The Dresden Files RPG: Difference between revisions

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The game mechanics uses the [[FATE System]], a riff off of the FUDGE generic rpg system, already make popular by Spirit of the Century.  The Dresden Files RPG is the first official "version 3.0" instance of the FATE System.
The game mechanics uses the [[FATE System]], a riff off of the FUDGE generic rpg system, already make popular by Spirit of the Century.  The Dresden Files RPG is the first official "version 3.0" instance of the FATE System.


DFRPG is maybe the most popular FATE adaption. Its main drawbacks are the generally overpowered magic-users (vanilla mortals FTW!) and the fact that every mention on [[/tg/]] causes a [[Mary Sue|very]] [[Autist|special]] avatarfag and his army of hateboys to appear.
DFRPG is maybe the most popular FATE adaption. Its main drawbacks are the generally overpowered magic-users (vanilla mortals FTW!) and the fact that every mention on [[/tg/]] causes a [[Mary Sue|very]] [[Autistic|special]] avatarfag and his army of hateboys to appear.


 
===City Creation===
===City Creation====
Probably the best-kept secret of the game, the city creation rules are a great toolkit allowing for players to collaboratively build the kind of city they want to adventure in.
Probably the best-kept secret of the game, the city creation rules are a great toolkit allowing for players to collaboratively build the kind of city they want to adventure in.



Revision as of 16:13, 4 September 2014

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The Dresden files RPG is a roleplaying game from Evil Hat productions. The game is set in the urban fantasy world of the popular Dresden Files books - the World of Darkness, if folks decided "Fuck brooding! Gimme my bourbon, I wanna sock the bastards!" The game was released on June 23rd, 2010.

The game mechanics uses the FATE System, a riff off of the FUDGE generic rpg system, already make popular by Spirit of the Century. The Dresden Files RPG is the first official "version 3.0" instance of the FATE System.

DFRPG is maybe the most popular FATE adaption. Its main drawbacks are the generally overpowered magic-users (vanilla mortals FTW!) and the fact that every mention on /tg/ causes a very special avatarfag and his army of hateboys to appear.

City Creation

Probably the best-kept secret of the game, the city creation rules are a great toolkit allowing for players to collaboratively build the kind of city they want to adventure in.

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