The 9th Age: Difference between revisions

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=Model Types, Abilities/Troop Type Rules, And Weapons=
=Model Types, Abilities/Troop Type Rules, Special Rules, And Weapons=
<div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" so see the complete list of changes to model types, troops, and weapons.
<div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" so see the complete list of changes to model types, troops, and weapons.
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* Characters may be a Unit of 1. When a Character joins a Unit, they will always be in the Front Rank although where in the Front Rank is up to the controlling player. They can displace models with the Front Rank rule to make that happen. If their Move wasn't far enough to reach the Front Rank but could still reach the Unit, they take the Front Rank that requires the least amount of extra distance. If a Character joins a Unit with only a single Rank they can displace a model to the second Rank or join the front rank. Characters hit by templates in a Unit with more than 5 Rank and File models of the same type have one of the Rank and File models take the effects instead.  
* Characters may be a Unit of 1. When a Character joins a Unit, they will always be in the Front Rank although where in the Front Rank is up to the controlling player. They can displace models with the Front Rank rule to make that happen. If their Move wasn't far enough to reach the Front Rank but could still reach the Unit, they take the Front Rank that requires the least amount of extra distance. If a Character joins a Unit with only a single Rank they can displace a model to the second Rank or join the front rank. Characters hit by templates in a Unit with more than 5 Rank and File models of the same type have one of the Rank and File models take the effects instead.  
* Terror and spells both cause Units that fail Panic Tests to turn around and Flee in the exact opposite direction away from the source.  
* Terror and spells both cause Units that fail Panic Tests to turn around and Flee in the exact opposite direction away from the source.  
* Special Attacks do not benefit from weapons unless otherwise indicated, and do not benefit from other Special Rules that modify Close Combat or Shooting including those that provide Characteristics increases. All other effects affect the attack (for example, a Great Weapon or Thunderous Charge will not benefit a Stomp attack but a Potion of Strength will).
==Special Rules==
*
==Weapons==
==Weapons==
* Parry: Close Combat To Hit rolls from the front better than 4+ (before modifiers are applied) cannot score successful hits.  
* Parry: Close Combat To Hit rolls from the front better than 4+ (before modifiers are applied) cannot score successful hits.  

Revision as of 23:40, 4 June 2016

This article is a stub. You can help 1d4chan by expanding it

The 9th Age is a community project created in response to the Skub (a fairly major understatement) that came about from End Times and Age of Sigmar in Warhammer Fantasy.

The project seeks to be a natural evolution of 8th Edition with balanced rules for every Warhammer model, and lore that reflects the army while being changed enough to avoid copyright issues. The team has a lawyer on retainer in case Games Workshop decides to sue, although the wisdom of them doing so would be poor since it only serves to sell their models for them.

The game is in a constant state of production, with dedicated rules creation and balance being an ongoing effort that sees every army tweaked when a new faction is added to best ensure minimum power creep or overpowering.

Lore is being carefully written to represent each faction at various points in Warhammer history, so any version of the lore you prefer is represented. In addition, all lore is presented as an account so fans can disregard anything they dislike and count their own favoured interpretation.

NOTE: THIS PAGE IS UNDER CONSTRUCTION UNTIL FURTHER NOTICE, THE FOLLOWING IS IN VARYING STAGES OF COMPLETION.

Tool Changes

Click "Expand" so see the complete list of changes to dice and templates.

Army Building Changes

Click "Expand" so see the complete list of changes to creating army lists.

Core Rules Changes

Click "Expand" so see the complete list of core rule changes.

Magic Changes

Click "Expand" so see the summary of magic changes

Model Types, Abilities/Troop Type Rules, Special Rules, And Weapons

Click "Expand" so see the complete list of changes to model types, troops, and weapons.

Terrain

Click "Expand" so see the complete list of changes to terrain rules.

Army Change Summaries

Currently there are no named characters in The 9th Age. Some, like Lord Skrolk or High Queen Khalida who had rules that affect other models have had their rules integrated directly into the army (Skrolk making Plague Monks into Core options is default for the army for example, and Khalida's arrow buff is now contained within a magic item upgrade). Some The End Times models like Morghasts have rules, others like Nagash do not.

Note that these things may come at a later date.

Beast Herds (Beastmen)

Click "Expand" so see a summarized version of the changes to the Beastmen.

Daemon Legions (Daemons of Chaos)

Click "Expand" so see a summarized version of the changes to the Daemons of Chaos.

Dread Elves (Dark Elves)

Click "Expand" so see a summarized version of the changes to the Dark Elves.

Dwarven Holds (Dwarfs)

Click "Expand" so see a summarized version of the changes to the Dwarfs.

Empire Of Sonnstahl (The Empire)

Click "Expand" so see a summarized version of the changes to the Empire.

Higborn Elves (High Elves)

Click "Expand" so see a summarized version of the changes to the Beastmen.

Infernal Dwarves (Chaos Dwarfs)

Click "Expand" so see a summarized version of the changes to the Chaos Dwarfs.

Kingdom Of Equitaine (Bretonnia)

Click "Expand" so see a summarized version of the changes to the Bretonnians.

Ogre Khans (Ogre Kingdoms)

Click "Expand" so see a summarized version of the changes to the Ogre Kingdoms.

Orcs and Goblins (Orcs & Goblins)

Click "Expand" so see a summarized version of the changes to the Orcs & Goblins.

Saurian Ancients (Lizardmen)

Click "Expand" so see a summarized version of the changes to the Lizardmen.

Sylvan Elves (Wood Elves)

Click "Expand" so see a summarized version of the changes to the Wood Elves.

The Vermin Swarm (Skaven)

Click "Expand" so see a summarized version of the changes to the Skaven.

Undying Dynasties (Tomb Kings)

Click "Expand" so see a summarized version of the changes to the Tomb Kings.

Vampire Covenant (Vampire Counts)

Click "Expand" so see a summarized version of the changes to the Vampire Counts.

Warriors of the Dark Gods (Warriors of Chaos)

Click "Expand" so see a summarized version of the changes to the Warriors of Chaos.

Oceanborn

Technically an April Fool's joke, Oceanborn are not based on any specific army although some fans enjoyed the concept. Click "Expand" so see a summarized version of the Oceanborn army.

Lore Changes

Note that all lore is intentionally written from an in-universe perspective and by other factions, allowing free disregard of anything not liked by players. All lore is presented to an alternative to Warhammer lore if desired, and is not the mandatory setting.

Undying Dynasties (Tomb Kings)

Click "Expand" so see a summarized version of the changes to Tomb Kings lore.

Gallery