The 9th Age/Tactics/Daemon Legions: Difference between revisions
1d4chan>Thannak |
1d4chan>Thannak |
||
Line 18: | Line 18: | ||
===Hereditary Spell=== | ===Hereditary Spell=== | ||
* Spear Of Infinity, a 4+ cast 24 inch range Missile. Only deals one hit at Strength 2, Armor Penetration 2, and Area Attack of 1x5 (with one model of your choice in the Area Attack getting hit at Strength 5 with Multiple Wounds 2), but every spell other than Attribute spells you cast i the same Magic Phase boost the Strength by 1 point. So while this spell won't mulch entire units, it gives you a concentrated nuke for single models or small units that you can cast with only one die (remember that Immortal Denizens lets you cast at +1, and from a Master Wizard you're already at +1, meaning unless you use three die on this spell then you would be casting it 66% of the time no matter what). | |||
==Unit Analysis== | ==Unit Analysis== |
Revision as of 07:13, 12 January 2019
![]() |
The fair use The 9th Age expy of Daemons of Chaos of Warhammer Fantasy, AKA the exact same Chaos as in Warhammer 40000.
Tactics
The tactics are current as of .205 bata
Army Rules
- Immortal Denizens
Bonus 2 Veil Tokens (Magic Dice) during the Siphon The Veil phase, any spell made with one or two die have a +1 modifier but fail on a roll of a '1' or '2'. This is an army made to throw a lot of magic out there rather than pushing out one or two big spells, and as a result is not prone to Miscast risks.
- Aegis
A Daemon-specific stat which is the same as Personal Protection Aegis (AKA Ward Saves), but not having one doesn't prevent the model from gaining an Aegis modifier like it normally would.
- Dominion
Character models have the Dominion rules, which they confer to a single friendly unit of your choice within their Commanding Presence range until the next turn.
- Dark Fire
A special Daemon attack, an 18 inch ranged weapon at Strength 4 and 2 shots as well as the Accurate rule. Armor Save rolls of '1', '2', and '3' are fails against Dark Fire.
Armory
Hereditary Spell
- Spear Of Infinity, a 4+ cast 24 inch range Missile. Only deals one hit at Strength 2, Armor Penetration 2, and Area Attack of 1x5 (with one model of your choice in the Area Attack getting hit at Strength 5 with Multiple Wounds 2), but every spell other than Attribute spells you cast i the same Magic Phase boost the Strength by 1 point. So while this spell won't mulch entire units, it gives you a concentrated nuke for single models or small units that you can cast with only one die (remember that Immortal Denizens lets you cast at +1, and from a Master Wizard you're already at +1, meaning unless you use three die on this spell then you would be casting it 66% of the time no matter what).