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'''The last [[RPG]] from [[TSR]].'''


In 1998, before T.S.R went bankrupt, it released a generic rules set for science fiction role playing game. It was written by Bill Slavicsek and Richard Baker. Characters would be created by a points system for six statistics: Strength, Dexterity, Constitution, Will and Personality and take on roles such as Combat Specialist, Tech Operator and Diplomat.  Using a dual dice mechanic of rolling a control die, a d20, and other dice such as d4's for resolving tasks but the dice size and number rolled could change due to circumstantial modifiers, such as being easier or harder to do. The aim being to [[roll under|roll low]] to get a success under a target number such as a skill, then working out what degree of success or failure occurred.


'''The last RPG from TSR'''
Despite being a nicely illustrated book, having good reviews and a well presented rule book, it had little in the way of actual sales. There were several backgrounds sold for it, which even included a pen and paper version of the [[Starcraft]] PC game by Blizzard. The product line was discontinued but settings such as Dark Matter survived onto [[D20 Modern]].  [[Wizards of the Coast]] axed the product line and instead focused on [[Dungeons & Dragons 3rd Edition]].


 
[[Category:Roleplaying]]
In 1998 before T.S.R went bankrupt it released a generic rules set for science fiction role playing game. It was written by Bill Slavicsek and Richard Baker. Characters would be created by a points system for six statistics Strength, Dexterity, Constitution,Will and Personality and take on roles such as Combat Specialist, Tech Operator and DIplomat.  Using a dual dice mechanic of rolling a control die , a d20, and other dice such as d4's  for resolving tasks but the dice size and number rolled could change due to circumstantial modifiers, such as being easier or harder to do. The aim being to roll low to get a success under a target number such as a skill then working out what degree of success or failure occurred.
 
Despite being a nicely illustrated book, having good reviews and a well presented rule book  it had little in the way of actual sales. There were several backgrounds sold for it which even included a pen and paper version of the Starcraft PC game by Blizzard. The product line was discontinued but settings such as Dark Matter survived onto D20 Modern. Wizards of the Coast axed the product line and instead focused on 3rd edition Dungeons and Dragons.

Revision as of 23:59, 11 November 2012

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The last RPG from TSR.

In 1998, before T.S.R went bankrupt, it released a generic rules set for science fiction role playing game. It was written by Bill Slavicsek and Richard Baker. Characters would be created by a points system for six statistics: Strength, Dexterity, Constitution, Will and Personality and take on roles such as Combat Specialist, Tech Operator and Diplomat. Using a dual dice mechanic of rolling a control die, a d20, and other dice such as d4's for resolving tasks but the dice size and number rolled could change due to circumstantial modifiers, such as being easier or harder to do. The aim being to roll low to get a success under a target number such as a skill, then working out what degree of success or failure occurred.

Despite being a nicely illustrated book, having good reviews and a well presented rule book, it had little in the way of actual sales. There were several backgrounds sold for it, which even included a pen and paper version of the Starcraft PC game by Blizzard. The product line was discontinued but settings such as Dark Matter survived onto D20 Modern. Wizards of the Coast axed the product line and instead focused on Dungeons & Dragons 3rd Edition.