Teleportation: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Nubnuber
No edit summary
1d4chan>Agiletek
No edit summary
Line 20: Line 20:
[[File:Teleport circle 5e.jpg|thumb|right|200px|Teleportation circles are also a thing.]]
[[File:Teleport circle 5e.jpg|thumb|right|200px|Teleportation circles are also a thing.]]


Powerful enough spellcasters and magical beings can use one of the eponymous spells or assimilated. Some spells come with a chance of [[fail|ending up in the wrong place]], depending of the nature of the spell and how familiar the caster is with the place he wants to end up.
Powerful enough spellcasters and magical beings can use one of the eponymous spells or assimilated. Some spells come with a chance of [[fail|ending up in the wrong place]], depending of the nature of the spell and how familiar the caster is with the place he wants to end up. In 3rd edition <!-- Maybe others. I just have the 3E and 5E stats on hand because SRD --> most [[Demon]]s and [[Devil]]s can teleport themselves and a small payload at will.


In [[Eberron]], the [[Dragonmark]] of Passage has various teleportation abilities past the least mark.
In [[Eberron]], the [[Dragonmark]] of Passage has various teleportation abilities past the least mark. The short distance for all but the most powerful (and rare) marked heirs means it's not too useful as a service for anyone but the obscenely wealthy, but in response to the rise of [[Airship]]s, House Orien has been working on a network of teleportation circles that will overcome this limitation.


[[Category: Roleplaying]]
[[Category: Roleplaying]]

Revision as of 23:30, 16 August 2020

This article is a stub. You can help 1d4chan by expanding it

Teleportation is the act of making an object instantly disappear in one location and reappear in another. It is fairly common in sci-fi and fantasy, though the exact method used can vary quite a bit, from wormholes to alternate dimensions.

Warhammer 40,000

A teleport homer used by the Imperium
A warp jump generator used by Eldar Warp Spiders

Teleportation's possible in Warhammer 40,000, but isn't really a pleasant thing to do since it basically involves making a short jump through the Warp. It can be done either through technological means with a device known as a Teleportarium (if you're a human in the Imperium) or Tellyporta (if you're an Ork), or through the use of psychic powers. Needless to say even going through the Warp for a Little While has it's risks. The danger's mitigated by the use of Teleport Homers and a highly skilled psyker.

Necrons have no need of the Warp or psykers to move instantly between locations, as their technology's just that much more advanced compared to the other races, and can tell the laws of physics to bugger off.

Star Trek

Teleportation's a common technology among all spacefaring powers by the 23rd century leaving aside some podunk regions of the Delta Quadrant. It's usually quite safe, though it can be quite finicky and can be stopped by a wide variety of things from jammers to electromagnetic storms. To explain why characters don't wind up a few inches shorter or vaporize into nothingness when they're transported, technobabble in the form of the Heisenberg Compensator was introduced during The Next Generation.

Dungeons and Dragons

Teleportation circles are also a thing.

Powerful enough spellcasters and magical beings can use one of the eponymous spells or assimilated. Some spells come with a chance of ending up in the wrong place, depending of the nature of the spell and how familiar the caster is with the place he wants to end up. In 3rd edition most Demons and Devils can teleport themselves and a small payload at will.

In Eberron, the Dragonmark of Passage has various teleportation abilities past the least mark. The short distance for all but the most powerful (and rare) marked heirs means it's not too useful as a service for anyone but the obscenely wealthy, but in response to the rise of Airships, House Orien has been working on a network of teleportation circles that will overcome this limitation.