The 9th Age: Difference between revisions

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*Plague Brotherhood (Plague Monks)
*Plague Brotherhood (Plague Monks)
**Minimum unit size is 15 for 80 pts, maximum is 50 at 6 pts per model
**Minimum unit size is 15 for 80 pts, maximum is 50 at 6 pts per model
**Moved over from Special
**Gained Resistant and Hatred
**Gained Resistant and Hatred
**May no longer have a magic standard
**May no longer have a magic standard
Line 1,841: Line 1,842:
===Special===
===Special===
*Rat Swarms
*Rat Swarms
**Minimum unit size is 2 for 40 pts, maximum is 10 at 15 pts per model
**Moved over from Core
**Lost Small, gained Safety in Numbers, Insignificant and Swiftstride
**Tiny: Rat Swarms may move through friendly units in the movement phase but must still abide unit spacing at the end of the move.


*Weapon Team
*Weapon Team
**No longer an attachment to a parent unit, but an independent choice in its own right
**Always costs 65 pts
**+1 W and I
**Lost Attached Unit, gained Callous, Insignificant and Brood's Courage (Rat-at-Arms, Vermin Guard)
**Tag-Along: as long as it stays within 3" of a non-fleeing unit of Rat-at-Arms or Vermin Guard this model gains a 4+ Ward Save against shooting attacks
**Naphtha Thrower (Warpfire Thrower) now uses the following profile: range 12", S5, Multiple Shots (2d6), Multiple Wounds (d3), Flaming Attacks, Magical Attacks, Volatile, Reload!, ignores the penalties for multiple shots, moving, cover or shooting at skirmishers, misfires if a double comes up when rolling for multiple shots
**Rotary Gun (Ratling Gun) now uses the following profile: range 24", S4, Multiple Shots (2d6*2 or 3d6*2), Magical Attacks, Volatile, Reload!, ignores the penalties for multiple shots or moving, misfires if a double comes up when rolling for multiple shots
**Meat Grinder (Doom-Flayer) now gives the model Impact Hits (2d6) and Grinding Attacks (2d6), resolved as S4 and with Armor Piercing (1); a Weapons Team with Meat Grinder gains War Platform and Innate Defense (4+) and can only join units of Rat-at-Arms
**Globe Launcher (Poisoned Wind Mortar) now uses the following profile: range 18", Toxic Attacks, Multiple Shots (2d6*2), Magical Attacks, Volley Fire, Volatile, Reload!, ignores the penalties for multiple shots or moving, misfires if a double comes up when rolling for multiple shots
**No more Warp-Grinder


*Jezails (Warplock Jezzails)
*Jezails (Warplock Jezzails)
**0-2 choice
**Minimum unit size is 3 for 60 pts, maximum is 6 at 20 pts per model
**+1 W and I
**Gained Callous
**Pavise's armor save now only applies against shooting attacks
**Jezail lost Move or Fire and Unstable Ammunition, Armor Piercing Reduced to 1, gained Unwieldy, ignores the penalty for firing at Long Range, on a to-hit roll of 1 the wielder suffers a hit with Toxic Attacks


*Grenadiers (Poisoned Wind Globadiers)
*Grenadiers (Poisoned Wind Globadiers)
**Minimum unit size is 8 for 75 pts, maximum is 15 at 9 pts per model
**+1 BS
**Lost Life is Cheap and Volley From the Back, gained Callous and Resistant
**Calculating: Grenadiers may reroll random hits from Callous that resulted in hitting friendly units
**Gas globes (Poisoned Wind Globes) had their range increased to 12" and gained Quick to Fire and Volley Fire


*Gutter Blades (Gutter Runners)
*Gutter Blades (Gutter Runners)
**Minimum unit size is 5 for 55 pts, maximum is 10 at 10 pts per model
**Lost Scouts, Sneaky Infiltrators and Dodge, gained Callous
**May exchange throwing weapons with slings for free
**May no longer take nets
**Cost of Poisoned Attacks reduced by 1
**May take tail weapons at 1 pt/model
**May take Scout and Ambush at 2 pt/model
**Champion may no longer take special equipment


*Plague Disciples (Plague Censer Bearers)
*Plague Disciples (Plague Censer Bearers)
**Minimum unit size is 5 for 65 pts, maximum is 15 at 10 pts per model
**+1 I, -1 A
**Lost Plague Disciples, gained Resistant, Monstrous Support and Brood's Courage (Plague Brotherhood)


*Vermin Hulks (Rat Ogres)
*Vermin Hulks (Rat Ogres)
**Minimum unit size is 3 for 100 pts, maximum is 12 at 37 pts per model
**Troop type: monstrous infantry
**Rat-ogres only, no more handlers
**+1 Ld
**Lost Beast Pack, Fear and Frenzy, gained Immune to Psychology
**Augmentations: each Vermin Hulk unit must take 2 of the following: Innate Defense (5+), Thunderous Charge, Frenzy & Hatred, Swiftstride, Stomp (2)


===Rare===
===Rare===

Revision as of 13:34, 6 August 2016

This article is a stub. You can help 1d4chan by expanding it

The 9th Age is a community project created in response to the Skub (a fairly major understatement) that came about from End Times and Age of Sigmar in Warhammer Fantasy.

What Warhammer Fantasy fans imagine 9th to be.

The project seeks to be a natural evolution of 8th Edition with balanced rules for every Warhammer model, and lore that reflects the army while being changed enough to avoid copyright issues. The team has a lawyer on retainer in case Games Workshop decides to sue, although the wisdom of them doing so would be poor since it only serves to sell their models for them.

The game is in a constant state of production, with dedicated rules creation and balance being an ongoing effort that sees every army tweaked when a new faction is added to best ensure minimum power creep or overpowering.

Lore is being carefully written to represent each faction at various points in Warhammer history, so any version of the lore you prefer is represented. In addition, all lore is presented as an account so fans can disregard anything they dislike and count their own favoured interpretation.

NOTE: THIS PAGE IS UNDER CONSTRUCTION UNTIL FURTHER NOTICE, THE FOLLOWING IS IN VARYING STAGES OF COMPLETION.

Tool Changes

Click "Expand" so see the complete list of changes to dice and templates.

Army Building Changes

Click "Expand" so see the complete list of changes to creating army lists.

Core Rules Changes

Click "Expand" so see the complete list of core rule changes.

Magic Changes

Click "Expand" so see the summary of magic changes

Model Types, Abilities/Troop Type Rules, Special Rules, And Weapons

Click "Expand" so see the complete list of changes to model types, troops, and weapons.

Terrain

Click "Expand" so see the complete list of changes to terrain rules.

Army Change Summaries

Currently there are no named characters in The 9th Age. Some, like Lord Skrolk or High Queen Khalida who had rules that affect other models have had their rules integrated directly into the army (Skrolk making Plague Monks into Core options is default for the army for example, and Khalida's arrow buff is now contained within a magic item upgrade). Some The End Times models like Morghasts have rules, others like Nagash do not.

Note that these things may come at a later date.

Beast Herds (Beastmen)

Click "Expand" so see a summarized version of the changes to the Beastmen.

Daemon Legions (Daemons of Chaos)

Click "Expand" so see a summarized version of the changes to the Daemons of Chaos.

Dread Elves (Dark Elves)

Click "Expand" so see a summarized version of the changes to the Dark Elves.

Dwarven Holds (Dwarfs)

Click "Expand" so see a summarized version of the changes to the Dwarfs.

Empire Of Sonnstahl (The Empire)

Click "Expand" so see a summarized version of the changes to the Empire.

Higborn Elves (High Elves)

Click "Expand" so see a summarized version of the changes to the Beastmen.

Infernal Dwarves (Chaos Dwarfs)

Click "Expand" so see a summarized version of the changes to the Chaos Dwarfs.

Kingdom Of Equitaine (Bretonnia)

Click "Expand" so see a summarized version of the changes to the Bretonnians.

Ogre Khans (Ogre Kingdoms)

Click "Expand" so see a summarized version of the changes to the Ogre Kingdoms.

Orcs and Goblins (Orcs & Goblins)

Click "Expand" so see a summarized version of the changes to the Orcs & Goblins.

Saurian Ancients (Lizardmen)

Click "Expand" so see a summarized version of the changes to the Lizardmen.

Sylvan Elves (Wood Elves)

Click "Expand" so see a summarized version of the changes to the Wood Elves.

The Vermin Swarm (Skaven)

Click "Expand" so see a summarized version of the changes to the Skaven.

Undying Dynasties (Tomb Kings)

Click "Expand" so see a summarized version of the changes to the Tomb Kings.

Vampire Covenant (Vampire Counts)

Click "Expand" so see a summarized version of the changes to the Vampire Counts.

Warriors of the Dark Gods (Warriors of Chaos)

Click "Expand" so see a summarized version of the changes to the Warriors of Chaos.

Oceanborn

Technically an April Fool's joke, Oceanborn are not based on any specific army although some fans enjoyed the concept. Click "Expand" so see a summarized version of the Oceanborn army.

Lore Changes

Note that all lore is intentionally written from an in-universe perspective and by other factions, allowing free disregard of anything not liked by players. All lore is presented to an alternative to Warhammer lore if desired, and is not the mandatory setting.

Undying Dynasties (Tomb Kings)

Click "Expand" so see a summarized version of the changes to Tomb Kings lore.

Gallery