The First Glory of Tantalising Culinary Prowess: Difference between revisions
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'''Personal Essence Pool:''' 23/23<br/> | '''Personal Essence Pool:''' 23/23<br/> | ||
'''Peripheral Essence Pool:''' 36/36 (7 commited: 2 for Breastplate, 5 for Grim Spaxula, 10 for Crown of Thunders. 52 peripheral w/o attune costs total)<br/> | '''Peripheral Essence Pool:''' 36/36 (7 commited: 2 for Breastplate, 5 for Grim Spaxula, 10 for Crown of Thunders. 52 peripheral w/o attune costs total)<br/> | ||
'''Committed Essence:''' | '''Committed Essence:''' 17<br/> | ||
== Willpower == | == Willpower == |
Revision as of 21:35, 21 March 2009
Basics
Name: The First Glory of Tantalising Culinary Prowess
Concept: Abyssal chef who wants to brew poisons and dishes that the world can barely contain.
Caste/Aspect: Midnight
Motivation: To plunge creation into the underworld so he can open a cafe for everyone
Intimacies: Open "THE FIRST GATEWAY OF CULINARY GLORY, THE CAFE OVERHANGING THE LEDGE OF OBLIVION" as a restuarant. Abyssal Circle Loyalty
Anima Banner/Totem: A large carrion bird skeleton, with feathers still stuck inside the bone. It has a large chef's knife through it's head and entropic, bloody plague seeps from the bone like blood from an open wound.
Anima Effect/Tell:
Experience: 246/247
Background
Marx Travon, a humble man from somewhere long forgotten. He worked for his dad and realised that he had a talent for cooking. A talent he tried to harnass and cultivate, one with promise and all that. People liked his cooking. They felt it was good.
A rival chef thought against it and given the opportunity, stabbed him until he died (DERP). Threw his body away and as he was on his way to death, Mask of Winters showed up. He needed a Midnight caste and somebody who could be a plague creator. He got... this guy. He thought "well, he can inspire people with his food aned I'm not eating another fucking ghoul steak again. He could craft poisons and be a priest, inspiring people or something." And so it was done.
Appearance
Though not entirely imposing, you'll see First Glory in his usual, rather odd garb of clothing. He wears a dark grey robe that can be mistaken for black in the wrong light, drooping and hanging a little at the ends of his wrists that encase his arms in darkness, though hands are free to show off his alabastor skin. Strange cloth, a mixture of old, tough scraps of dark crimson material are sewn across the chest of the robe like crude bandages, wrapping around the right side of his body to the back and cutting off on his left side, sewn to the edge of the front of his robe. A crude hood has been attached on that blacks out all of his face save for a bone mask, shaped like a bird yet skeletal, a plague doctor's mask. Underneath, he's quite handsome, though his pale skin gives away his true nature.
Attributes
Attributes Strength ●●●●● Charisma ●●●●● Perception ●● Dexterity ●●●●●● Manipulation ●● Intelligence ●●●● Stamina ●●●●● Appearance ●●●●● Wits ●●●
Abilities
Solar/Abyssal Block Archery Integrity ●●●● Craft ●●●●● Athletics ●●● Bureaucracy Martial Arts Performance ●●●●● Investigation Awareness ●●●● Linguistics ● Melee ●●● Presence ●●●●● Lore ●● Dodge Ride ● Thrown Resistance ●●●● Medicine Larceny Sail War Survival ● Occult ●●●●● Stealth Socialize ●
Specialties
Craft (water): Cooking ●●●
Craft (water): Nasty stuff ●
Performance: Imposing speeches ●●●
Presence: Speeches ●●●
First two degrees of Alchemy and all Arts of the Dead.
Misc
Languages:
Craft (water): ●●●●●
Backgrounds
Leige: ●●
Whispers: ●●
Artifact: ●●●
Manse: ●●
Charms
(Ability) Second (resistance) Excellency: 2m/success, Reflexive, Instant. Adds one success to a roll for every 2 motes spent.
(Ability) Second (craft) Excellency: 2m/success, Reflexive, Instant. Adds one success to a roll for every 2 motes spent.
(Ability) Second (performance) Excellency: 2m/success, Reflexive, Instant. Adds one success to a roll for every 2 motes spent.
(Ability) Corpse-body resilience: Mirror of Ox-Body Technique. Grants one -1/two -2 level.
(Ability) Spirit-Hardened Frame: 3m, used at step 7. Mirror of Durability of Oak Menditation.
(Ability) Injury-Absorbing Discipline: 10m, until the night ends. Mirror of Wound-Mending Care Technique.
(Ability) Undying Stagnation Defence: 5m/1wp, until the night ends. Mirror of Integrity-Protecting Prana.
(Ability) Wounds Mean Nothing: 4m, Instant (Step 7). Mirror of Adamant Skin Technique.
(Ability) Haunting apparition Trick: Mirror of Phantom Conjuring Performance.
(Ability) Soul-Desiccating Style: 6m, one scene. Mirror of Heart Compelling Method.
(Ability) Dread Lord's Demeanor: 7m, one scene. Mirror of Majestic Radiant Presence.
(Ability) Killing Words Technique: 1wp, instant. With any social attack that succeeds, the Death Knight can reflexivly spend a willpower to exchange the willpower cost for unsoakable lethal levels equal to the amount of willpower used to resist.
(Spell) Five Senses: 12m, one day (Req. 1 round to cast). Empowers a Ghost with living senses. Ghosts that go under this effect have half their MDV value against the Necromancer for a week unless they spend 2 willpower to resist.
(Spell) Shattering Void Mirror: 20m, instant (Req. 1 round to cast). Instantly burns the target's soul, dealing twice the target's current health levels as lethal damage dice, ignoring armor, and draining twice their personal Essence in motes (peripheral before personal). Kills extras instantly.
(Ability) Heart Stopping Mein: 1wp, instant.When Dreadlord's Demeanor is cast, the Deathknight can enhance it for a willpower. Those that dare to attack him take unsoakable damage equal to the Abyssal's Essence in lethal dice, as well as a -2 internal penalty.
(Ability) Encroaching Stagnation Technique: 2m, instant. Mirror of Enemy-Castigating Solar Judgment. Can make attacks against Creatures of Chaos deal aggravated. Social attacks used to create guilt, shame or fear or a stunt used to draw on these emotions, count as unnaturtal mental influence with half MDV against the attack.
(Ability) Second (Presence) Excellency: 2m/success, Reflexive, Instant. Adds one success to a roll for every 2 motes spent.
(Ability) Presence Essence Flow: Second Presence Excellency doesn't count as charm use.
(Ability) Utterance of Damnation Rebuke: Permanent. Mirror of Searing After-Image Passion. Intimicy chosen must be negative. Motivation can be anything.
Essence
Essence: ●●●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 23/23
Peripheral Essence Pool: 36/36 (7 commited: 2 for Breastplate, 5 for Grim Spaxula, 10 for Crown of Thunders. 52 peripheral w/o attune costs total)
Committed Essence: 17
Willpower
Willpower: ●●●●● ●●●
Temporary: *□□□□ □□□
Virtues
Virtues:
- Compassion ●●
- Conviction ●●●
- Temperance ●●
- Valor ●●●
Resonance: □□□□□□□□□□ (anymore and it's OH SHIT)
Inventory
Grimcleaver, AKA the Grim Spaxula. A large Grimcleaver shaped strangely enough like a spatula, with two large razor edged at the end that are lined with soulsteel. Sharp enough to hack people in two and can still cut a tomato. Cost: Artifact ●●, Attune 5. Stats are listed in the fightan section.
Breatplate. A simple soulsteel breastplate hidden under his robe. Cost: Artifact ●, Attune 2. Stats are listed in the fightan section.
Manses and Heartstones
Stone of Recognition: ●●
Combat
Dodge DV: 3
Dodge MDV: 7
Soak: B:11 L:11 A:9 (5b/3l natural soak)
Hardness: B:3 L:3 A:3
Attacks
(example:)
Grim Spaxula (Speed 5, Accuracy 12, Damage 14l/4, Parry DV 3, Rate 2, Tags O)
Health
□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
5XP - Presence 3 to 4.
8XP - Dread Lord's Demeanor.
8XP - Killing Words Technique.
3XP (bonus) - Occult 1 to 4.
2XP (bonus) - Lore 1 to 2.
1XP (bonus) - Craft 4 to 5.
4XP (bonus) - Opened Shadowlands Circle Necromancy.
8XP - Five Senses (Spell)
8XP - Shattering Void Mirror (Spell)
9xp - Performance Speciality
7xp - Presence 4 to 5
8xp - Heart-Stopping Mein
15XP - Awareness 4
32XP - Essence 5
7XP - Occult 5
8XP - Void Circle Necromancy
8XP - Onyx Countermagic
8XP - Obsidian Countermagic
8XP - Summon Hekatonkhire.
12XP - Willpower 7
8XP - Lies that tell themselves
8XP - Sanity-Eroding Diatribe
8XP - Encroaching Stagnation Technique
8XP - Second Presence Excellency
8XP - Presence Essence Flow
20XP - Appaearance 5.
14XP - Willpower 8
9XP - Presence Speciality