Small World: Difference between revisions
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Small world is a war board game, the objective is to get victory tokens. There are a few ways to get victory tokens, but at its simplest your achieve your goal by controlling as much land as possible for as long as possible. GAMES magazine gave it Best New Game of 2010. Aside from getting your troops from point a to point b, and the time it takes to gather and mobilize an army the game utterly ignores logistics, surpassing the low standards of the current gaming industry. | Small world is a war board game, the objective is to get victory tokens. There are a few ways to get victory tokens, but at its simplest your achieve your goal by controlling as much land as possible for as long as possible. GAMES magazine gave it Best New Game of 2010. Aside from getting your troops from point a to point b, and the time it takes to gather and mobilize an army the game utterly ignores logistics, surpassing the low standards of the current gaming industry. | ||
== The Game, and Why It's Awesome == | |||
Smallworld is a pretty simple and uninteresting game in and of itself - Each player has a number of tiles, which they use to conquer the regions of the map - One tile is always needed no matter what, and from there on, extra tiles must be added for each region, according to what defences lie in the region. So, for example, if you want to take a region with two enemy tokens and a mountian in it, you must place three tiles plus two, as a region can only be conquered if you have two more tiles than your opponent. Then you keep doing that, until you lack tiles or feel you got to stop to not spread yourself too thinly, since each conquered region must be held by at least one friendly tile to give points. The system is simple and easy to learn, but there's not a lot of complexity to the game... Fortunately, this is where the races come into the game. | |||
When you start the game, the players pick five 'race cards'. These cards have an assortment of different Factions on them, such as the typical Humans, Wizards and Orcs, but also Skeletons, Ghouls and fukken Meremen, and at their left side, you place another card, which further defines the Faction. This means that you'll get Pacifist Orcs, Stoic Elves and the ever infamous Beserk Amazons, which will further add to the factions. At the start of the game, you pick the faction in the top of the pile, or give off points to each faction until you find the one you want. This means that you can get many different factions, which will enhance the game to some pretty awesome degrees. | |||
{{Board Games}} | {{Board Games}} | ||
[[Category:Board Games]] | [[Category:Board Games]] |
Revision as of 13:19, 16 May 2015
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Small world is a war board game, the objective is to get victory tokens. There are a few ways to get victory tokens, but at its simplest your achieve your goal by controlling as much land as possible for as long as possible. GAMES magazine gave it Best New Game of 2010. Aside from getting your troops from point a to point b, and the time it takes to gather and mobilize an army the game utterly ignores logistics, surpassing the low standards of the current gaming industry.
The Game, and Why It's Awesome
Smallworld is a pretty simple and uninteresting game in and of itself - Each player has a number of tiles, which they use to conquer the regions of the map - One tile is always needed no matter what, and from there on, extra tiles must be added for each region, according to what defences lie in the region. So, for example, if you want to take a region with two enemy tokens and a mountian in it, you must place three tiles plus two, as a region can only be conquered if you have two more tiles than your opponent. Then you keep doing that, until you lack tiles or feel you got to stop to not spread yourself too thinly, since each conquered region must be held by at least one friendly tile to give points. The system is simple and easy to learn, but there's not a lot of complexity to the game... Fortunately, this is where the races come into the game.
When you start the game, the players pick five 'race cards'. These cards have an assortment of different Factions on them, such as the typical Humans, Wizards and Orcs, but also Skeletons, Ghouls and fukken Meremen, and at their left side, you place another card, which further defines the Faction. This means that you'll get Pacifist Orcs, Stoic Elves and the ever infamous Beserk Amazons, which will further add to the factions. At the start of the game, you pick the faction in the top of the pile, or give off points to each faction until you find the one you want. This means that you can get many different factions, which will enhance the game to some pretty awesome degrees.
Board Games | |
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Classics: | Backgammon - Chess - Go - Tafl - Tic-Tac-Toe |
Ameritrash: | Arkham Horror - Axis & Allies - Battleship - Betrayal at House on the Hill - Car Wars Clue/Cluedo - Cosmic Encounter - Descent: Journeys in the Dark - Dungeon! Firefly: The Game - HeroQuest - Monopoly - Mousetrap - Snakes and Ladders - Risk Talisman - Trivial Pursuit |
Eurogames: | Agricola - Carcassonne - The Duke - Settlers of Catan - Small World - Stratego - Ticket to Ride |
Pure Evil: | Diplomacy - Dune (aka Rex: Final Days of an Empire) - Monopoly - The Duke |
Others: | Icehouse - Shadow Hunters - Twilight Imperium - Wingspan |