The 9th Age/Tactics/Orcs and Goblins: Difference between revisions
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===Greenhide Races=== | ===Greenhide Races=== | ||
when selecting a unit, you often chose which race it is, affecting stats, ability and equipment. | when selecting a unit, you often chose which race it is, affecting stats, ability, and equipment. | ||
*'''Common Orc:''' the Common all around, have armor and a range of equipment. | *'''Common Orc:''' the Common all around, have armor and a range of equipment. | ||
*'''Iron Orc:''' | *'''Iron Orc:''' Heavy armored Orcs, have Weapon Masters and Fearless | ||
*'''Feral Orc:''' | *'''Feral Orc:''' Wild-Orcs, Naked with Battle focus Frenzy, and Aegis(6+). | ||
*'''Common Goblin:''' | *'''Common Goblin:''' Insignificant, | ||
*'''Cave Goblin:''' | *'''Cave Goblin:''' | ||
*'''Forest Goblin:''' | *'''Forest Goblin:''' |
Revision as of 20:59, 15 March 2019
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Why Play Orcs and Goblins
Special Rules
Greenhide Races
when selecting a unit, you often chose which race it is, affecting stats, ability, and equipment.
- Common Orc: the Common all around, have armor and a range of equipment.
- Iron Orc: Heavy armored Orcs, have Weapon Masters and Fearless
- Feral Orc: Wild-Orcs, Naked with Battle focus Frenzy, and Aegis(6+).
- Common Goblin: Insignificant,
- Cave Goblin:
- Forest Goblin:
War Cry!:
Oi it bites!:
Nets:
Shambolic:
Running Amok!!
Ricochet(x):
Born to Fight:
Venomous Fangs:
Mammoth Stabber:
Hereditary Spell
- Bring the Pain: