The 9th Age/Tactics/Makhar: Difference between revisions
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===Special Items=== | ===Special Items=== | ||
====Weapon Enchantments==== | |||
'''Wildfire Burst:''' | |||
'''Symbol of Slaughter:''' | |||
===Banner Enchantments=== | |||
'''Wasteland Torch:''' | |||
===Armour Enchantments=== | |||
'''Mammoth-Hide Cloak:''' | |||
===Artefacts=== | |||
'''Endless Plain:''' | |||
'''Spirit of the Herd:''' | |||
'''Turul Radiant Headdress:''' | |||
==Unit Analysis== | ==Unit Analysis== | ||
Revision as of 17:33, 16 March 2019
For when you wanted to play Warriors of the Dark Gods but wished they had more Mongolians. The 9th Age has you covered with the Makhar.
Tactics
A recently made Auxiliary army of WotDG, currently in Beta
Universal Rules
Makhar Battle Fever:
Parting Shot:
Armoury
Recurve Bow:
Makhar Lance:
Hereditary Spell
Breath of the Steppe:
Special Items
Weapon Enchantments
Wildfire Burst:
Symbol of Slaughter:
Banner Enchantments
Wasteland Torch:
Armour Enchantments
Mammoth-Hide Cloak:
Artefacts
Endless Plain:
Spirit of the Herd:
Turul Radiant Headdress: