The Campaign for North Africa: Difference between revisions
1d4chan>Emerald Claw Created page with "{{Topquote|“When I said ‘let’s publish this thing’ they said ‘but we’re still playtesting it! We don’t know if it’s balanced or not. It’s gonna take seven ye..." |
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{{Topquote|“When I said ‘let’s publish this thing’ they said ‘but we’re still playtesting it! We don’t know if it’s balanced or not. It’s gonna take seven years to play!’ And I said ‘you know what, if someone tells you it’s unbalanced, tell them ‘we think it’s your fault, play it again.’”|Game creator Richard Berg}} | {{Topquote|“When I said ‘let’s publish this thing’ they said ‘but we’re still playtesting it! We don’t know if it’s balanced or not. It’s gonna take seven years to play!’ And I said ‘you know what, if someone tells you it’s unbalanced, tell them ‘we think it’s your fault, play it again.’”|Game creator Richard Berg}} | ||
The Campaign for North Africa is a boardgame based on the WWII North Africa Campaign. The game takes a ludicrously long amount of time to play and has a ludicrously long set of rules. The game takes so long to play that the creators didn't give it a proper play testing. While the game itself is a bit of a joke, it does have it's masochistic fans. For the table top gaming at large, it's more of a novelty than anything else. And of course this article wouldn't be complete without mentioning the beloved "macaroni rule", in which Italians lose more water every turn because they need to boil their pasta (which Berg noted isn't even historically accurate because historically the italian soldiers used their pasta sauce to boil their pasta). | The Campaign for North Africa is a boardgame based on the WWII North Africa Campaign. The game takes a ludicrously long amount of time to play and has a ludicrously long set of rules. The game takes so long to play that the creators didn't give it a proper play testing. While the game itself is a bit of a joke, it does have it's un-ironic masochistic fans. For the table top gaming at large, it's more of a novelty than anything else. And of course this article wouldn't be complete without mentioning the beloved "macaroni rule", in which Italians lose more water every turn because they need to boil their pasta (which Berg noted isn't even historically accurate because historically the italian soldiers used their pasta sauce to boil their pasta). | ||
[https://kotaku.com/the-notorious-board-game-that-takes-1500-hours-to-compl-1818510912] | [https://kotaku.com/the-notorious-board-game-that-takes-1500-hours-to-compl-1818510912] |
Revision as of 01:55, 23 December 2021
"“When I said ‘let’s publish this thing’ they said ‘but we’re still playtesting it! We don’t know if it’s balanced or not. It’s gonna take seven years to play!’ And I said ‘you know what, if someone tells you it’s unbalanced, tell them ‘we think it’s your fault, play it again.’”"
- – Game creator Richard Berg
The Campaign for North Africa is a boardgame based on the WWII North Africa Campaign. The game takes a ludicrously long amount of time to play and has a ludicrously long set of rules. The game takes so long to play that the creators didn't give it a proper play testing. While the game itself is a bit of a joke, it does have it's un-ironic masochistic fans. For the table top gaming at large, it's more of a novelty than anything else. And of course this article wouldn't be complete without mentioning the beloved "macaroni rule", in which Italians lose more water every turn because they need to boil their pasta (which Berg noted isn't even historically accurate because historically the italian soldiers used their pasta sauce to boil their pasta).