Arcana Unearthed: Difference between revisions
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Several of the AU features parallel points of Stephen R Donaldson's ''Thomas Covenant'' series, especially the first one. The Giants who travelled here by ship from the east, and now cannot get back home? Oh yeah. The weaponless fighter who powers himself by the sheer force of his oaths? That's the Oathsworn. Also the emphasis on ritual over one-shot melee spellcasting. By extension, these rules - and the setting, which we'll get to - has no [[cleric]]. | Several of the AU features parallel points of Stephen R Donaldson's ''Thomas Covenant'' series, especially the first one. The Giants who travelled here by ship from the east, and now cannot get back home? Oh yeah. The weaponless fighter who powers himself by the sheer force of his oaths? That's the Oathsworn. Also the emphasis on ritual over one-shot melee spellcasting. By extension, these rules - and the setting, which we'll get to - has no [[cleric]]. | ||
Like [[Talislanta]], this setting prides itself on lacking [[elves]] also... and promptly dumps the next best thing here, namely the faen. Other races include dogmen and catmen, here the Sibeccai and the [[Catfolk#Litorians|Litorians]]. The Verrik are emo humans. And finally there's the Mojh, ultimate dragon weeaboos. These "scions" were human once and have undergone a ritual to be lizardlike (faen have body dysmorphia too - they become sprytes). | Like [[Talislanta]], this setting prides itself on lacking [[elves]] also... and promptly dumps the next best thing here, namely the faen. Other races include dogmen and catmen, here the Sibeccai and the [[Catfolk#Litorians|Litorians]]. The Verrik are emo humans. And finally there's the Runechildren, for all your [[Mary Sue]] needs; and the Mojh, ultimate dragon weeaboos. These "scions" were human once and have undergone a ritual to be lizardlike (faen have body dysmorphia too - they become sprytes). | ||
This book was written about the same time as was the third [[Eldritch Might]] book, ''The Nexus''; and as ''The [[Banewarrens]]'' (and [[Ptolus]]). Some ideas are shared in common. With the former, once upon a time There Be Dragons but not now (although, wait for it...). With the latter, at least once Ptolus gets out, we'll be seeing litorians and rhodin. | This book was written about the same time as was the third [[Eldritch Might]] book, ''The Nexus''; and as ''The [[Banewarrens]]'' (and [[Ptolus]]). Some ideas are shared in common. With the former, once upon a time There Be Dragons but not now (although, wait for it...). With the latter, at least once Ptolus gets out, we'll be seeing litorians and rhodin. |
Revision as of 17:50, 24 January 2021
Arcana Unearthed, later Arcana Evolved, was Monte Cook's formal dissent from the "3.5" edition of Dungeons & Dragons. It features several new races, classes, feats, and theory-of-magic - all in accordance with the 3.0 / d20 rules. The first book was billed as an alternate Players Handbook but the revamp peed all over that, by incorporating setting-specific information (see below).
Several of the AU features parallel points of Stephen R Donaldson's Thomas Covenant series, especially the first one. The Giants who travelled here by ship from the east, and now cannot get back home? Oh yeah. The weaponless fighter who powers himself by the sheer force of his oaths? That's the Oathsworn. Also the emphasis on ritual over one-shot melee spellcasting. By extension, these rules - and the setting, which we'll get to - has no cleric.
Like Talislanta, this setting prides itself on lacking elves also... and promptly dumps the next best thing here, namely the faen. Other races include dogmen and catmen, here the Sibeccai and the Litorians. The Verrik are emo humans. And finally there's the Runechildren, for all your Mary Sue needs; and the Mojh, ultimate dragon weeaboos. These "scions" were human once and have undergone a ritual to be lizardlike (faen have body dysmorphia too - they become sprytes).
This book was written about the same time as was the third Eldritch Might book, The Nexus; and as The Banewarrens (and Ptolus). Some ideas are shared in common. With the former, once upon a time There Be Dragons but not now (although, wait for it...). With the latter, at least once Ptolus gets out, we'll be seeing litorians and rhodin.
Classes
Here, everyone shares the same XP level chart, so each class progressed at the same rate, rather at the rate the DM deems just.
Akashic taps into the Akashic Memory. Consider if "speak with dead" was a character-class instead of a spell. They're here to filter exposition on behalf of the DM for whatever setting you're playing in. Really should be restricted to NPCs unless the DM has a little sister or a spouse he's training to be the next DM.
Champion abstracts out the cavalier, itself a secular abstraction of the paladin. The book presents the beta male for Light, Darkness, Life, Death, Magic, or Freedom. "Light" is good and "Darkness" is evil so, here's the AU paladin / antipaladin.
Greenbond is the nature-mage, one of this book's several routes to replace the 3.5 druid.
Mage Blade is the fighter/mage dual class but better integrated, like the Elf before / beside AD&D. He gets an "athame", semisentient weapon as mage's familiar.
Magister is the pure mage, taught in schools for that. Since this is a Monte joint lots of people do magic already, so the Magister gets access to "complex" and "exotic" spells that others don't.
Oathsworn is the monk by way of the Land's Haruchai.
Runethane is another mage but this one taught by a tutor rather than in the Magisterial Academy. He sticks (simple) spells on things or in the air by way of runes.
Totem Warrior is the CoDzilla shaman who can GROAAAWRR! Or, be hawklike, sharklike, snakelike, wolflike... wolverinelike.
Unfettered is the swashbuckler fighter/thief really really good at NOT getting hit.
Warmain is the alternate-fighter of AU, the tank of the team.
Witch is the sorcerer by another name but with additional witchey ways. AU offers six types: iron, mind, sea, wind, winter, wood. They are manifested by: blade, fire, song, storm, word.
Prestige classes are assumed setting-specific, so read on for those. Arcana Evolved will offer more base classes. AE also suggests how to balance these classes with, say, the Rogue (knew we forgot something!) or visiting fighters from elsewhere: basically, you need to give your aliens an extra Feat.
The Diamond Throne
Alignments are NOT part of this text. Look at you, "with us or against us". What are you, some kind of George W Bush voter?! (These books were a Product Of Their Time, as the saying goes.)
Errr... alignment is sort of not part of AU. The AU tweaks were playtested in a special setting, Diamond Throne. Good and evil couldn't quite be glided over. At the very least it contrasts the Green, which is life (and death!); and the Dark fueling unlife.
Backstory
Above all DT makes clear that on this world Serran did once used to be such a thing as eeevil. Lord Foul was played by the dramojh, something like "our scions" in Draconic. Some asshole dragons got into their scaly horny heads to juggle some demon-testes or something. Thereby were spawned these nightmarish mixes of man, dragon, and spider (because creepy) who subsequently took over THE WORLD, at least the northeast side of their continent.
After centuries of tyranny and body-horror throughout this book's map, the Giants got loose from Donaldson's book and anchored off the coast. The liberated humans sided with them; the lore is less clear on the Litorians, who might have rebelled by themselves first, but they too rallied to the giant-human alliance. Subsequently ensued a war to the knife, eradicating the dramojh, much to everyone's surprise. The humans soon found themselves under new management - Giant management. Suckers!
Prestige Classes
DT suggests Arcane Archer, Assassin, Dwarven Defender (for giants!), loremaster, shadowdancer. From Eldritch Might 1-2 (but not 3...): Embermage, Mirror Master, Eldritch Warrior. The Scarred Lands' Relics and Rituals series get a shout-out in the Vigilant and the Spirit Walker.
Specific to DT are: Beast Reaver, Crystal Warrior, Darkbond, Giant Paragon, Mage Priest (to replace the cleric), Ollamh Lorekeeper, Rune Lord (who replaces the EM1 Graven One), Somnamancer.
The Giant Paragon will be extended to several other races in AE, in the form of racial levels.
Supplementals
Diamond Throne accumulated a few extra splatbooks: Legacy of the Dragons for some NPCs and new-ish monsters; Mike Mearls' Mystic Secrets for power-rituals, runes, and settings. The former retconned dramojh origins: from "Tenebrian Seeds". Also the minor publishers Fiery Dragon and Mystic Eye offered some adventures around Ebonring Keep, nigh on the Floating Forest between the two north/south mountain-ranges.
These supplements offer additional sentient races. The Alabast are alien Noldor from elsewhere (but they're Not Elves because shut up). The Chorrim are militaristic hostile humanoids from the caves but aren't orcs or hobgoblins because get bent. The Rhodin (who live in Ptolus too) are scavenging thieving humanoid scum but aren't goblins because fuck you.
The whole AU / DT universe never was as original as it wanted to be.
Oh, and there was a short-story collection, something about "rune children". Runes were a theme in the AU / DT universe. Because this was an early 2000s Monte Cook joint and you're getting ALL the dysmorphia.
Excuse me, would you like to discuss our Lord and Savior?
We mentioned above, no clerics as such. This may be worth a discussion.
Giants and litorians are atheists, verrik hope to ascend to godhood, and faen are basically animists who think up gods on the spot. Humans have organised religion - but for the most part, that's a past-tense had. Half this demographic are atheist and most of the rest can be classified as "spiritual". Maybe getting thoroughly boned by two alien races in succession might have something to do with that . . .
To be noted, Serran conjoins at least one hell, Kaleknos; and Beyond Countless Doorways is coming to retcon and describe another(?) one, Kin-Li'in. (Also an Earth elemental plane, Deluer.) Infidels on Serran, who we repeat make the majority, hold that such terrible abodes are mere conjunct worlds like - well, like Deluer; they are not an afterlife. They say the same of heaven although, there is much less evidence here for that. The main philosophic dissent comes from the cult of Rallonoch who assure their faithful that their chrism is effective to, we suppose, grease the locks to [the only] Heaven's gate.
Most Serranese, correctly interpreting "heaven" and "hell" as supernatural to Serran, deduce that these effect the Green and the Dark in this world. Such people skip right past theology and go with local druid analogues instead.
Ergo: no real clerics. Unless and until Tracy Hickman runs a campaign here, which he won't. Or until someone traipses across the Monteverse to find one or more of the (many) planes which do host clerics, and reports back...
Arcana Evolved
Starting 2003, The Community tested out how the AU / DT / LoD world with its overhauled d20 system was going to work. They found a number of stress-points and opportunities for improvement. Come 2005, we got Arcana Evolved.
This rewrite had to justify its existence so, in addition to the fixes, and the appendix, AE has new material. The Ritual Warrior is herein introduced. Alongside this was Mike Mearls' Transcendence book which offered the Totem Speaker class, several new Feats and prestige-classes, and "Tylonian" (crystal) equipment.
Evolved where this sequence and this setting jumped the shark. Start with the colour-theme, which AU had as a nice eye-pleasing yellow-on-black formerly and in AE is an eye-blasting white-on-red.
Most of all - just as players and DMs were figuring out all these weird new rules and how they worked in Diamond Throne - OH HI WE'RE THE DRAGONS AND WE'RE BACK NOW. We didn't even get a gazetteer of a single starter location.
So, here come the Dracha, dragon-men. And the dragons come behind them, bearing gifts... Tenebrian Seeds. Some races can use these to become Evolved or Transcendent or whatevs; giants become taller for instance. Because nobody ever listens to the historians. And we thought Cook was writing fantasy...
This is perhaps the Malhavoc Press answer to Dragonlance. Takhisis doesn't come to conquer; she comes to seduce.
Anyway, the massive AE book makes a Dragon-sized blunder in bundling the player material with the DM's, guaranteeing that the DM is going to make some awful decisions in how to parcel the former to the players - handing a PDF excerpt to them, most likely.
This version at least had a first-party adventure-module. Mearls, Ruins of Intrigue. The ruin (singular) is an arena, between dragon and giant. The ruin was once a dramojh nursery; the giants and dragons are working out who gets the loot. Mearls tries ever so hard not to take sides, because a major theme in this universe is that alignment is Nuanced, but... only one side can make new dramojh, and that's the dragon side. Did anyone even play this thing who wasn't playtesting it?
Impact
Nobody's done much with the AU/AE rules, nor with the Diamond Throne setting, in some time.
It was full to bursting with ideas. And it's not like you HAVE to play a morally-ambiguous campaign; there are plenty of baddies left post-dramojh, especially in the mountains' underdark. D&D parties were doing just great thumping goblins in B2's Caves of Chaos, or managing diplomacy or even running a kingdom in the Companion set.
What killed this setting was the dragons. Whatever the party does, in the back of their heads they have to know it won't matter here, because they don't matter here anymore.