Siren: The Drowning
Sovereign: The Autonomy
Wraith: The Arising