The First Glory of Tantalising Culinary Prowess: Difference between revisions

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=== Specialties ===
=== Specialties ===
Craft water: Cooking
Craft water: Cooking ●●●


== Backgrounds ==
== Backgrounds ==

Revision as of 18:42, 2 November 2008

(italicized text is just a comment, don't keep it in your sheet)

Basics

Name: The First Glory of Tantalising Culinary Prowess
Concept: Abyssal chef who wants to brew poisons and dishes that the world can barely contain.
Caste/Aspect: Midnight
Motivation: To plunge creation into the underworld so he can open a cafe for everyone
Intimacies: Open "THE FIRST GATEWAY OF CULINARY GLORY, THE CAFE OVERHANGING THE LEDGE OF OBLIVION" as a restuarant
Anima Banner/Totem: A large carrion bird skeleton, with feathers still stuck inside the bone. It has a large chef's knife through it's head and entropic, bloody plague seeps from the bone like blood from an open wound.
Anima Effect/Tell:
Experience: /
(write experience points as "unspent / total" plx)

Background

Marx Travon, a humble man from somewhere long forgotten. He worked for his dad and realised that he had a talent for cooking. A talent he tried to harnass and cultivate, one with promise and all that. People liked his cooking. They felt it was good.
A rival chef thought against it and given the opportunity, stabbed him until he died (DERP). Threw his body away and as he was on his way to death, Mask of Winters showed up. He needed a Midnight caste and somebody who could be a plague creator. He got... this guy. He thought "well, he can inspire people with his food aned I'm not eating another fucking ghoul steak again. He could craft poisons and be a priest, inspiring people or something." And so it was done.

Appearance

(what other people see when they look at your character.)

Attributes

Attributes
Strength  ●●        Charisma     ●●●●●    Perception   ●●
Dexterity ●●●       Manipulation ●●       Intelligence ●●●●
Stamina   ●●        Appearance   ●●●●     Wits         ●●●

Abilities

Solar/Abyssal Block
Archery            Integrity   ●●●   Craft         ●●●   Athletics ●●●   Bureaucracy  
Martial Arts       Performance ●     Investigation       Awareness       Linguistics  
Melee        ●●●   Presence    ●●●   Lore          ●●    Dodge     ●     Ride        ●
Thrown             Resistance  ●●●   Medicine            Larceny         Sail         
War                SurvivalOccult        ●●    Stealth         Socialize   ●●


Specialties

Craft water: Cooking ●●●

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower: ●●●●● ●
Temporary: □□□□□ □

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●●
  • Valor ●●

Resonance: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)