Angels of Redemption: Difference between revisions
Created page with "{{Infobox Spess Mahreen Chapter |Name = Angels of Redemption |Heraldry = |Battle Cry = |Founding = Second Founding |Successors of = Dark Angels |Chapter Master = |P..." |
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Obviously to anyone who is not Unforgiven, this makes the Angels of Redemption seem a bit unreliable at best and some commanders have even gone so far as to decline aid from them rather than risk abandonment later on. | Obviously to anyone who is not Unforgiven, this makes the Angels of Redemption seem a bit unreliable at best and some commanders have even gone so far as to decline aid from them rather than risk abandonment later on. | ||
On the tabletop, the Angels of Redemption behave exactly like Dark Angels but with a different colour scheme (though they have no unique special characters), but in the [[Deathwatch RPG]], Angels of Redemption characters make excellent trackers, since they are always on the lookout for signs of the Fallen. | On the tabletop, the Angels of Redemption behave exactly like Dark Angels but with a different colour scheme (though they have no unique special characters), but in the [[Deathwatch (RPG)]], Angels of Redemption characters make excellent trackers, since they are always on the lookout for signs of the Fallen. | ||
In the RPG, there is even [[Ophidium Gulf Crusade|an incident]] described where the [[Deathwing|1st]] and [[Ravenwing|2nd]] companies of the Angels of Redemption appeared in orbit above an Imperial Guard fortress world and demanded access to the dungeons. When they were refused entry they shot their way in and left three days later with several stasis caskets without saying a word. | In the RPG, there is even [[Ophidium Gulf Crusade|an incident]] described where the [[Deathwing|1st]] and [[Ravenwing|2nd]] companies of the Angels of Redemption appeared in orbit above an Imperial Guard fortress world and demanded access to the dungeons. When they were refused entry they shot their way in and left three days later with several stasis caskets without saying a word. |
Revision as of 22:02, 14 December 2013
Angels of Redemption | ||
---|---|---|
Founding | Second Founding | |
Successors of | Dark Angels | |
Primarch | Lion El'Jonson | |
Strength | probably the same as the Dark Angels | |
Specialty | terminators, bikes, abandoning allies | |
Allegiance | Imperium of Man, |
|
Colours | Green & Bone White halved down the middle. |
The Angels of Redemption are a Second Founding chapter of the Dark Angels and behave and function in a manner very similar to their parent chapter. Including similar formations as the Deathwing & Ravenwing and keeping in touch with the other Unforgiven chapters and sharing the Inner Circle and the hunt for the Fallen.
As a second founding chapter they have a long and celebrated history just like the Dark Angels, but unfortunately they never learned the lessons of courtesy and keeping your promises from their mommies and daddies. So where the Dark Angels and the other Unforgiven have managed to balance their duties to the Imperium as well as hunting for the Fallen in such a way as to not be noticed while they do it; the Angels of Redemption lose their minds whenever the merest whiff of fallen comes in their direction and they drop whatever it is that they were doing and go chasing them like a dog running after a car.
Obviously to anyone who is not Unforgiven, this makes the Angels of Redemption seem a bit unreliable at best and some commanders have even gone so far as to decline aid from them rather than risk abandonment later on.
On the tabletop, the Angels of Redemption behave exactly like Dark Angels but with a different colour scheme (though they have no unique special characters), but in the Deathwatch (RPG), Angels of Redemption characters make excellent trackers, since they are always on the lookout for signs of the Fallen.
In the RPG, there is even an incident described where the 1st and 2nd companies of the Angels of Redemption appeared in orbit above an Imperial Guard fortress world and demanded access to the dungeons. When they were refused entry they shot their way in and left three days later with several stasis caskets without saying a word.