The 9th Age/Tactics/Daemon Legions: Difference between revisions
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===Army Rules=== | ===Army Rules=== | ||
* Immortal Denizens | * Immortal Denizens | ||
Bonus 2 Veil Tokens (Magic Dice) during the Siphon The Veil phase, any spell made with one or two die have a +1 modifier but fail on a roll of a '1' or '2'. This is an army made to throw a lot of magic out there rather than pushing out one or two big spells. | Bonus 2 Veil Tokens (Magic Dice) during the Siphon The Veil phase, any spell made with one or two die have a +1 modifier but fail on a roll of a '1' or '2'. This is an army made to throw a lot of magic out there rather than pushing out one or two big spells, and as a result is not prone to Miscast risks. | ||
* Aegis | * Aegis | ||
A Daemon-specific stat which is the same as Personal Protection Aegis (AKA Ward Saves), but not having one doesn't prevent the model from gaining an Aegis modifier like it normally would. | A Daemon-specific stat which is the same as Personal Protection Aegis (AKA Ward Saves), but not having one doesn't prevent the model from gaining an Aegis modifier like it normally would. |
Revision as of 07:05, 12 January 2019
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The fair use The 9th Age expy of Daemons of Chaos of Warhammer Fantasy, AKA the exact same Chaos as in Warhammer 40000.
Tactics
The tactics are current as of .205 bata
Army Rules
- Immortal Denizens
Bonus 2 Veil Tokens (Magic Dice) during the Siphon The Veil phase, any spell made with one or two die have a +1 modifier but fail on a roll of a '1' or '2'. This is an army made to throw a lot of magic out there rather than pushing out one or two big spells, and as a result is not prone to Miscast risks.
- Aegis
A Daemon-specific stat which is the same as Personal Protection Aegis (AKA Ward Saves), but not having one doesn't prevent the model from gaining an Aegis modifier like it normally would.
- Dominion
Character models have the Dominion rules, which they confer to a single friendly unit of your choice within their Commanding Presence range until the next turn.
- Dark Fire
A special Daemon attack, an 18 inch ranged weapon at Strength 4 and 2 shots as well as the Accurate rule. Armor Save rolls of '1', '2', and '3' are fails against Dark Fire.