The 9th Age/Tactics/Orcs and Goblins: Difference between revisions

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===Greenhide Races===
===Greenhide Races===
when selecting a unit, you often chose which race it is, affecting stats, ability and equipment.
when selecting a unit, you often chose which race it is, affecting stats, ability, and equipment.
*'''Common Orc:''' the Common all around, have armor and a range of equipment.
*'''Common Orc:''' the Common all around, have armor and a range of equipment.
*'''Iron Orc:'''
*'''Iron Orc:''' Heavy armored Orcs, have Weapon Masters and Fearless
*'''Feral Orc:'''
*'''Feral Orc:''' Wild-Orcs, Naked with Battle focus Frenzy, and Aegis(6+).


*'''Common Goblin:'''
*'''Common Goblin:''' Insignificant,
*'''Cave Goblin:'''
*'''Cave Goblin:'''
*'''Forest Goblin:'''
*'''Forest Goblin:'''

Revision as of 20:59, 15 March 2019

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Why Play Orcs and Goblins

Special Rules

Greenhide Races

when selecting a unit, you often chose which race it is, affecting stats, ability, and equipment.

  • Common Orc: the Common all around, have armor and a range of equipment.
  • Iron Orc: Heavy armored Orcs, have Weapon Masters and Fearless
  • Feral Orc: Wild-Orcs, Naked with Battle focus Frenzy, and Aegis(6+).
  • Common Goblin: Insignificant,
  • Cave Goblin:
  • Forest Goblin:

War Cry!:

Oi it bites!:

Nets:

Shambolic:

Running Amok!!

Ricochet(x):

Born to Fight:

Venomous Fangs:

Mammoth Stabber:

Hereditary Spell

  • Bring the Pain:

Special Equipment

Unit Analysis

Characters

Mounts

Core

Special

Death from Above

Big ’n Nasty

Build Your Army

Tactica