The Great Parch: Difference between revisions
List of locations from the Soulbound book |
brief descriptions of each region, maybe i'll do the landmarks if i'm bored |
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===Aridian=== | ===Aridian=== | ||
A land never reconquered by Sigmar's forces, the majority of Aridian is ruled by the Chaos Lords collectively known as the Scavenger Kings, with the local Fyreslayers and their allies being the only major force of Order left. | |||
*Vostargi Mount: | *Vostargi Mount: | ||
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===Aspiria=== | ===Aspiria=== | ||
One of two major nations that survived the Age of Chaos, Aspiria is a confederation of magocratic city-states formed of wizards who broke off from the Agloraxi empire. | |||
*Lumnos: | *Lumnos: | ||
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===Bataar=== | ===Bataar=== | ||
The other major nation to survive the Age of Chaos. A proud merchant people, the folk of Bataar are unusual in that they prefer the use of barter to direct currency (although they still accept coinage, they find it less sporting), and as such have grown adept at negotiating complex multi-party trades. While for a long time isolated to their floating city, when Sigmar's armies arrived they started spending the gold they had stockpiled for centuries to hire as many Fyreslayers as they could in order to reconquer their homeland. | |||
*The Floating City: | *The Floating City: | ||
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===Capilaria=== | ===Capilaria=== | ||
Formerly the home of skilled smith-tribes (most notably the Direbrands, the original tribe of [[Vandus Hammerhand]]), it is now the most war-torn region of all Aqshy, containing the headquarters of both Order and Chaos within the Great Parch. | |||
*Hammerhal Aqsha: | *Hammerhal Aqsha: | ||
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===The Eastern Parch=== | ===The Eastern Parch=== | ||
Seperated from the main continent by the Adamantine Chain mountain range, the Eastern Parch is the most frontier region of the Great Parch (which is saying something, seeing as the entire continent is mostly frontier). | |||
*Chakrik's Folly: | *Chakrik's Folly: | ||
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===Flamescar Plateau=== | ===Flamescar Plateau=== | ||
Formerly the domain of the powerful magocratic Agloraxi Empire. The setting of the Age of Sigmar expansion Firestorm, detailing the conflict between all four grand alliances over the control of their ultimate weapon, the Prismatikon. The tribes who live here are notoriously firey even by Aqshy standards, and many of them view Sigmar's folk as invaders no different than the forces of Chaos or Death. | |||
*Edassa: | *Edassa: | ||
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===Golvaria=== | ===Golvaria=== | ||
Formerly a nation ruled by necromancers, until their crimes saw them invaded by Aspiria and banished to the Isle of Ghouls. With the coming of the Necroquake, it is now rumored that the necromancers are growing in power and planning to reconquer their old homelands. | |||
*Hallowheart: | *Hallowheart: | ||
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===Khul's Ravage=== | ===Khul's Ravage=== | ||
The name of this land has long been forgotten, [[Khorgos Khul]] having wrecked it so bad that everyone has just named it after him instead. This was the first theatre of war the Stormcast Eternals were ever deployed to (more specifically the Brimstone Peninsula, where the original starter box for Age of Sigmar took place), and as such Order now has a decent grasp over this territory, even if the land is still too damaged to support proper agriculture. | |||
*Tempest's Eye: | *Tempest's Eye: | ||
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===Vitriola=== | ===Vitriola=== | ||
The tribes of Vitriola were once famous for two things; having the reddest hair in the realms, and being notoriously fickle mercenaries who switched sides at a moments notice. This did not endear them to the forces of Chaos, who punished such betrayal brutally, and now the remaining few tribes of Vitriola are weak and desperate, especially because their old reputation means they have few allies willing to help them reclaim their lands. | |||
*Hag's Delta: | *Hag's Delta: |
Revision as of 13:04, 20 May 2020
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The Great Parch is a continent located in the Realm of Aqshy. It is the region that the upcoming Soulbound AOS Roleplaying Game will initially be set in.
The continent is also the site of a number of major events in the AOS timeline:
- It was here that Grimnir fell fighting the Godbeast Vulcatrix, and in their mutual destruction scattered Ur-Gold across the Realms. Following this, the first Fyreslayers would discover this divine substance in the Great Parch and would go on to found the Vostarg Lodge, the first and oldest of the Lodges.
- During the opening stages of the Age of Chaos, the various tribes of the Flamescar Plateau began to slowly succumb to the influence of Khorne, including one warrior named Athol Khul, later known as Khorgos Khul. Khorgos would go on to create the infamous Goretide, a Khornate horde so vast that it would devastate and massacre vast swathes of civilization in Aqshy and beyond.
- Sigmar's forces would make their first major push to retake the Realms in the Great Parch, with the Hammers of Sigmar driving out the Goretide and securing footholds for the forces of Order around the various Realmgates on the continent.
- Gotrek Gurnisson would make landfall in the Mortal Realms in the Great Parch, eventually going on to save Hammerhal Aqsha from being destroyed from within by a Tzeentch cult.
Notable Locations
Aridian
A land never reconquered by Sigmar's forces, the majority of Aridian is ruled by the Chaos Lords collectively known as the Scavenger Kings, with the local Fyreslayers and their allies being the only major force of Order left.
- Vostargi Mount:
- The Forge Anathema:
- The Reaver Wastes:
Aspiria
One of two major nations that survived the Age of Chaos, Aspiria is a confederation of magocratic city-states formed of wizards who broke off from the Agloraxi empire.
- Lumnos:
- Steel Spike:
- The Timestolen Empire:
- The Bright Mountains:
- The Disintegrated Shore:
Bataar
The other major nation to survive the Age of Chaos. A proud merchant people, the folk of Bataar are unusual in that they prefer the use of barter to direct currency (although they still accept coinage, they find it less sporting), and as such have grown adept at negotiating complex multi-party trades. While for a long time isolated to their floating city, when Sigmar's armies arrived they started spending the gold they had stockpiled for centuries to hire as many Fyreslayers as they could in order to reconquer their homeland.
- The Floating City:
- Flamespider Woad:
- Lake of Dark Pacts:
Capilaria
Formerly the home of skilled smith-tribes (most notably the Direbrands, the original tribe of Vandus Hammerhand), it is now the most war-torn region of all Aqshy, containing the headquarters of both Order and Chaos within the Great Parch.
- Hammerhal Aqsha:
- Skulpile:
- The Eye:
- Everlime Point:
- Vandium:
The Eastern Parch
Seperated from the main continent by the Adamantine Chain mountain range, the Eastern Parch is the most frontier region of the Great Parch (which is saying something, seeing as the entire continent is mostly frontier).
- Chakrik's Folly:
- Hel Crown:
- The Reclaimed Demenses:
- The Stain:
Flamescar Plateau
Formerly the domain of the powerful magocratic Agloraxi Empire. The setting of the Age of Sigmar expansion Firestorm, detailing the conflict between all four grand alliances over the control of their ultimate weapon, the Prismatikon. The tribes who live here are notoriously firey even by Aqshy standards, and many of them view Sigmar's folk as invaders no different than the forces of Chaos or Death.
- Edassa:
- Anvilguard:
- Anvalor:
Golvaria
Formerly a nation ruled by necromancers, until their crimes saw them invaded by Aspiria and banished to the Isle of Ghouls. With the coming of the Necroquake, it is now rumored that the necromancers are growing in power and planning to reconquer their old homelands.
- Hallowheart:
- Castle Drakesbane:
Khul's Ravage
The name of this land has long been forgotten, Khorgos Khul having wrecked it so bad that everyone has just named it after him instead. This was the first theatre of war the Stormcast Eternals were ever deployed to (more specifically the Brimstone Peninsula, where the original starter box for Age of Sigmar took place), and as such Order now has a decent grasp over this territory, even if the land is still too damaged to support proper agriculture.
- Tempest's Eye:
- Obsidian Fortress:
- Horn of Ignax:
Vitriola
The tribes of Vitriola were once famous for two things; having the reddest hair in the realms, and being notoriously fickle mercenaries who switched sides at a moments notice. This did not endear them to the forces of Chaos, who punished such betrayal brutally, and now the remaining few tribes of Vitriola are weak and desperate, especially because their old reputation means they have few allies willing to help them reclaim their lands.
- Hag's Delta:
- Kindling Forests: