The 13th Black Crusade: Difference between revisions
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===The Last Minute Build-Up=== | ===The Last Minute Build-Up=== | ||
Creed moved the entirety of his command to '''Kasr Kraf''', the last bastion still left in one piece after months of fighting. Located in Cadia Secundus, the fortress overlooked the Elysion Fields, where the towering Cadian Pylons have stood standing in their quiet vigil for time immemorial. The defenders began strengthening the already-formidable structure, with combat engineers further expanded the existing archeologist tunnel networks and caverns beneath and turned them into fallback points and other defenses, while Mechanicus Adepts scoured the many fallen bastions in the region for parts and materials to bring back to life the fortress' aegis and weapons emplacements. | |||
Everywhere else in Cadia Secundus it was the same story, with Shock Trooper regiments frantically trying to restore ravaged defenses with whatever they could scrounge. Beside them the remnants of the initial Astartes deployments labored as well, survivors from what initially started as entire Battle Companies, now reduced to scattered squads of determined warriors. The [[Space Wolves]] of Orven Highfell's Great Company took residence north of Kasr Kraf, in the remains of Kasr Jark. | |||
==Important Stuff That *SHOULD* Have Followed== | ==Important Stuff That *SHOULD* Have Followed== |
Revision as of 17:23, 10 January 2022
"Since the time of The Fall, our race has been haunted by, what we, in our reckless pursuit of hedonistic indulgence, gave birth to. Though our dreams once overturned worlds and quenced suns, we are now but fitful shadows clinging to the edge of existence. All the stars in the sky cannot blot out the hateful glare of the Red Moon's Eye. The birthing place of The Great Enemy pulses with all the malice of a daemon that is dreaming, casting its shadow over all we have ever done and all we ever shall. Every twisted strand of Fate and casting of the Runes leads me to this time, to this place, and it is clear that the final battle awaits me at the ancient Crone Worlds. A conflict the likes of which has not been seen since the Mon-Keigh warred among themselves, and the corpse of a seer fell to his traitorous son, is coming and all my steps lead towards it, no matter that I walk other paths. I see the stars stained red with the blood of the Mon-Keigh and, though their wars do not concern me and I would gladly let them destroy one another, I know that to avoid this fight is to condemn my race to inevitable doom. And though all I see is darkness, I know that I will not flinch from my destiny"
- – Eldrad, musing on his (now-Retconned) doom.
The 13th Black Crusade | |
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Date | 999.M41 - Current |
Scale | Multiple Sectors |
Theatre | 13th Black Crusade |
Status | Inconclusive. |
Belligerents | |
Chaos | The Imperium of Man, Eldar |
Commanders and Leaders | |
Abaddon The Despoiler | Lord Castellan Ursarkar E. Creed, Saint Celestine, Belisarius Cawl, Necron intervention via Trazyn the Infinite |
Strength | |
Black Legion, Traitor Legions (Alpha Legion, Death Guard, Emperor's Children, Iron Warriors, Night Lords, Thousand Sons, World Eaters, Word Bearers), Astartes Renegades (Violators, Warp Ghosts, Sons of Malice), Traitor Titan Legions (Deaths Heads, Death Stalkers, Fire Masters, Iron Skulls, Legio Vulcanum), Traitor Guard (5th Columnius, 666th Regiment of Foot, Discilian Apostates, Jenen Ironclads, Sentrek Freemenm the Traitor 9th, Ubridius Light Infantry, Volscani Cataphracts), various Fleets of Chaos (an estimated 38 different fleets). | Adeptus Astartes Chapters (Angels of Absolution, Angels of Vigilance, Angels Sanguine, Brazen Claws, Dark Angels, Death Spectres, Doom Eagles, Exorcists, Excoriators, Harbingers, Howling Griffons, Iron Hands, Iron Knights, Iron Snakes, Marines Exemplar, Night Watch, Novamarines, Relictors, Subjugators, Storm Warriors, Space Wolves, Storm Warriors, Ultramarines, White Consuls), Adeptus Sororitas Orders (Bloody Rose, Ebon Chalice, Martyred Lady, Ermine Mantle, Wounded Heart), Astra Militarum Regiments (Avelornian Gunners, Bar-El Penal Legions, Cadian Karskin, Cadian Shock, Cadian Whiteshields, Drookian Fen Guard, Finreht Highlanders, Gudrunite Rifles, Jouran Dragoons, Kellersburg Irregulars, Gnovian Gharkas, Mordant Acid Dogs, Narsine Yeomanry, Necromundan 8th, Thracian Guard, Van Demans World Redbacks, Zenonian Free Companies), Adeptus Questoris (House Krast, House Arokon), Titan Legions (Metalica, Ignatum, Gryphonicus, Astorum, Sinister), Adeptus Mechanicus (Skitarii regiments, Ordo Reductor, Ordinatii), Imperial Navy Battlefleets (Cadia, Corona, Scarus). |
Losses | |
High. One Blackstone Fortress is lost, along with unknown number of ships of the Black Fleet. | Extremely High. The Cadian Gate is lost, and the Great Rift tears the Imperium in twain. |
Outcome | |
*Cadia is destroyed, and the Cadian Gate is blown wide open. The Eye of Terror grows into the Great Rift, and cuts the Imperium in half. While the Imperium has managed to stabilize things on the side where Terra is, thanks to the resurrection of Roboute Guilliman, Chaos forces now have free reign over what is now known as Imperium Nihilus. |
Launched in what might be considered the final hours of the 41st Millennium, the 13th Black Crusade is Abaddon the Despoiler's latest attempt at trying to bring down the Imperium -- and very nearly did so. As of the current timeline, its still ongoing, with no signs of slowing down.
Signs of the End
A Creeping Doom
In the chaos of the end of the millennium, the first signs that Abby was up to no good was not the appearance of war fleets. Oh no, instead what happened was the sudden jump of sightings of abandoned vessels getting spat out of the warp at in the sectors surrounding Cadia. Though rare, such a large instance hulks showing up at the same time wasn't unheard of either, though their convergence upon the core worlds of the systems merited enough of a response that system defense ships had to be scrambled to deal with them.
Warriors of the Adeptus Astartes were also among those called to intercept these derelicts, but what they found were disease-ridden nightmares filled with toxic filth. When news of this spread to the rest of the Navy, every wreck subsequently encountered were destroyed ASAP with torpedos and macrocannons from afar, but by then it was too late.
Outbreaks of sickness soon broke out among the ranks of the Imperial Navy, which coincided with the sudden sighting of the Chaos warship called the Plagueclaw in the Urthwart system. With more and more navy personnel in the region fallen ill, the number of intercept-capable ships dropped as well. Despite this the caravan of diseased ships continued to drop from the warp, all in direct course for important worlds. Ad-hoc groupings of ships formed to try and destroy the hulks before they reached those planets, and an unofficial fleet under Admiral Quarren assembled in Belis Corona to hunt down the Plagueclaw.
What it encountered instead was far, far, worse. In the Frenerax Dust cloud, the battle group was jumped by the infamous Terminus Est, flagship of Typhus, the Herald of Nurgle. Outgunned, the fleet still managed to fight its way free, but for some reason Typhus deigned not to pursue.
The months that would follow would bear out just why.
Unbelief
Despite barely surviving from the encounter with Typhus, it was not yet over for the crews of that battered fleet. Many would sicken and die from disease on the return trip to Belis Corona, but the fleet still managed to return with it ships still usable.
Compared to Belis Corona though, it was pretty bad. Many plague hulks had slipped through the line of System ships arrayed against them, and the same disease that had infected their crew spread like wildfire through the inhabited worlds of the Cadian and Agripinaa sectors. As the plagues killed millions, panic soon spread, and inter-system traffic was halted in an effort to stem the spread of infection.
As despair settled among the populations, apocalyptic cults began to appear on every benighted world, and preached that the Emperor's wrath had descended upon everyone as punishment for their wickedness. Only the faithful would be spared the Curse of Unbelief, and masses of self-flagellating devotees began to fill the streets of these worlds, attracted by both their fiery rhetoric as well as their surprising health.
And then plague zombies happened. Because why not?
Within months millions of plague zombies clawed themselves out from the makeshift graves they had been buried in among the dozens of worlds in the Belis Corona and Agripinaa sectors, and threw themselves on their still-living relatives. The Astra Militarum are pushed to the breaking point trying to contain both the zombie outbreak and the mobs of zealots running amok, while the Imperial Navy, already crippled by the epidemic burning itself though its crews, was in no condition to stop what was to follow.
A massive Chaos Fleet, with the Terminus Est at its head, surged into Imperial Space, and there was nothing in its way to stop it.
Echoes of War
Faith and Zealotry
As the Curse of Unbelief wracked Belis Corona and Agripinaa, more radical cults preaching that the plagues were a punishment for wickedness, and only through fire and pain can the cure be found, began to spread. In many words Imperial rule broke down as the epidemic crippled the local authority's capability to contain the zealots and demagogues, who led maddened mobs in an orgy of destruction and self-harm. Naval yards were attached, and in the following weeks mob rule virtually replaced Imperial mandate on outlying worlds.
The Warp responded to such an outflowing of zeal and bloodletting violently in many places. Warp Storm Baphomael widened to engulf the edges of the Cadian system, while the Choir Chamber of Astropaths in Belisar (and the top nine layers of the hive spire it was on) was consumed in a massive psychic explosion. But that was not all, because the signs that something bad was going to happen were unmistakable, even for those who weren't psychically sensitive. Dire portents began manifesting, and it wasn't long for paranoia to break into panic and hysteria among the masses.
The Ecclessiarchy dispatched clergy, confessors, preachers, and holy people in efforts to calm the people down, but it had litle effect. People were scared out of their wits, and with good reason, as shown when unknown raiders had violently assaulted the Agri-world of Dentor, and butchered entire communities, before burning their homes down to the ground.
Back in Cadia, Adepts monitoring the mysterious Pylons noted that they seemed to be vibrating on a frequency similar to a ship's Gellar Field, leading them to theorize that it was keeping the Warp Storm at bay somehow. Microscopic stress fractures were beginning to show however, which led many to worry that the Pylons might break themselves apart if things continue long enough.
Tumbling Down
Word of the aftermath of brutal raids similar to what happened to Dentor eventually filtered back to Segmentum command, but with its forces stretched to the breaking point, there was little it could do. As settlements on Sarlax and Amistel fell, video recordings of dark parodies of Astartes vessels alarmed its strategos. As a pattern emerged of the direction of the attacks seemingly heading in the direction of Cadia, the Imperial Navy slowly pulled all of its still combat-capable warships back to their ports in preparation.
While Imperial forces consolidated, in some sectors things were rapidly going downhill. On Lelithar, a figure calling himself The Voice of the Emperor was stirring up trouble. With his powerful speeches, he stirred the restless populations into open sedition, and his followers quickly overran vital Imperial facilities like bases and stockpiles. Once he and his followers had taken the space ports, the rebellion spread uncontrolled across the sector, with his cults appearing on the worlds of Yayor, Amistel, Albitern, and Bar-El.
For all the disruption the Voice's followers had caused, it spurred the battered Imperials of the sector in response, as preachers and missionaries of the Imperial Creed pushed back, decrying the evils of the anti-Imperial cult. Faith in the Emperor came roaring back, vows of piety were renewed, and soon furious battles are fought between the pious servants of Him on Terra and those who fell for the Voice's honeyed words.
As all this was going on, Kill-Teams and Assassins were sent after the Voice, but none ever returned.
The Main Event
Should Have Been More Obvious
While the surrounding regions began to feel the pressure from the increasing frequency of Chaos-related attacks, Cadia remained a bastion of order and stability. Expecting that a massive attack was imminent, the planet recalled all of its deployed regiments back home -- every Kasrkin, Shock Trooper, Whiteshield and bloodied Veteran alike -- for its defense. Hundreds of extra landing fields were made ready, as well as infrastructure to house and support hundreds of thousands of troopers prepared at Kasr Holn, Helotas, and Fremas.
Millions were ready and mustered when the Volscani Cataphracts, considered some of the fiercest fighters of the sector, started to land their own forces. Vast dropships disgorged Leviathan command vehicles, countless tanks of every mark and make, and regiment upon regiment of Volscani. Cadian command waited for the new arrivals to present themselves, but as they unfurled their banners to show the symbols of the Ruinous Powers, they realized too late that the enemy was already in their midst.
The Volscani opened fire, and in those first few minutes of confusion caused unimaginable damage to the Cadian forces there. Governor Primus Marus Porelska's command Leviathan was quickly destroyed, as cannons the size of houses focused on it, and the rest of the Cadian High Command soon followed. As the Cadians recovered from the shock of the brazen betrayal, a counterattack soon was made, and in what would be called later as The Battle of Tyrok Fields, the Volscani were driven off and scattered.
But the damage had been done. The majority of Cadia's senior leadership had been slain. Now the command passed to the most senior surviving officer, who would be named Lord Castellan in this time of extreme crisis: Ursakar E. Creed.
Fortress Cadia, Once More
A man of great charisma and strategic knowledge, Creed set about organizing and the Cadian forces that were already on-world. Defenses were strengthened, munitions were stockpiled, and food and water kept in ready. With his new influence as Lord Castellan and acting Governor Primus, Creed sent out pleas for aid on all frequencies, to all Cadian allies that could be contacted. Astartes Chapters such as the Space Wolves began to arrive in earnest, and pledged their ground and naval assets to the planet's defense. Regiments began to muster in nearby systems, while fleets began to make their way to Cadia as quickly as the Administratum's bureaucratic inertia allowed.
Curiously, encounters with Eldar vessels were reported during this time, but the xenos seemed in no mood to engage in battle, and focused on getting away from the Cadian Gate as quickly as possible. Whats more, Maiden Worlds, those verdant worlds that in any other occasion the Eldar would fight tooth and nail to keep, were found abandoned, and their Webway Gates left sealed permanently. Had any Ordo Xenos inquisitor been informed, this would have rang alarm bells right away, but in the preparation to defend the Cadian system this was left as a minor footnote.
The increasing Imperial Navy presence in the sector allowed the Imperium to strike out against minor raiders, but soon its escorts reported the presence of a massive Chaos fleet inbound. The Imperials withdrew to the relative safety of port of Aurent, as the main body of the fleet made itself known.
The Black Fleet had finally come.
Opening Moves
The Kasrkin had not been idle, and had been making probing raids into the edges of their system. Divinations pointed in the direction of Urthwart, which was believed to be used as a muster point for the forces of the Despoiler. The Cadians found nothing but death and plague zombies on that planet, but as they withdrew to their drop ships and carriers, it was too late -- the Imperial Fleet that had carried them there had been forced to flee before the massive Chaos armada that was coming in hot on the system, led by a ship that made its name in infamy during the Gothic War: The Planet Killer.
The massive warship's guns opened up on Urthwart, and the world died. Continents split and the planet's core detonated, reducing it to nothing more than molten rock and debris flying off at high speed into space. The planet's death echoed in the Warp of the area, and such was its backlash that it blew out surrounding warp storms, while telepaths within a thousand light years all felt its destruction.
Uncaring of the death of the world, the Black Fleet swept through the system. The Plagueclaw and Terminus Est was among its vast number, as well as the two missing Blackstone Fortresses from the Gothic War. Naval patrols fell back before the tide of corrupted warships, but an informal fleet formed under the command of Admiral Pulaski and mustered in the Ormantep system. There would be no glory here -- just a delaying action, to buy the defenders of Cadia more time to prepare with their lives.
For the Black Fleet's part, it intended to simply brute force its way through the Imperial forces by sheer weight of numbers. Even so, the Imperials gave as good as they had, and soon it became an ugly near-point blank brawl. Despite their best efforts however, there were simply too many Chaos warships to stop, and many slipped past to the Agripinaa sector.
When Pulaski's flagship The Honour and Duty, exploded in a cloud of plasma, the remaining Navy ships prepared to make one last stand. It was then that the ships led by Admiral Quarren arrived, and together the combined ragtag fleet fought its way through back to safety at Demios Binary.
Nurgle and Khorne give their Blessings
With the Imperial Fleets driven off, the Agripinaa sector was left open for the diseased followers of the Plague God. It didn't take long for the worlds there to become visions of Nurgle's Garden, even as the Imperial defenders tried to fight the invaders off. On Amistel Majoris Plague Marines decimated the local PDF, before the Drookian Fen Guard made planetfall and aided in the defense. The verdant fields of that once prosperous were defiled beyond imagining, reduced to corpse-filled craters, intersped by the cunning trench systems that the regiments had set up to make their defense.
Elsewhere the warships of the Howling Griffons fought through the Chaos blockade, enabling the ships of the Legio Astorum to deploy their titans on the front lines. Loyalist Astartes and titan alike met their opposite number on those mud-soaked battlefields, neither side giving any quarter.
On Lelithar, Militarum forces as well as the Titans of Legio Ignatum laid siege on the Imperial palace, where the Voice of the Emperor was said to have turned into his headquarters. The battle that followed devastated the capital, as millions lost their lives when the city's population threw themselves against the Imperial Guard. The siege is still ongoing, and the Astartes of the Death Spectres pledged their support in bringing the city to heel. And through all this the plague continued to spread, and many a Guardsman was laid low by disease instead of battle.
The void war was not going any better, and Admiral Quarren had to pull his battered fleet back to Cadia as the wave of Chaos ships continued their inexorable advance. On the way Demios Binary was scoured by the fell energies of the Blackstone Fortress and reduced to a barren rock, while the orbital defences of Solar Mariatus was quickly overwhelmed by an unending tide of traitor drop ships, which disgorged regiment upon regiment of Volscani Cataphracts unto its surface. Its important mining outposts and ore refineries were soon wrested from the hands of the Cadian 23rd.
The world was turned into a forward base for the Chaos forces, with which further attacks into the Cadian system were made. The inmates of St. Josmane's Hope rose up in bloody rebellion, just as the Violators renegade Astartes attacked. The traitors were welcomed as liberators, but to their horror they found not freedom, but conscription into the growing Chaos army.
Blacken The Skies
Admiral Quarren and his bloodied fleet had done what it could, but after three days of hard battle around the planet its force was spent. He ordered those ships still capable to do so to make for the Forge World of Kantrael for repairs and rearming. Of the three Ramilies-class star forts that made up Cadia's orbital defenses, one fell to the invaders, while the other two had self-destructed their ancient plasma drives to deny their capture. With orbit around Cadia secure, the Chaos ships began to disgorge countless landing craft, each filled to the brim with traitor forces.
The invasion of Cadia was at hand.
On every continent the Cadians fought hard, making sure to make the invaders pay for every step they took planetside. The resistance started at the landing fields, and continued on into the dug-in defenses that surrounded the massive Kasr fortress-cities. When the vaunted gates and walls of even these fell to the Chaos hordes, the vicious fighting moved from street to street, and house to house. Imagine Stalingrad, but a thousand times over, as every home and every neighborhood in Cadia was designed deliberately to hamper invaders and aid defenders.
And so the Traitor offensive ground to a crawl, as Cadian resistance had to be stamped out one at a time, inch by agonizing inch.
Bad Times Everywhere Else
While the Cadian Gate was the focal point of the Black Crusade, Chaos was also busy making things miserable for other places as well.
The Battle of Medusa
In order to keep the Iron Hands busy, Abaddon ordered several battlegroups to attack the Chapter homeworld of Medusa. What would soon follow would become the largest armored engagement since the Battle of Tallarn during the Horus Heresy. All ten of the Chapter's Land Behemoth Fortress-Monasteries were deployed, and with the support of the heavily-mechanized planetary defense force, intercepted the ten-thousand tank strong Chaos invaders. In a running battle that played out over the course of five days, the Iron Hands Behemoths threw back their attackers, with their Ordinatus-grade weaponry destroying hundreds of tanks per volley.
For all their firepower, the mobile fortresses were still eventually outflanked by enemy armor. With their vulnerable rearhousing exposed, the Iron Hands counter-attacked with Assault Squads, and while the Chapter experienced heavy casualties as a result, it also blunted the flanking maneuver and forced the traitors to withdraw. These were soon run down by squadrons of the Chapter's Predator Annihilator tanks, which all but finished the retreating Chaos forces.
Medusa was finally secure.
Chaos All Around The Gate
The world of Belisar was paid an unwelcome visit by Lucius the Eternal and his Emperor's Children groupies, bringing untold slaughter upon that world, while the Night Lords introduced the people of the Scarus sector to an up close and personal kind of terror. At Thracian Primaris Governor Thybault Helican XXIII fought against a rising tide of deviant cultists, while the Arbites under his command struggled to maintain order.
In Segmentum Obscurus, Alpha Legion sleeper cells went active, and did their part in delaying the arrival of Loyalist Astartes reinforcements across the segmentum. In the wake of this disruption came the forces of the Dark Mechanicum and Traitor Titan legions, as well as the usual wave of mutants, heretics, and daemons.
Every world within a thousand light years of the Cadian Gate found itself fighting for its survival. And the worse was yet to come.
Keeping the Space Elves Busy
The Imperium was not alone in battling the Chaos tide washing over the worlds around the Eye of Terror, as the Eldar had their own part to play in the proceedings. As he foresaw the dire ramifications of letting the Imperium collapse under the Chaos onslaught, Eldrad spurred his Craftworld into action. Ulthwe's Storm Guardians were deployed in strength, with each task force given a Waystone that contained a fragment of Eldrad's psyche to safely guide them to the warzones where they could make a difference.
At Belial IV, a strike force led by the Phoenix Lords would disrupt the raising of a dark cathedral by the Word Bearers to the Ruinous Powers. Even the Webway was not free from conflict, as the Harlequins fought a running battle with the Thousand Sons sorcerer Ahriman to prevent him from breaching the Black Library and pillaging it of its secrets.
Dorn's Regal Daughter, Assaulted
In its moorings in geosynchronous orbit above Terra, the Phalanx, Fortress-Monastery and home of the Imperial Fists Chapter, found itself under attack, as daemons and Chaos Space Marines started to stream through the warp gate at its ancient engine's core. Led by the Iron Warriors Warsmith Shon'tu and the undivided Daemon Prince Be'lakor, these unlikely allies wanted to upstage Abaddon's galactic bar crawl by conquering the venerable battle fortress, before they turned its powerful weaponry on the Imperial Palace itself.
It could not have come at a worst timing, as the bulk of the Chapter was away on other missions. The only thing standing between the invaders and defeat was thirty veterans of the First Company, as well as the entirety of the 3rd Company, which had just returned to combat readiness. Led by Brother-Captain Tor Garadon, and supported by the bond-serfs of the station, the Chapter had the home advantage for knowing every hall and choke point, and many a daemonic charge was stopped cold by measured bolter fire. The armored castellum within the space fort kept firing until their ammo reserves ran dry and their positions overrun by Iron Warriors war machines.
Such dogged resistance by the Sons of Dorn was not enough, as Chaos corruption (helped along by Warpsmiths) soon turned the superstructure itself on the defenders. Whole decks now looked like reflections of Medrengard instead of the elegant but ancient stone and gold paneling that had been in place since Dorn walked the halls. The infestation spread rapidly, and even though the Fists held fast this was not a foe that they could fight directly. Scrap code was eroding loyal machine spirits, and soon even the dorsal batteries would fall under Chaos control.
Garadon had to do the unthinkable -- turn the venerable fortress' weapons against itself to cut out the infestation. After he withdrew his forces to yet-uninfected sections, he purged ten percent of the Phalanx's own superstructure. It was painful, but the sacrifice was worth it, as the hold of the corrupt machine virus on the fortress was broken. He then took the opportunity to order the Phalanx into the Warp -- wherever the fortress went, it would no longer be a threat to Terra. With that, Garadon rallied his battle-brothers to scour Shon'tu's presence permanently from the Phalanx's halls.
While the Iron Warriors were soon dealt with, and Shon'tu given a permanent Imperial Fisting care of Terminator Squad Furan, Garadon still had to contend with Be'lakor's daemons, who were much more deadlier now that the Phalanx was in the Warp. The diminished Fists were driven back to the Chamber of Storms in what looked to be the Company's final stand.
Sure of his inevitable success, Be'lakor sent his hordes against the Imperial Fists, and again and again they were driven back. Soon the first-dammned himself joined the battle, but he had over-estimated his command over the forces in the Warp, as the Legion of the Damned started to manifest in force to aid the Fists in their fight. What had initially been a sure victory turned into a rout, and the daemon prince himself saw his physical form torn asunder by Garadon himself.
As the Fists and Legion mopped up, Garadon took stock of his situation. Of the Astartes he started with, about half of the 3rd Company and 1st Company Veterans remained, and a tenth of the Phalanx's superstructure was simply gone, with the fortress itself severely damaged in countless other places. As for the Legion of the Damned itself, the spectral marines didn't dematerialize as was their usual habit, and instead stood at attention, as if waiting for something. Needless to say, aside from Garadon himself, everyone else gave the Legion a wide berth.
Sergeant Furan and Commodore Trevaux advised Garadon to make haste for the Iron Ring of Mars, so that repairs to the Phalanx could be made, but as fate had other ideas: garbled signals coming from Cadia were received by the Librarians on duty, desperate for any kind of aid. Garadon's course was clear: Cadia needed reinforcement, and reinforcements it would get. The Phalanx's ancient plasma drives flared, on course to the fortress world, and destiny.
The Fruits of Defiance
The battle on Cadia had become a bloody stalemate, but it had done its job in pinning down the Chaos invaders there for the time being. The Imperium would definitely capitalize on this in a big way.
A Flicker of Hope
Admiral Quarren's fleet would receive much-needed reinforcements from Cypra Mundi, with the hope that it would eventually drive the Chaos ships back from the Cadian Gate. The extra ships made the difference, and Quarren was able to eke victories against fleets much larger than his own. These created holes in the Chaos Fleet's blockade of the Cadian and Scelus systems, which Imperial reinforcements eagerly streamed through. Meanwhile at Belis Corona, the entirety of Battlefleet Gothic was deployed, in an all-or-nothing attack that would either drive Abaddon's minions out, or leave Battlefleet Obscurus permanently crippled.
Dozens of Astartes Chapters would be part of the reinforcements heading to Cadia, including the Blood Angels and the Dark Angels. The Sons of Sanguinius would strike at the largest World Eaters horde in recent memory at the world of Kasr Partox, and would go on to defeat a Bloodthirster on Agripinaa. The Dark Angels in the meantime would team up with their rivals in the Space Wolves, and battled Typhus' forces on Macharia, Kasr Sonnen, and Korolis.
The Black Templars and Imperial Fists would also make their presence known, while Inquisitor Coteaz led Grey Knight strike forces against daemonic foces on Agripinaa, Xersia, and Kasr Holn. Meanwhile White Scars brotherhoods would strike out from Cadia itself, disrupting what little cohesian the Chaos forces had.
Erebus: Party Pooper
The Word Bearers however, and Dark Apostle Erebus in particular, was not idle, and prepared to enact a terrible ritual on the worlds they had conquered. As Imperial reinforcements began streaming into the Cadian sector, the ritual hit its peak, and suffice to say things went to Hell very quickly. As a million innocent lives were sacrificed, massive warp storms hit the areas around the Eye of Terror. So intense was it, that it stopped inter-sector transit in its tracks, and effectively isolated each sector from each other. What's worse, the warp storms made it easier for daemons to manifest, so the embattled worlds now had to deal with hordes of daemons as well.
Typhus took advantage of the isolation wrought on the Agripinaa sector, and unleased the full strength of the Death Guard Plague Marines under his command, and reduced the already ravaged worlds further into ruin. The Imperial defense would somehow hold despite this, but its surviving population risked starvation as the Agri-Worlds of Yayor, Dentor, and Ulthor had already been lost.
And word spread that the Planet Killer was slowly making its way to Cadia. Despite this, the Imperial Navy would swear that it would keep the space lanes around the Cadian Gate clear, and in many actions since would see Admiral Quarren hailed as a hero.
Although Cadian High command would be forced to relocate to Kasr Gallan, Cadia still held against all odds, so dogged was its defenders in giving up its lives to defend it. Millions had already died, but it was close to a year and the Despoiler had still not conquered it. If it could only hold on longer, then even more reinforcements would come, until Abaddon's forces were drowned in the sheer numerical might of the Imperium's armies.
Sadly these hopes were all too easily crushed, as a new, more terrifying phase was about to come.
Round 2: The Eye of the Storm
Through the tireless efforts of Creed and his command, as well as the countless weary defenders, Cadia somehow held on, if barely. The massive Chaos invasion had been pushed back, but as Artificers tried to restore humbled defenses, battles still raged with those invaders still on-world. What's more, there was no way of contacting the outer worlds of the system, as the comm relays had been damaged in the fighting.
Creed did still have means to contact the battered Imperial Fleet in orbit, and asked what ships were still capable moving on their own power to do some recon at the system's outer edges.
One thing bothered him immensely: in all the months of fighting, not once did he get a report of the Despoiler personally leading the traitors. Something was afoot, but he wasn't quite sure what yet.
Was the Despoiler planning on bypassing Cadia entirely, and make a run for the inner segmentum? That was a real possibility, and if Abaddon had a mind to do so, there wasn't anything Creed could do to stop him. Of the ships left in orbit, only the Space Wolves battle barge Firemane's Fang could still move and fight, and only due to the ministrations of its Iron Priests.
Also, surely Abaddon's pride wouldn't allow him to personally oversee the destruction of this world that had defied him for so long? While Creed was sure that it would truly be the end of them should Abaddon's deign to make an appearance, at least it would buy the Imperium time to build up the forces needed to banish the Despoiler back to the Warp. Permanently.
And so, he wanted to give Abaddon a target that was simply too tasty to ignore.
The Last Minute Build-Up
Creed moved the entirety of his command to Kasr Kraf, the last bastion still left in one piece after months of fighting. Located in Cadia Secundus, the fortress overlooked the Elysion Fields, where the towering Cadian Pylons have stood standing in their quiet vigil for time immemorial. The defenders began strengthening the already-formidable structure, with combat engineers further expanded the existing archeologist tunnel networks and caverns beneath and turned them into fallback points and other defenses, while Mechanicus Adepts scoured the many fallen bastions in the region for parts and materials to bring back to life the fortress' aegis and weapons emplacements.
Everywhere else in Cadia Secundus it was the same story, with Shock Trooper regiments frantically trying to restore ravaged defenses with whatever they could scrounge. Beside them the remnants of the initial Astartes deployments labored as well, survivors from what initially started as entire Battle Companies, now reduced to scattered squads of determined warriors. The Space Wolves of Orven Highfell's Great Company took residence north of Kasr Kraf, in the remains of Kasr Jark.
Important Stuff That *SHOULD* Have Followed
- Eldrad leads an ill-fated raid on one of the Blackstone Fortresses, only to learn too late that it wasn't just any Slaaneshi Daemon waiting for him there, but Slaanesh itself. His soul is dragged screaming into the Warp, but there's enough ambiguity left due to the fact that the not all of the Waystones he left the Storm Guardian squads he had sent to reinforce the Imperium had not gone dead.
- The Planet Killer is taken for a joyride by a Chaos Lord named Malifica Arkham while Abbadon was busy in Cadia, but was eventually jumped by four Lunar-class Cruisers and destroyed for good.
- The Voice of the Emperor is revealed to have been Cypher all along, and was captured by the Black Templars... Who then got conveniently "lost with all hands" with the only other ship in the area being a Dark Angels strike cruiser. Hmm...
- Maugan-Ra successfully frees the Craftworld of Altansar from the grip of the Eye of Terror.
- The lost Space Wolves 13th Company comes roaring out of the Eye of Terror chasing Abaddon's forces, with many of them fully in the grips of the Curse of the Wulfen. Leman Russ was said to be leading them personally, though in reality nothing came of this plot thread.
- The Relictors go full-Renegade after making off with Chaos artifacts taken from the Inquisition.
Meta
The 13th Black Crusade is literally where the "clock" stopped in the Warhammer 40,000 for more than two decades and several editions, before a new management decided to move things forward finally for 8th Edition.
There have been two differing outcomes for this Black Crusade as far as lore goes -- one from the Eye of Terror Campaign, and the one for Gathering Storm, the latter of which became the new status quo for the setting.
Humorously, the latter actually still treats many of the beats of the Eye of Terror campaign as canon, just as long as it doesn't contradict things outright.
The Eye of Terror Campaign
Back in Third Edition, GW ran the "Eye of Terror" worldwide campaign to determine the outcome of the war. Going by the numbers of the battles sent in (admittedly not a tamper-proof measure), the forces of Chaos actually won the ground war, and the Imperium won the space war, since this was before GW had the "fuck our customers" mindset, they actually did wrap up the 13th Black Crusade...
In the 18th issue of their Battlefleet Gothic Magazine.
Yep, the major event that the whole setting stops at was wrapped up in an issue nobody bought (so a lot of people thought it never ended). Abaddon's fleets (including the Planet Killer and a Blackstone Fortress) were crippled and he and his generals were stranded on a dozen worlds. They continued to win the ground war on most planets, including Cadia, but even if they did capture those they'd be left stuck without any way of proceeding whereas the Imperium could just virus bomb the captured worlds.
The Gathering Storm
To herald the end of 7th Edition and welcome in 8th, Games Workshop did something unthinkable and decided that it was time to shake things up and finally move the plot forward. To do this, the company decided to return to Abaddon's 13th temper tantrum, and make it less fail than what happened during the Eye of Terror campaign (admittedly not that hard). To accomplish this, it did the following:
- Stress the fact that Cadia was not the goal of the Black Crusade, but merely step 1 in a much broader campaign of general nastiness for the Imperium.
- Tighten the narrative, focusing less on the entire battlefront, and instead on a select few but crucial battles that could decide the campaign.
- Make the conflict much more personal, and introduce characters who had actual stakes on the fate of Cadia.
- Blow up Cadia, just to show that Abby was not messing around anymore.
Suffice to say the end result was much more well received by the fanbase, and while Cadia eventually was destroyed in the end, the stagnation that had settled upon the setting for years was finally shaken off. While it hasn't been a hundred percent perfect (what big change is), the narrative figuratively hit the floor running, and hasn't stopped since then.