Symphony of Aeons: Difference between revisions

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== Play ==
== Play ==
[[Image:SoAeons_field_example.png|200px|right]]
[[Image:SoAeons_field_example.png|200px|right]]
First card you play is free -- it is always the Primodrial card. It will be used to count the Hit Points of the character and where Power Dice will spawn when generated.
During your first turn you must play a primordial card. It is used to count HP, and generate power die.


On each turn, you may do one of the following:
On your turn you may either:
* take a card from your deck
*1) Draw a card
* play a card on the field
*2) Play a card
* move all power dice from one card to another
*3) Shift power dice
* generate a power die, improving your power level
*4) Generate a power die


You may only play a Chant or Invocation card on the field if:
To play a chant or invocation the following conditions must be met:
* it does not overlap any other card
*1) There is enough room for that chant or invocation on the table.
* one of the Power Exit arrows on the played card is adjacent to a Power Entry of another card of the same colour
*2) There must be a power exit that can be linked to a power entry on the card, and they must be of the same colour.
* "on the card where is the power exit, there must be power dice, the sum of their power must be equal or superiour to the card cost" (???)
*3) On the card where the power exit is, there must be power dice, with the sum of their power greater than or equal to the cost of the card on the exit.
* "the dice are discarded after use" (???)
*4) After playing the chant of invocation the power dice are removed.


When you play an Invocation, you may add it to an copy of the card already on the field.  This increments the Invocation's level by one.
Playing a copy of an invocation already on the bard increments it's level.


You may play a Binder card if:
To play a Binder Card the following requirements must be met:
* There are two Chant cards side-by-side by their long sides (see diagram)
*1) Two chants must share a long border.
* The two Chant cards are the types required by the Binder
*2) The chants must be of the type specified by the binder.
* "On either of the two [Chant] cards, there must be power dice, the sum of their power must be equal or superior to the card cost." (???)
*3) The sum of the power die on both of the chants must be greater than or equal to the cost of the Binder.
* "the dice are discarded after use" (???)
*4) After playing the binder the power dice are removed.


== Gallery ==
== Gallery ==

Revision as of 20:52, 10 July 2011

Symphony of Æons is a /tg/ collective homebrew CCG project. As of July 10 2011, it is still in development.

This article is a stub. You can help 1d4chan by expanding it


Cards

Cards are tarot-sized, twice as tall as they are wide. There are four kinds of cards.

  • Primordial, representing your character
  • Chants, with different effects on how you play
  • Binders, connecting two chants to improve their effect
  • Invocations, affecting your opponent

Cards have the following attributes:

  • Name.
  • Artwork.
  • Kind: allegiance, nature, alignment, etc.
  • Type: one of Primodrial, Chant, Binder or Invocation.
  • Cost: How much power is required to play this card to the field.
  • Materiality: damage required to destroy this card.
For an Invocation, add to the Materiality each level above 1. (ie.: A level 3 Invocation with 5 Materiality requires (5+(3-1))= 7 damage to destroy)
  • Power Entry & Power Exit arrows (up to six total). Power Dice may only move from a card with Power Exit to a card with an adjacent Power Entry arrow of the same colour.
  • Drain: how much power is lost when Power Dice are moved to this card. Drain is '0' unless stated otherwise.
  • Counter Die spot: place a die here to show how many 'charges' the Chant, Binder or Invocation has.
  • Storage: how many counters the card may hold.
  • Explanatory text.


Play

During your first turn you must play a primordial card. It is used to count HP, and generate power die.

On your turn you may either:

  • 1) Draw a card
  • 2) Play a card
  • 3) Shift power dice
  • 4) Generate a power die

To play a chant or invocation the following conditions must be met:

  • 1) There is enough room for that chant or invocation on the table.
  • 2) There must be a power exit that can be linked to a power entry on the card, and they must be of the same colour.
  • 3) On the card where the power exit is, there must be power dice, with the sum of their power greater than or equal to the cost of the card on the exit.
  • 4) After playing the chant of invocation the power dice are removed.

Playing a copy of an invocation already on the bard increments it's level.

To play a Binder Card the following requirements must be met:

  • 1) Two chants must share a long border.
  • 2) The chants must be of the type specified by the binder.
  • 3) The sum of the power die on both of the chants must be greater than or equal to the cost of the Binder.
  • 4) After playing the binder the power dice are removed.

Gallery

Links