The 9th Age/Tactics/Old/Beast Herds/v1.0.0: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Line 10: Line 10:


''Primal Instinct:'' At the start of each Combat Round, units with this rule must take a Leadership test. If it succeeds, they must reroll failed to hit during that round. Can situationally be useful during Combat, but won't do anything more often than not due to your units poor Leadership.
''Primal Instinct:'' At the start of each Combat Round, units with this rule must take a Leadership test. If it succeeds, they must reroll failed to hit during that round. Can situationally be useful during Combat, but won't do anything more often than not due to your units poor Leadership.
''Drunken:'' Units with this rule get to either be Sober (gains Vanguard and Light Troops but loses Scoring) or Drunk (Gains Immune to Psychology and Thunderous Charge but cannot Ambush).
''Pack Tactics:'' When rolling for Charge range, if a unit has at least one model with this rule, and more than half it's frontage in the Charged units flank or rear arc, then that unit gains Swiftstride for this Charge Roll. This does not apply to pursuit.


==Unit Analysis==
==Unit Analysis==

Revision as of 09:06, 30 April 2017

This article is a stub. You can help 1d4chan by expanding it

The Beastmen army of The 9th Age.

Why Play Beast Herds

Are you a Warhammer Fantasy player? Congratulations, these are the Beastmen.

Special Rules

Primal Instinct: At the start of each Combat Round, units with this rule must take a Leadership test. If it succeeds, they must reroll failed to hit during that round. Can situationally be useful during Combat, but won't do anything more often than not due to your units poor Leadership.

Drunken: Units with this rule get to either be Sober (gains Vanguard and Light Troops but loses Scoring) or Drunk (Gains Immune to Psychology and Thunderous Charge but cannot Ambush).

Pack Tactics: When rolling for Charge range, if a unit has at least one model with this rule, and more than half it's frontage in the Charged units flank or rear arc, then that unit gains Swiftstride for this Charge Roll. This does not apply to pursuit.

Unit Analysis

Characters

Mounts

Core

Special

Terrors of the Wild

Ambush Predators

Magic Items

Army Upgrades

The biggest difference for players switching from Beastmen to Beast Herds is that to compensate for no Chaos stuff, they now have a wide array of Shamanic Totems. These are upgrades that certain BH characters can purchase. Each contains a Bound Spell (Power Level 3) that last one turn, which can be cast be the bearer.

Build Your Army

Tactica