The 9th Age/Tactics/Orcs and Goblins: Difference between revisions
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'''Oi it bites!:''' Squigs can only be joined by other Squigs. | '''Oi it bites!:''' Squigs can only be joined by other Squigs. | ||
'''Nets:''' | '''Nets:''' At the start of a combat round a unit in base contact will lose -1 Str and AP. chance for your goblin unit to get netted instead. | ||
'''Shambolic:''' | '''Shambolic:''' an out of Control Random movement, losing control of the direction of movement. also, your wreaking balls will likely die on a double on movement rolls or runs into something. | ||
'''Running Amok!!''' | '''Running Amok!!:''' an out of Control Random movement, losing control of the direction of movement. | ||
'''Ricochet(x):''' | '''Ricochet(x):''' |
Revision as of 21:07, 19 March 2019
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Why Play Orcs and Goblins
Special Rules
Greenhide Races
when selecting a unit, you often chose which race it is, affecting stats, ability, and equipment.
- Common Orc: the Common all around, have armor and a range of equipment.
- Iron Orc: Heavy armored Orcs, have Weapon Masters and Fearless
- Feral Orc: Wild-Orcs, Naked with Battle focus Frenzy, and Aegis(6+).
- Common Goblin: Insignificant. Your armor wearing, Wolf riding Goblin.
- Cave Goblin: Insignificant. similar to Common but ride Siqualy beasts.
- Forest Goblin: Insignificant and Forest strider. have poison and ride spiders.
Universal Rules
War Cry!: Once per game at the start of a player turn, your general can make all your units gain +1" Advance rate, +2" March Rate, and Swifstride until the end Player Turn.
Oi it bites!: Squigs can only be joined by other Squigs.
Nets: At the start of a combat round a unit in base contact will lose -1 Str and AP. chance for your goblin unit to get netted instead.
Shambolic: an out of Control Random movement, losing control of the direction of movement. also, your wreaking balls will likely die on a double on movement rolls or runs into something.
Running Amok!!: an out of Control Random movement, losing control of the direction of movement.
Ricochet(x):
Attack Attributes
Born to Fight: gain +1 Str and AP during the first Combat Round or start Combat Round Stadfast
Venomous Fangs:
Special Attacks
Mammoth Stabber:
Hereditary Spell
- Bring the Pain: