The 9th Age: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Line 983: Line 983:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
===Magic===
===Magic===
*The Lore of High Magic is now the Path of White Magic
*Shield of the Ancients is the new lore attribute. It grants one friendly unit within 18" a Shield counter, which can be removed to ignore a single unsaved Wound. A unit can never have more than one Shield counter and models with Large Target cannot have any at all.
*Luminous Bolts (Soul Quench) is now the path's sole signature spell. Its cast value has been changed to 9+/12+.The base version has range 24" and the augmented version inflicts only 3d6 hits instead of 4d6.
*The Phoenix Rises (Apotheosis) had its cast value reduced to 4+/8+. The augmented version no longer heals multiple Wounds but instead grants the target and his unit +1 S for one turn.
*Guiding Hand (Hand of Glory) had its cast value changed to 6+/9+.
*The Hidden Path (Walk Between Worlds) had its cast value reduced to 7+/15+ but the Magical Move has also been reduced to 8+/16+.
*The Tempest has been replaced by Blessing of Amhar. It grants one friendly unit within 12"/24" a 5+ Ward save, or increases its Ward save by 1 to a maximum of 3+. Cast on a 9+/12+.
*Arcane Dissolution (Unforging) had its casting value reduced to 11+, no longer needs to roll to see if the random magic item is destroyed or not and can target any magic item except One Use Only ones.
*Cataclys (Fiery Convocation) had its casting value reduced to 14+ and Strength to 3. It can also be cast with S4 if the casting value is increased to 18+.


===Army Rules===
===Army Rules===

Revision as of 16:02, 17 July 2016

This article is a stub. You can help 1d4chan by expanding it

The 9th Age is a community project created in response to the Skub (a fairly major understatement) that came about from End Times and Age of Sigmar in Warhammer Fantasy.

What Warhammer Fantasy fans imagine 9th to be.

The project seeks to be a natural evolution of 8th Edition with balanced rules for every Warhammer model, and lore that reflects the army while being changed enough to avoid copyright issues. The team has a lawyer on retainer in case Games Workshop decides to sue, although the wisdom of them doing so would be poor since it only serves to sell their models for them.

The game is in a constant state of production, with dedicated rules creation and balance being an ongoing effort that sees every army tweaked when a new faction is added to best ensure minimum power creep or overpowering.

Lore is being carefully written to represent each faction at various points in Warhammer history, so any version of the lore you prefer is represented. In addition, all lore is presented as an account so fans can disregard anything they dislike and count their own favoured interpretation.

NOTE: THIS PAGE IS UNDER CONSTRUCTION UNTIL FURTHER NOTICE, THE FOLLOWING IS IN VARYING STAGES OF COMPLETION.

Tool Changes

Click "Expand" so see the complete list of changes to dice and templates.

Army Building Changes

Click "Expand" so see the complete list of changes to creating army lists.

Core Rules Changes

Click "Expand" so see the complete list of core rule changes.

Magic Changes

Click "Expand" so see the summary of magic changes

Model Types, Abilities/Troop Type Rules, Special Rules, And Weapons

Click "Expand" so see the complete list of changes to model types, troops, and weapons.

Terrain

Click "Expand" so see the complete list of changes to terrain rules.

Army Change Summaries

Currently there are no named characters in The 9th Age. Some, like Lord Skrolk or High Queen Khalida who had rules that affect other models have had their rules integrated directly into the army (Skrolk making Plague Monks into Core options is default for the army for example, and Khalida's arrow buff is now contained within a magic item upgrade). Some The End Times models like Morghasts have rules, others like Nagash do not.

Note that these things may come at a later date.

Beast Herds (Beastmen)

Click "Expand" so see a summarized version of the changes to the Beastmen.

Daemon Legions (Daemons of Chaos)

Click "Expand" so see a summarized version of the changes to the Daemons of Chaos.

Dread Elves (Dark Elves)

Click "Expand" so see a summarized version of the changes to the Dark Elves.

Dwarven Holds (Dwarfs)

Click "Expand" so see a summarized version of the changes to the Dwarfs.

Empire Of Sonnstahl (The Empire)

Click "Expand" so see a summarized version of the changes to the Empire.

Higborn Elves (High Elves)

Click "Expand" so see a summarized version of the changes to the Beastmen.

Infernal Dwarves (Chaos Dwarfs)

Click "Expand" so see a summarized version of the changes to the Chaos Dwarfs.

Kingdom Of Equitaine (Bretonnia)

Click "Expand" so see a summarized version of the changes to the Bretonnians.

Ogre Khans (Ogre Kingdoms)

Click "Expand" so see a summarized version of the changes to the Ogre Kingdoms.

Orcs and Goblins (Orcs & Goblins)

Click "Expand" so see a summarized version of the changes to the Orcs & Goblins.

Saurian Ancients (Lizardmen)

Click "Expand" so see a summarized version of the changes to the Lizardmen.

Sylvan Elves (Wood Elves)

Click "Expand" so see a summarized version of the changes to the Wood Elves.

The Vermin Swarm (Skaven)

Click "Expand" so see a summarized version of the changes to the Skaven.

Undying Dynasties (Tomb Kings)

Click "Expand" so see a summarized version of the changes to the Tomb Kings.

Vampire Covenant (Vampire Counts)

Click "Expand" so see a summarized version of the changes to the Vampire Counts.

Warriors of the Dark Gods (Warriors of Chaos)

Click "Expand" so see a summarized version of the changes to the Warriors of Chaos.

Oceanborn

Technically an April Fool's joke, Oceanborn are not based on any specific army although some fans enjoyed the concept. Click "Expand" so see a summarized version of the Oceanborn army.

Lore Changes

Note that all lore is intentionally written from an in-universe perspective and by other factions, allowing free disregard of anything not liked by players. All lore is presented to an alternative to Warhammer lore if desired, and is not the mandatory setting.

Undying Dynasties (Tomb Kings)

Click "Expand" so see a summarized version of the changes to Tomb Kings lore.

Gallery