The 9th Age/Tactics/Cultists: Difference between revisions

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'''Pledged to Darkness:''' Your Cultist units. PtD Characters can only join other PtD units. As long as you have a PtD unit, my store up to 6 Veil tokens which are needed for Summoning. your army my also choose 1 out of 4 Archetype upgrades which all PtD units must take.
'''Pledged to Darkness:''' Your Cultist units. PtD Characters can only join other PtD units. As long as you have a PtD unit, my store up to 6 Veil tokens which are needed for Summoning. your army my also choose 1 out of 4 Archetype upgrades which all PtD units must take.


*'''Wayward Children:''' +1 Agility, +1"Advance rate, +2" March Rate. let you move faster into position and hit before most other enemies.  
*'''Wayward Children:''' +1 Agility, +1"Advance rate, +2" March Rate.  
**let you move faster into position and hit before most other enemies.  


*'''Fallen Heroes:''' Bigger Footprints(25X25mm), Resilience set to 4, but -1 Agility. Reduce Attack density, makes it easier to for your R&Fs to chaff.
*'''Fallen Heroes:''' Bigger Footprints(25X25mm), Resilience set to 4, but -1 Agility.  
**Reduce Attack density, makes it easier to for your R&Fs to chaff.


*'''The Dishonoured:''' Resilience set to 4, March set to 9" (Possessed and Daemon Symbiotes set to 12" instead), but -1 Agility and -1" Advance Rate.
*'''The Dishonoured:''' Resilience set to 4, March set to 9" (Possessed and Daemon Symbiotes set to 12" instead), but -1 Agility and -1" Advance Rate.  
A combination of Wayward Children and Fallen Heroes, combining speed and durability but at the cost of only benefiting from movement when Marching.
**A combination of Wayward Children and Fallen Heroes, combining speed and durability but at the cost of only benefiting from movement when Marching.


*'''Kinslayers:''' Bigger Footprints(25X25mm), +1 Offensive and Defensive Skill. makes your Cult more killy.
*'''Kinslayers:''' Bigger Footprints(25X25mm), +1 Offensive and Defensive Skill.  
**Makes your Cult more killy so they can atleat properly trade models.


'''Sacrificial Offerings:''' when a wizard cast a spell, a unit with this rule can lose a wound to give him +1 to cast.  
'''Sacrificial Offerings:''' when a wizard cast a spell, a unit with this rule can lose a wound to give him +1 to cast.  

Revision as of 17:44, 14 September 2019

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the promised bata for the Demon Leagon Supplement. represents the Cultists that summon Demons.

Why Play Cultists

Pros

  • Cheaper and expendable core units
  • Summoning lets slower demons move faster.

Cons

  • can't take Greater Demons
  • have to wait unit turn 2 before the demons even arrive on the board, assuming your wizards are still around.
  • Shouldn't go majority daemon as you will heavy demon as there can be bottleneck issues.

Tactics

A recently made Auxiliary army of DL, currently in Beta

Army Rules

The Enemy Within: let you gain +6 on rolls to choose Deployment Zones. grate for taking field advantages.

Nobody Expects: At start Spell Selection, your opponent can choose a non-General or BSB character or champion, they become an Inquisitor with Divine attacks and his unit gains Vanguard(6"). All units with Pledged to Darkness Hatred against the Inquisitor and his unit.

Universal Rules

Pledged to Darkness: Your Cultist units. PtD Characters can only join other PtD units. As long as you have a PtD unit, my store up to 6 Veil tokens which are needed for Summoning. your army my also choose 1 out of 4 Archetype upgrades which all PtD units must take.

  • Wayward Children: +1 Agility, +1"Advance rate, +2" March Rate.
    • let you move faster into position and hit before most other enemies.
  • Fallen Heroes: Bigger Footprints(25X25mm), Resilience set to 4, but -1 Agility.
    • Reduce Attack density, makes it easier to for your R&Fs to chaff.
  • The Dishonoured: Resilience set to 4, March set to 9" (Possessed and Daemon Symbiotes set to 12" instead), but -1 Agility and -1" Advance Rate.
    • A combination of Wayward Children and Fallen Heroes, combining speed and durability but at the cost of only benefiting from movement when Marching.
  • Kinslayers: Bigger Footprints(25X25mm), +1 Offensive and Defensive Skill.
    • Makes your Cult more killy so they can atleat properly trade models.

Sacrificial Offerings: when a wizard cast a spell, a unit with this rule can lose a wound to give him +1 to cast.

Daemonic Summon: How you get your Deamon from reserve to the field. At the end of the Movement Phase, pay Vail tokens Equal to the Cost of the unit Divided by 200 rounded up, then place it on the field fully within 12" of the Summoner. This counts as they had moved for moving and shooting and they lose scoring after turn 3.

Hereditary Spell

Spear of Infinity:

Special Items

Lifeforce Tailisman:

Brimstone Brazier:

Unit Analysis

All Summoned Daemons units count towards Summoned Daemons(Max. 45%)

Characters

Cult Leader:

Daemon Symbiote:

Core

Cultists:

Daemon Legions from Core:

Special

Possessed:

Ritual Alter:

Profane Idol:

Daemon Legions from Special and Aves:

Army Compostion