Tactics - Knights Inductor: Difference between revisions

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==Unit Analysis==
==Unit Analysis==
Placeholder
 
===Troops===
 
*: Tactical Squad
 
*: Scout Squad(Silent Hands)
 
*: Guard Aspirants
 
===Dedicated Transports===
 
*: Rhino
 
*: Drop Pod
 
*: Razorback
 
===Elites===
 
*: Terminator Squads
 
*: Null Paladins
 
*: Dreadnoughts
 
*: Innovatus Squads
 
*: Sternguard Veterans(Silent Hands)
 
===Fast Attack===
 
*: Incursion Squad
 
*: Landspeeder Squadrons
 
*: Mounted Knights
 
*: Attack Bikes
 
*: Mobilius Artillery
 
*: Valkyrie Avenger Squadron
 
*: Valkyrie Repressor Squadron
 
===Heavy Support===
 
*: Suppressor Squad
 
*: Marauder Team
 
*: Predator Vaeris
 
*: Predator Squadrons
 
*: Vindicator Squadrons
 
*: Land Raiders
 
*: Whirlwind Squadron
 
*: Tempest Squadrons
 
===Special Characters===
 
*: Silencers
 
*: Marauder Field Masters
 
*: Chapter Master Zakis Randi
 
*: Captain Roland Darren
 
*: Captain Isaac Rico
 
*: Garven Brias, Master of Ordnance
 
*: Mechanicus Maestro Gajet
 
*: Captain Xavion
 
*: Chief Librarian Xecherias
 
*: Sargent Ferrus
 
===Lords of War===
 
*: Maxima Marauder
 
*: Silencer Alpha Rachnus
 
*: Predator Avalon


==Building an Army==
==Building an Army==

Revision as of 01:18, 21 June 2015

Light Up the Night!

This is the Tactics Page for Knights Inductor.

Why Play Knights Inductor

Do you think that Space Marines need a more interesting armoury? Do you think that Nulls are a cool concept and deserve expansion? Do you like the capacity to pretend it's the Horus Heresy in the 41st Millennium and bring squadrons of tanks and 20+ guys in a squad? Then the Knights Inductor are for you!

The Knights Inductor are an unique chapter of space marines that emerged as an attempt to create a viable chapter of reasonable marines. They have diverged from the path of the regular Space Marine and taken up an independent style of warfare aimed at minimising casualties, aided by developed science and their Null Powers. Taking the field in squads of up to 24 marines which divide into Fire Teams like regular Combat Squads but far more flexible, having a single squad of Knights Inductor marines come to your aid is a far greater force than it initially may appear.

Special Abilities

Placeholder

Unit Analysis

Troops

  • Tactical Squad
  • Scout Squad(Silent Hands)
  • Guard Aspirants

Dedicated Transports

  • Rhino
  • Drop Pod
  • Razorback

Elites

  • Terminator Squads
  • Null Paladins
  • Dreadnoughts
  • Innovatus Squads
  • Sternguard Veterans(Silent Hands)

Fast Attack

  • Incursion Squad
  • Landspeeder Squadrons
  • Mounted Knights
  • Attack Bikes
  • Mobilius Artillery
  • Valkyrie Avenger Squadron
  • Valkyrie Repressor Squadron

Heavy Support

  • Suppressor Squad
  • Marauder Team
  • Predator Vaeris
  • Predator Squadrons
  • Vindicator Squadrons
  • Land Raiders
  • Whirlwind Squadron
  • Tempest Squadrons

Special Characters

  • Silencers
  • Marauder Field Masters
  • Chapter Master Zakis Randi
  • Captain Roland Darren
  • Captain Isaac Rico
  • Garven Brias, Master of Ordnance
  • Mechanicus Maestro Gajet
  • Captain Xavion
  • Chief Librarian Xecherias
  • Sargent Ferrus

Lords of War

  • Maxima Marauder
  • Silencer Alpha Rachnus
  • Predator Avalon

Building an Army

Placeholder

Tactics

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Counter-Tactics

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Common Playstyles

Placeholder