Super Mario RPG: Difference between revisions

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The Stat's used in it looks roughly like this, altough changes may or may not have occurred.  
The Stat's used in it looks roughly like this, although changes may or may not have occurred.  


Flower Points - Represents how much pure Awesome one can performe
Flower Points - Represents how much pure Awesome one can perform
Heart Points - Represent just how much damage on can take before dropping dead
Heart Points - Represent just how much damage on can take before dropping dead
Smartness - Inteligence, used for operations which requires a brain (building, casting spells, etc.)  
Smartness - Intelligence, used for operations which requires a brain (building, casting spells, etc.)  
Coolness - A combination of charisma, looks and such. Helps convincing others you're right, and to bargain stuff.
Coolness - A combination of charisma, looks and such. Helps convincing others you're right, and to bargain stuff.
Power - Raw, physical strength. The more Power, the more squished a gomba gets when jumped on.
Power - Raw, physical strength. The more Power, the more squished a gomba gets when jumped on.
Defence - More defence equals less damage, and represent natural hardiness
Defence - More defense equals less damage, and represent natural hardiness
Speed - How quickly one can move from point A to point B, jumping is also included to this.
Speed - How quickly one can move from point A to point B, jumping is also included to this.


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A list of the different races, and their classes; (The races and classes used in this list looks roughly like this, altough changes may or may not have occurred.)  
A list of the different races, and their classes; (The races and classes used in this list looks roughly like this, altough changes may or may not have occurred.)  


Koopa
Koopa:
Paratroopa
Paratroopa
Hammer Bro
Hammer Bro
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Magikoopa
Magikoopa


Goomba
Goomba:
Spiked Goomba
Spiked Goomba
Paragoomba
Paragoomba
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Goomboss
Goomboss


Shy Guy
Shy Guy:
Sniffit
Sniffit
Jungle Guy
Jungle Guy
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Pyro Guy
Pyro Guy


Boo
Boo:
Blindfold boo
Blindfold boo
Balloon boo
Balloon boo
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Shadow Sister
Shadow Sister


Baby Chomp
Baby Chomp:
Chomp
Chomp
Red Chomp
Red Chomp

Revision as of 23:01, 17 December 2008

The Super Mario RPG engine is a /tg/-created sketch for a Super Mario RPG, using a simple rule-system based on D6s and a very limited Stat-system based on the Mario game series.


Stats

The Stat's used in it looks roughly like this, although changes may or may not have occurred.

Flower Points - Represents how much pure Awesome one can perform Heart Points - Represent just how much damage on can take before dropping dead Smartness - Intelligence, used for operations which requires a brain (building, casting spells, etc.) Coolness - A combination of charisma, looks and such. Helps convincing others you're right, and to bargain stuff. Power - Raw, physical strength. The more Power, the more squished a gomba gets when jumped on. Defence - More defense equals less damage, and represent natural hardiness Speed - How quickly one can move from point A to point B, jumping is also included to this.


Races

Race/Class, which is used in most roleplaying systems, is also featured in the Super Mario PnP RPG. Mainly focusing on the enemies Mario encounters during the video games. The adventures revolves around the minions of Bowser, and the society of which these live in. In contrast to the Mario video games, where the point of view is from the Mushroom Kingdom.

A list of the different races, and their classes; (The races and classes used in this list looks roughly like this, altough changes may or may not have occurred.)

Koopa: Paratroopa Hammer Bro Dark Koopa Koopatrol Lakitu Magikoopa

Goomba: Spiked Goomba Paragoomba Hyper Goomba Gloomba Goomboss

Shy Guy: Sniffit Jungle Guy Jester Guy Fly Guy Medi Guy Ghoul Guy Spy Guy Pyro Guy

Boo: Blindfold boo Balloon boo Big boo Dark Boo Shadow Sister

Baby Chomp: Chomp Red Chomp Stone Chomp Gold Chomp Big Chomp Chomp Shark Nibbles Flame Chomp