Spelljammer Vessels: Difference between revisions
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The defining feature of [[Spelljammer]] as a setting is, of course, the vast array of magical vessels that are used to travel through [[Wildspace]] and the [[Phlogiston]]. On this page, /tg/ aims to list the basics of each and every single one of those fantastical space-sailing ships. | |||
== Angelship == | == Angelship == |
Revision as of 21:33, 24 August 2022
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The defining feature of Spelljammer as a setting is, of course, the vast array of magical vessels that are used to travel through Wildspace and the Phlogiston. On this page, /tg/ aims to list the basics of each and every single one of those fantastical space-sailing ships.
Angelship
- Built By: Kobold
- Used Primarily By: Kobolds
- Cost: 33,000 GP
- Tonnage (2e): 33
- Cargo Capacity Tonnage: 21
- Crew: 8/33, 12/66 if manned by small creatures
- Landing: Land
- Hull Armor: Thick Wood
- Power Type(2e): Minor helm
- Keel/Beam: 130 ft./135 ft.
- Weapons:
- Foward: 2 Medium Ballistae, 1 Blunt Ram
- Aft: 1 Medium Catapult
Created by Kobolds and strangely doesn't have a draconic-related name. Were the main kobold before the Elven Imperial Fleet destroyed most of them and their presence in wild space. Used more by merchants, but Rumored a few kobold warships are still prowling, painted black, cloaked in invisibly magic and dubbed "Night Angels".
Antlership
Argosy
Barge of Ptah (Battle Barge)
Battlewagon
Blade (Arrow)
Bloatfly
Bolaship
Caravel
Cargo Barge
Catamaran
Citadel
Clipper
Coaster
Cog
Corbina
Cuttle Command
Deathglory
Great Bombard/Bombard
- Built By: Giff
- Used Primarily By: Giff
- Cost:
- Tonnage: 40 (2e)
- Cargo Capacity Tonnage: 20 (2e), 150 or 10 if max on fourteen giant cannonball
- Crew: 12
- Landing: Water
- Hull Armor:
- Keel/Beam: 140 ft./30 ft.
- Weapons: 2 Ballistae, 1 Giant Cannon