Super Mario RPG: Difference between revisions

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New page: The Super Mario RPG engine is a /tg/-created sketch for a Super Mario RPG, using a simple rule-system based on D6s and a very limited Stat-system based on the Mario game series. The Stat...
 
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Defence - More defence equals less damage, and represent natural hardiness
Defence - More defence equals less damage, and represent natural hardiness
Speed - How quickly one can move from point A to point B, jumping is also included to this.
Speed - How quickly one can move from point A to point B, jumping is also included to this.
Race/Class, which is used in most roleplaying systems, is also featured in the Super Mario PnP RPG. Mainly focusing on the enemies Mario encounters during the video games. The adventures revolves around the minions of Bowser, and the society of which these live in. In contrast to the Mario video games, where the point of view is from the Mushroom Kingdom.
A list of the different races, and their classes; (The races and classes used in this list looks roughly like this, altough changes may or may not have occurred.)
Koopa
-Paratroopa
-Hammer Bro
-Dark Koopa
-Koopatrol
-Lakitu
-Magikoopa
Goomba
-Spiked Goomba
-Paragoomba
-Hyper Goomba
-Gloomba
-Goomboss
Shy Guy
-Sniffit
-Jungle Guy
-Jester Guy
-Fly Guy
-Medi Guy
-Ghoul Guy
-Spy Guy
-Pyro Guy
Boo
-Blindfold boo
-Balloon boo
--Big boo
-Dark Boo
--Shadow Sister
Baby Chomp
-Chomp
--Red Chomp
---Stone Chomp
----Gold Chomp
--Big Chomp
---Chomp Shark
--Nibbles
--Flame Chomp

Revision as of 22:54, 17 December 2008

The Super Mario RPG engine is a /tg/-created sketch for a Super Mario RPG, using a simple rule-system based on D6s and a very limited Stat-system based on the Mario game series.

The Stat's used in it looks roughly like this, altough changes may or may not have occurred.

Flower Points - Represents how much pure Awesome one can performe Heart Points - Represent just how much damage on can take before dropping dead Smartness - Inteligence, used for operations which requires a brain (building, casting spells, etc.) Coolness - A combination of charisma, looks and such. Helps convincing others you're right, and to bargain stuff. Power - Raw, physical strength. The more Power, the more squished a gomba gets when jumped on. Defence - More defence equals less damage, and represent natural hardiness Speed - How quickly one can move from point A to point B, jumping is also included to this.

Race/Class, which is used in most roleplaying systems, is also featured in the Super Mario PnP RPG. Mainly focusing on the enemies Mario encounters during the video games. The adventures revolves around the minions of Bowser, and the society of which these live in. In contrast to the Mario video games, where the point of view is from the Mushroom Kingdom.

A list of the different races, and their classes; (The races and classes used in this list looks roughly like this, altough changes may or may not have occurred.)

Koopa -Paratroopa -Hammer Bro -Dark Koopa -Koopatrol -Lakitu -Magikoopa

Goomba -Spiked Goomba -Paragoomba -Hyper Goomba -Gloomba -Goomboss

Shy Guy -Sniffit -Jungle Guy -Jester Guy -Fly Guy -Medi Guy -Ghoul Guy -Spy Guy -Pyro Guy

Boo -Blindfold boo -Balloon boo --Big boo -Dark Boo --Shadow Sister

Baby Chomp -Chomp --Red Chomp ---Stone Chomp


Gold Chomp

--Big Chomp ---Chomp Shark --Nibbles --Flame Chomp