The First Glory of Tantalising Culinary Prowess: Difference between revisions

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'''Caste/Aspect:''' Midnight<br/>
'''Caste/Aspect:''' Midnight<br/>
'''Motivation:''' To plunge creation into the underworld so he can open a cafe for everyone<br/>
'''Motivation:''' To plunge creation into the underworld so he can open a cafe for everyone<br/>
'''Intimacies:''' <br/>
'''Intimacies:''' Open "THE FIRST GATEWAY OF CULINARY GLORY, THE CAFE OVERHANGING THE LEDGE OF OBLIVION" as a restuarant<br/>
'''Anima Banner/Totem:'''<br/>
'''Anima Banner/Totem:'''<br/>
'''Anima Effect/Tell:'''<br/>
'''Anima Effect/Tell:'''<br/>

Revision as of 16:01, 2 November 2008

(italicized text is just a comment, don't keep it in your sheet)

Basics

Name: The First Glory of Tantalising Culinary Prowess
Concept: Abyssal chef who wants to brew poisons and dishes that the world can barely contain.
Caste/Aspect: Midnight
Motivation: To plunge creation into the underworld so he can open a cafe for everyone
Intimacies: Open "THE FIRST GATEWAY OF CULINARY GLORY, THE CAFE OVERHANGING THE LEDGE OF OBLIVION" as a restuarant
Anima Banner/Totem:
Anima Effect/Tell:
Experience: /
(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●        Charisma     ●        Perception   ●
Dexterity ●        Manipulation ●        Intelligence ●
Stamina   ●        Appearance   ●        Wits         ●


Abilities

Solar/Abyssal Block
Archery      ●     Integrity   ●     Craft         ●     Athletics ●     Bureaucracy ●
Martial Arts ●     Performance ●     Investigation ●     Awareness ●     Linguistics ●
Melee        ●     Presence    ●     Lore          ●     Dodge     ●     Ride        ●
Thrown       ●     Resistance  ●     Medicine      ●     Larceny   ●     Sail        ●
War          ●     Survival    ●     Occult        ●     Stealth   ●     Socialize   ●


Specialties

(Write here your specialties, if any)

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower:
Temporary: □
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●
  • Conviction ●
  • Temperance ●
  • Valor ●

Flawed Virtue:
Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)