Super Mario RPG: Difference between revisions
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The Stat's used in it looks roughly like this, | The Stat's used in it looks roughly like this, although changes may or may not have occurred. | ||
Flower Points - Represents how much pure Awesome one can | Flower Points - Represents how much pure Awesome one can perform | ||
Heart Points - Represent just how much damage on can take before dropping dead | Heart Points - Represent just how much damage on can take before dropping dead | ||
Smartness - | Smartness - Intelligence, used for operations which requires a brain (building, casting spells, etc.) | ||
Coolness - A combination of charisma, looks and such. Helps convincing others you're right, and to bargain stuff. | Coolness - A combination of charisma, looks and such. Helps convincing others you're right, and to bargain stuff. | ||
Power - Raw, physical strength. The more Power, the more squished a gomba gets when jumped on. | Power - Raw, physical strength. The more Power, the more squished a gomba gets when jumped on. | ||
Defence - More | Defence - More defense equals less damage, and represent natural hardiness | ||
Speed - How quickly one can move from point A to point B, jumping is also included to this. | Speed - How quickly one can move from point A to point B, jumping is also included to this. | ||
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A list of the different races, and their classes; (The races and classes used in this list looks roughly like this, altough changes may or may not have occurred.) | A list of the different races, and their classes; (The races and classes used in this list looks roughly like this, altough changes may or may not have occurred.) | ||
Koopa | Koopa: | ||
Paratroopa | Paratroopa | ||
Hammer Bro | Hammer Bro | ||
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Magikoopa | Magikoopa | ||
Goomba | Goomba: | ||
Spiked Goomba | Spiked Goomba | ||
Paragoomba | Paragoomba | ||
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Goomboss | Goomboss | ||
Shy Guy | Shy Guy: | ||
Sniffit | Sniffit | ||
Jungle Guy | Jungle Guy | ||
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Pyro Guy | Pyro Guy | ||
Boo | Boo: | ||
Blindfold boo | Blindfold boo | ||
Balloon boo | Balloon boo | ||
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Shadow Sister | Shadow Sister | ||
Baby Chomp | Baby Chomp: | ||
Chomp | Chomp | ||
Red Chomp | Red Chomp | ||
Revision as of 23:01, 17 December 2008
The Super Mario RPG engine is a /tg/-created sketch for a Super Mario RPG, using a simple rule-system based on D6s and a very limited Stat-system based on the Mario game series.
Stats
The Stat's used in it looks roughly like this, although changes may or may not have occurred.
Flower Points - Represents how much pure Awesome one can perform Heart Points - Represent just how much damage on can take before dropping dead Smartness - Intelligence, used for operations which requires a brain (building, casting spells, etc.) Coolness - A combination of charisma, looks and such. Helps convincing others you're right, and to bargain stuff. Power - Raw, physical strength. The more Power, the more squished a gomba gets when jumped on. Defence - More defense equals less damage, and represent natural hardiness Speed - How quickly one can move from point A to point B, jumping is also included to this.
Races
Race/Class, which is used in most roleplaying systems, is also featured in the Super Mario PnP RPG. Mainly focusing on the enemies Mario encounters during the video games. The adventures revolves around the minions of Bowser, and the society of which these live in. In contrast to the Mario video games, where the point of view is from the Mushroom Kingdom.
A list of the different races, and their classes; (The races and classes used in this list looks roughly like this, altough changes may or may not have occurred.)
Koopa: Paratroopa Hammer Bro Dark Koopa Koopatrol Lakitu Magikoopa
Goomba: Spiked Goomba Paragoomba Hyper Goomba Gloomba Goomboss
Shy Guy: Sniffit Jungle Guy Jester Guy Fly Guy Medi Guy Ghoul Guy Spy Guy Pyro Guy
Boo: Blindfold boo Balloon boo Big boo Dark Boo Shadow Sister
Baby Chomp: Chomp Red Chomp Stone Chomp Gold Chomp Big Chomp Chomp Shark Nibbles Flame Chomp